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Falling sand will become block when in contact with a Liquid
This replicates the behaviour of MCPE.
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c56eb0b9df
commit
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@ -23,6 +23,8 @@ namespace pocketmine\entity;
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use pocketmine\block\Block;
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use pocketmine\block\Block;
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use pocketmine\block\Flowable;
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use pocketmine\block\Liquid;
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use pocketmine\event\entity\EntityBlockChangeEvent;
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use pocketmine\event\entity\EntityBlockChangeEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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@ -111,7 +113,7 @@ class FallingSand extends Entity{
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if($this->onGround){
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if($this->onGround){
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$this->kill();
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$this->kill();
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$block = $this->level->getBlock($pos);
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$block = $this->level->getBlock($pos);
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if($block->getId() > 0 and !$block->isSolid()){
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if($block->getId() > 0 and !$block->isSolid() and !($block instanceof Liquid)){
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$this->getLevel()->dropItem($this, ItemItem::get($this->getBlock(), $this->getDamage(), 1));
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$this->getLevel()->dropItem($this, ItemItem::get($this->getBlock(), $this->getDamage(), 1));
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}else{
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}else{
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$this->server->getPluginManager()->callEvent($ev = new EntityBlockChangeEvent($this, $block, Block::get($this->getBlock(), $this->getDamage())));
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$this->server->getPluginManager()->callEvent($ev = new EntityBlockChangeEvent($this, $block, Block::get($this->getBlock(), $this->getDamage())));
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