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Object check on getting distance for PvP attacks
Fixes #586, although I'm not entirely sure what's causing the object to be invalid in the first case, so this is a temporal fix.
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c1e1f5195b
commit
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@ -1402,12 +1402,12 @@ class Player{
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$this->craftingItems = array();
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$this->craftingItems = array();
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$this->toCraft = array();
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$this->toCraft = array();
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$target = $this->server->api->entity->get($data["target"]);
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$target = $this->server->api->entity->get($data["target"]);
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if($this->gamemode !== VIEW and $this->blocked === false and ($target instanceof Entity) and $this->entity->distance($target) <= 8){
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if($target instanceof Entity and $this->entity instanceof Entity and $this->gamemode !== VIEW and $this->blocked === false and ($target instanceof Entity) and $this->entity->distance($target) <= 8){
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$data["targetentity"] = $target;
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$data["targetentity"] = $target;
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$data["entity"] = $this->entity;
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$data["entity"] = $this->entity;
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if($target->class === ENTITY_PLAYER and ($this->server->api->getProperty("pvp") == false or $this->server->difficulty <= 0 or ($target->player->gamemode & 0x01) === 0x01)){
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if($target->class === ENTITY_PLAYER and ($this->server->api->getProperty("pvp") == false or $this->server->difficulty <= 0 or ($target->player->gamemode & 0x01) === 0x01)){
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break;
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break;
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}elseif($this->server->handle("player.interact", $data) !== false){
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}elseif($this->server->handle("player.interact", $data) !== false){
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$slot = $this->getSlot($this->slot);
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$slot = $this->getSlot($this->slot);
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switch($slot->getID()){
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switch($slot->getID()){
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case WOODEN_SWORD:
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case WOODEN_SWORD:
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@ -1475,6 +1475,7 @@ class Player{
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}
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}
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}
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}
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}
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}
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break;
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break;
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case MC_ANIMATE:
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case MC_ANIMATE:
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if($this->spawned === false){
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if($this->spawned === false){
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