Merge branch 'release/3.5'

This commit is contained in:
Dylan K. Taylor 2018-12-23 14:04:29 +00:00
commit f313d06070
3 changed files with 19 additions and 3 deletions

View File

@ -27,7 +27,11 @@ use pocketmine\lang\TextContainer;
use pocketmine\Player; use pocketmine\Player;
/** /**
* Called when a player joins the server, after sending all the spawn packets * Called when the player spawns in the world after logging in, when they first see the terrain.
*
* Note: A lot of data is sent to the player between login and this event. Disconnecting the player during this event
* will cause this data to be wasted. Prefer disconnecting at login-time if possible to minimize bandwidth wastage.
* @see PlayerLoginEvent
*/ */
class PlayerJoinEvent extends PlayerEvent{ class PlayerJoinEvent extends PlayerEvent{
/** @var string|TextContainer */ /** @var string|TextContainer */

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@ -27,7 +27,9 @@ use pocketmine\event\Cancellable;
use pocketmine\Player; use pocketmine\Player;
/** /**
* Called when a player joins, after things have been correctly set up (you can change anything now) * Called after the player has successfully authenticated, before it spawns. The player is on the loading screen when
* this is called.
* Cancelling this event will cause the player to be disconnected with the kick message set.
*/ */
class PlayerLoginEvent extends PlayerEvent implements Cancellable{ class PlayerLoginEvent extends PlayerEvent implements Cancellable{
/** @var string */ /** @var string */

View File

@ -27,7 +27,17 @@ use pocketmine\event\Cancellable;
use pocketmine\Player; use pocketmine\Player;
/** /**
* Called when the player logs in, before things have been set up * Called when a player connects to the server, prior to authentication taking place.
* Cancelling this event will cause the player to be disconnected with the kick message set.
*
* This event should be used to decide if the player may continue to login to the server. Do things like checking
* bans, whitelisting, server-full etc here.
*
* WARNING: Any information about the player CANNOT be trusted at this stage, because they are not authenticated and
* could be a hacker posing as another player.
*
* WARNING: Due to internal bad architecture, the player is not fully constructed at this stage, and errors might occur
* when calling API methods on the player. Tread with caution.
*/ */
class PlayerPreLoginEvent extends PlayerEvent implements Cancellable{ class PlayerPreLoginEvent extends PlayerEvent implements Cancellable{
/** @var string */ /** @var string */