De-spaghettify the hierarchy for chest inventories

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Dylan K. Taylor 2021-04-30 13:44:39 +01:00
parent d37016f43b
commit f538440bce
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GPG Key ID: 8927471A91CAFD3D
2 changed files with 17 additions and 13 deletions

View File

@ -23,12 +23,11 @@ declare(strict_types=1);
namespace pocketmine\block\inventory;
use pocketmine\inventory\BaseInventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\item\Item;
use pocketmine\world\Position;
use pocketmine\world\sound\Sound;
class DoubleChestInventory extends ChestInventory implements InventoryHolder{
class DoubleChestInventory extends AnimatedBlockInventory implements InventoryHolder{
/** @var ChestInventory */
private $left;
/** @var ChestInventory */
@ -37,20 +36,13 @@ class DoubleChestInventory extends ChestInventory implements InventoryHolder{
public function __construct(ChestInventory $left, ChestInventory $right){
$this->left = $left;
$this->right = $right;
BaseInventory::__construct($this->left->getSize() + $this->right->getSize());
parent::__construct($this->left->getHolder(), $this->left->getSize() + $this->right->getSize());
}
public function getInventory(){
return $this;
}
/**
* @return Position
*/
public function getHolder(){
return $this->left->getHolder();
}
public function getItem(int $index) : Item{
return $index < $this->left->getSize() ? $this->left->getItem($index) : $this->right->getItem($index - $this->left->getSize());
}
@ -72,6 +64,10 @@ class DoubleChestInventory extends ChestInventory implements InventoryHolder{
return $result;
}
protected function getOpenSound() : Sound{ return $this->left->getOpenSound(); }
protected function getCloseSound() : Sound{ return $this->left->getCloseSound(); }
protected function animateBlock(bool $isOpen) : void{
$this->left->animateBlock($isOpen);
$this->right->animateBlock($isOpen);

View File

@ -23,15 +23,16 @@ declare(strict_types=1);
namespace pocketmine\block\inventory;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\world\Position;
use pocketmine\world\sound\EnderChestCloseSound;
use pocketmine\world\sound\EnderChestOpenSound;
use pocketmine\world\sound\Sound;
class EnderChestInventory extends ChestInventory{
class EnderChestInventory extends AnimatedBlockInventory{
public function __construct(){
parent::__construct(new Position(0, 0, 0, null));
parent::__construct(new Position(0, 0, 0, null), 27);
}
public function setHolderPosition(Position $pos) : void{
@ -45,4 +46,11 @@ class EnderChestInventory extends ChestInventory{
protected function getCloseSound() : Sound{
return new EnderChestCloseSound();
}
protected function animateBlock(bool $isOpen) : void{
$holder = $this->getHolder();
//event ID is always 1 for a chest
$holder->getWorld()->broadcastPacketToViewers($holder, BlockEventPacket::create(1, $isOpen ? 1 : 0, $holder->asVector3()));
}
}