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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 02:08:21 +00:00
Implemented a proper way to handle items cooldown (#6405)
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@ -88,4 +88,8 @@ class ChorusFruit extends Food{
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public function getCooldownTicks() : int{
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return 20;
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}
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public function getCooldownTag() : ?string{
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return ItemCooldownTags::CHORUS_FRUIT;
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}
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}
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@ -45,4 +45,8 @@ class EnderPearl extends ProjectileItem{
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public function getCooldownTicks() : int{
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return 20;
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}
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public function getCooldownTag() : ?string{
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return ItemCooldownTags::ENDER_PEARL;
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}
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}
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@ -654,6 +654,20 @@ class Item implements \JsonSerializable{
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return 0;
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}
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/**
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* Returns a tag that identifies a group of items that should have cooldown at the same time
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* regardless of their state or type.
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* When cooldown starts, any other items with the same cooldown tag can't be used until the cooldown expires.
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* Such behaviour can be seen in goat horns and shields.
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*
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* If tag is null, item state id will be used to store cooldown.
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*
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* @see ItemCooldownTags
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*/
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public function getCooldownTag() : ?string{
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return null;
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}
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/**
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* Compares an Item to this Item and check if they match.
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*
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45
src/item/ItemCooldownTags.php
Normal file
45
src/item/ItemCooldownTags.php
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@ -0,0 +1,45 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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/**
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* Tags used by items to determine their cooldown group.
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*
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* These tag values are not related to Minecraft internal IDs.
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* They only share a visual similarity because these are the most obvious values to use.
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* Any arbitrary string can be used.
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*
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* @see Item::getCooldownTag()
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*/
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final class ItemCooldownTags{
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private function __construct(){
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//NOOP
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}
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public const CHORUS_FRUIT = "chorus_fruit";
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public const ENDER_PEARL = "ender_pearl";
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public const SHIELD = "shield";
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public const GOAT_HORN = "goat_horn";
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}
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