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DestroyBlockParticle: keep block reference around instead of runtimeID
we'll need this for protocol abstraction
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@ -29,14 +29,14 @@ use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class DestroyBlockParticle implements Particle{
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class DestroyBlockParticle implements Particle{
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/** @var int */
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/** @var Block */
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protected $data;
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private $block;
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public function __construct(Block $b){
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public function __construct(Block $b){
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$this->data = $b->getRuntimeId();
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$this->block = $b;
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}
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}
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public function encode(Vector3 $pos){
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public function encode(Vector3 $pos){
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return LevelEventPacket::create(LevelEventPacket::EVENT_PARTICLE_DESTROY, $this->data, $pos);
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return LevelEventPacket::create(LevelEventPacket::EVENT_PARTICLE_DESTROY, $this->block->getRuntimeId(), $pos);
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}
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}
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}
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}
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