mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 18:32:55 +00:00
Merge branch 'stable' into next-minor
This commit is contained in:
@ -30,6 +30,7 @@ use pocketmine\network\mcpe\convert\RuntimeBlockMapping;
|
||||
use pocketmine\network\mcpe\protocol\LevelChunkPacket;
|
||||
use pocketmine\network\mcpe\protocol\serializer\PacketBatch;
|
||||
use pocketmine\network\mcpe\protocol\serializer\PacketSerializerContext;
|
||||
use pocketmine\network\mcpe\protocol\types\ChunkPosition;
|
||||
use pocketmine\network\mcpe\serializer\ChunkSerializer;
|
||||
use pocketmine\scheduler\AsyncTask;
|
||||
use pocketmine\world\format\Chunk;
|
||||
@ -71,7 +72,7 @@ class ChunkRequestTask extends AsyncTask{
|
||||
$subCount = ChunkSerializer::getSubChunkCount($chunk) + ChunkSerializer::LOWER_PADDING_SIZE;
|
||||
$encoderContext = new PacketSerializerContext(GlobalItemTypeDictionary::getInstance()->getDictionary());
|
||||
$payload = ChunkSerializer::serializeFullChunk($chunk, RuntimeBlockMapping::getInstance(), $encoderContext, $this->tiles);
|
||||
$this->setResult($this->compressor->compress(PacketBatch::fromPackets($encoderContext, LevelChunkPacket::create($this->chunkX, $this->chunkZ, $subCount, false, null, $payload))->getBuffer()));
|
||||
$this->setResult($this->compressor->compress(PacketBatch::fromPackets($encoderContext, LevelChunkPacket::create(new ChunkPosition($this->chunkX, $this->chunkZ), $subCount, false, null, $payload))->getBuffer()));
|
||||
}
|
||||
|
||||
public function onError() : void{
|
||||
|
@ -23,7 +23,6 @@ declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\network\mcpe;
|
||||
|
||||
use pocketmine\block\tile\Spawnable;
|
||||
use pocketmine\data\bedrock\EffectIdMap;
|
||||
use pocketmine\entity\Attribute;
|
||||
use pocketmine\entity\effect\EffectInstance;
|
||||
@ -59,7 +58,6 @@ use pocketmine\network\mcpe\handler\PreSpawnPacketHandler;
|
||||
use pocketmine\network\mcpe\handler\ResourcePacksPacketHandler;
|
||||
use pocketmine\network\mcpe\handler\SpawnResponsePacketHandler;
|
||||
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
|
||||
use pocketmine\network\mcpe\protocol\BlockActorDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
|
||||
use pocketmine\network\mcpe\protocol\ClientboundPacket;
|
||||
use pocketmine\network\mcpe\protocol\DisconnectPacket;
|
||||
@ -763,7 +761,7 @@ class NetworkSession{
|
||||
}
|
||||
|
||||
public function syncViewAreaCenterPoint(Vector3 $newPos, int $viewDistance) : void{
|
||||
$this->sendDataPacket(NetworkChunkPublisherUpdatePacket::create(BlockPosition::fromVector3($newPos), $viewDistance * 16)); //blocks, not chunks >.>
|
||||
$this->sendDataPacket(NetworkChunkPublisherUpdatePacket::create(BlockPosition::fromVector3($newPos), $viewDistance * 16, [])); //blocks, not chunks >.>
|
||||
}
|
||||
|
||||
public function syncPlayerSpawnPoint(Position $newSpawn) : void{
|
||||
@ -841,7 +839,7 @@ class NetworkSession{
|
||||
public function syncAttributes(Living $entity, array $attributes) : void{
|
||||
if(count($attributes) > 0){
|
||||
$this->sendDataPacket(UpdateAttributesPacket::create($entity->getId(), array_map(function(Attribute $attr) : NetworkAttribute{
|
||||
return new NetworkAttribute($attr->getId(), $attr->getMinValue(), $attr->getMaxValue(), $attr->getValue(), $attr->getDefaultValue());
|
||||
return new NetworkAttribute($attr->getId(), $attr->getMinValue(), $attr->getMaxValue(), $attr->getValue(), $attr->getDefaultValue(), []);
|
||||
}, $attributes), 0));
|
||||
}
|
||||
}
|
||||
@ -968,22 +966,6 @@ class NetworkSession{
|
||||
try{
|
||||
$this->queueCompressed($promise);
|
||||
$onCompletion();
|
||||
|
||||
//TODO: HACK! we send the full tile data here, due to a bug in 1.19.10 which causes items in tiles
|
||||
//(item frames, lecterns) to not load properly when they are sent in a chunk via the classic chunk
|
||||
//sending mechanism. We workaround this bug by sending only bare essential data in LevelChunkPacket
|
||||
//(enough to create the tiles, since BlockActorDataPacket can't create tiles by itself) and then
|
||||
//send the actual tile properties here.
|
||||
//TODO: maybe we can stuff these packets inside the cached batch alongside LevelChunkPacket?
|
||||
$chunk = $currentWorld->getChunk($chunkX, $chunkZ);
|
||||
if($chunk !== null){
|
||||
foreach($chunk->getTiles() as $tile){
|
||||
if(!($tile instanceof Spawnable)){
|
||||
continue;
|
||||
}
|
||||
$this->sendDataPacket(BlockActorDataPacket::create(BlockPosition::fromVector3($tile->getPosition()), $tile->getSerializedSpawnCompound()));
|
||||
}
|
||||
}
|
||||
}finally{
|
||||
$world->timings->syncChunkSend->stopTiming();
|
||||
}
|
||||
|
@ -885,7 +885,14 @@ class InGamePacketHandler extends PacketHandler{
|
||||
}
|
||||
|
||||
public function handleModalFormResponse(ModalFormResponsePacket $packet) : bool{
|
||||
return $this->player->onFormSubmit($packet->formId, self::stupid_json_decode($packet->formData, true));
|
||||
if($packet->cancelReason !== null){
|
||||
//TODO: make APIs for this to allow plugins to use this information
|
||||
return $this->player->onFormSubmit($packet->formId, null);
|
||||
}elseif($packet->formData !== null){
|
||||
return $this->player->onFormSubmit($packet->formId, self::stupid_json_decode($packet->formData, true));
|
||||
}else{
|
||||
throw new PacketHandlingException("Expected either formData or cancelReason to be set in ModalFormResponsePacket");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -99,9 +99,10 @@ class PreSpawnPacketHandler extends PacketHandler{
|
||||
false,
|
||||
sprintf("%s %s", VersionInfo::NAME, VersionInfo::VERSION()->getFullVersion(true)),
|
||||
Uuid::fromString(Uuid::NIL),
|
||||
false,
|
||||
[],
|
||||
0,
|
||||
GlobalItemTypeDictionary::getInstance()->getDictionary()->getEntries()
|
||||
GlobalItemTypeDictionary::getInstance()->getDictionary()->getEntries(),
|
||||
));
|
||||
|
||||
$this->session->sendDataPacket(StaticPacketCache::getInstance()->getAvailableActorIdentifiers());
|
||||
|
@ -24,11 +24,8 @@ declare(strict_types=1);
|
||||
namespace pocketmine\network\mcpe\serializer;
|
||||
|
||||
use pocketmine\block\tile\Spawnable;
|
||||
use pocketmine\block\tile\Tile;
|
||||
use pocketmine\block\tile\TileFactory;
|
||||
use pocketmine\data\bedrock\BiomeIds;
|
||||
use pocketmine\data\bedrock\LegacyBiomeIdToStringIdMap;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
use pocketmine\nbt\TreeRoot;
|
||||
use pocketmine\network\mcpe\convert\RuntimeBlockMapping;
|
||||
use pocketmine\network\mcpe\protocol\serializer\NetworkNbtSerializer;
|
||||
@ -41,7 +38,6 @@ use pocketmine\world\format\PalettedBlockArray;
|
||||
use pocketmine\world\format\SubChunk;
|
||||
use function chr;
|
||||
use function count;
|
||||
use function get_class;
|
||||
use function str_repeat;
|
||||
|
||||
final class ChunkSerializer{
|
||||
@ -129,19 +125,9 @@ final class ChunkSerializer{
|
||||
|
||||
public static function serializeTiles(Chunk $chunk) : string{
|
||||
$stream = new BinaryStream();
|
||||
$nbtSerializer = new NetworkNbtSerializer();
|
||||
foreach($chunk->getTiles() as $tile){
|
||||
if($tile instanceof Spawnable){
|
||||
//TODO: HACK! we send only the bare essentials to create a tile in the chunk itself, due to a bug in
|
||||
//1.19.10 which causes items in tiles (item frames, lecterns) to not load properly when they are sent in
|
||||
//a chunk via the classic chunk sending mechanism. We workaround this bug by sendingBlockActorDataPacket
|
||||
//in NetworkSession to set the actual tile properties after sending the LevelChunkPacket.
|
||||
$nbt = CompoundTag::create()
|
||||
->setString(Tile::TAG_ID, TileFactory::getInstance()->getSaveId(get_class($tile)))
|
||||
->setInt(Tile::TAG_X, $tile->getPosition()->getFloorX())
|
||||
->setInt(Tile::TAG_Y, $tile->getPosition()->getFloorY())
|
||||
->setInt(Tile::TAG_Z, $tile->getPosition()->getFloorZ());
|
||||
$stream->put($nbtSerializer->write(new TreeRoot($nbt)));
|
||||
$stream->put($tile->getSerializedSpawnCompound()->getEncodedNbt());
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user