Inventory: Fix creative/spectator inventory sending

This commit is contained in:
Dylan K. Taylor 2016-09-06 13:05:53 +01:00
parent 5851e7fe55
commit f14a8e46be
3 changed files with 37 additions and 45 deletions

View File

@ -1096,19 +1096,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
$this->dataPacket($pk);
$this->sendSettings();
if($this->gamemode === Player::SPECTATOR){
$pk = new ContainerSetContentPacket();
$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
$this->dataPacket($pk);
}else{
$pk = new ContainerSetContentPacket();
$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
foreach(Item::getCreativeItems() as $item){
$pk->slots[] = clone $item;
}
$this->dataPacket($pk);
}
$this->inventory->sendContents($this);
$this->inventory->sendContents($this->getViewers());
$this->inventory->sendHeldItem($this->hasSpawned);
@ -1183,22 +1170,31 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
$this->dataPacket($pk);
}
public function isSurvival(){
/**
* WARNING: This method does NOT return literal gamemode is survival, it will also return true for adventure mode players.
*/
public function isSurvival() : bool{
return ($this->gamemode & 0x01) === 0;
}
public function isCreative(){
return ($this->gamemode & 0x01) > 0;
/**
* WARNING: This method does NOT return literal gamemode is creative, it will also return true for creative mode players.
*/
public function isCreative() : bool{
return ($this->gamemode & 0x01) === 1;
}
public function isSpectator(){
return $this->gamemode === 3;
}
public function isAdventure(){
/**
* WARNING: This method does NOT return literal gamemode is adventure, it will also return true for spectator mode players.
*/
public function isAdventure() : bool{
return ($this->gamemode & 0x02) > 0;
}
public function isSpectator() : bool{
return $this->gamemode === 3;
}
public function getDrops(){
if(!$this->isCreative()){
return parent::getDrops();
@ -1632,7 +1628,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
$nbt->playerGameType = new IntTag("playerGameType", $this->gamemode);
}
$this->allowFlight = $this->isCreative();
$this->allowFlight = (bool) $this->gamemode & 0x01;
if(($level = $this->server->getLevelByName($nbt["Level"])) === null){
$this->setLevel($this->server->getDefaultLevel());
@ -1737,17 +1733,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
$this->setRemoveFormat(false);
}
if($this->gamemode === Player::SPECTATOR){
$pk = new ContainerSetContentPacket();
$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
$this->dataPacket($pk);
}else{
$pk = new ContainerSetContentPacket();
$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
$pk->slots = Item::getCreativeItems();
$this->dataPacket($pk);
}
$this->forceMovement = $this->teleportPosition = $this->getPosition();
$this->server->onPlayerLogin($this);

View File

@ -58,7 +58,7 @@ class InventoryType{
static::$default[static::CHEST] = new InventoryType(27, "Chest", 0);
static::$default[static::DOUBLE_CHEST] = new InventoryType(27 + 27, "DoubleTag Chest", 0);
static::$default[static::PLAYER] = new InventoryType(49, "Player", 0); //36 CONTAINER, 4 ARMOR (9 reference HOTBAR slots)
static::$default[static::PLAYER] = new InventoryType(36 + 4, "Player", 0); //36 CONTAINER, 4 ARMOR
static::$default[static::FURNACE] = new InventoryType(3, "Furnace", 2);
static::$default[static::CRAFTING] = new InventoryType(5, "Crafting", 1); //4 CRAFTING slots, 1 RESULT
static::$default[static::WORKBENCH] = new InventoryType(10, "Crafting", 1); //9 CRAFTING slots, 1 RESULT

View File

@ -384,16 +384,14 @@ class PlayerInventory extends BaseInventory{
$pk = new ContainerSetContentPacket();
$pk->slots = [];
$holder = $this->getHolder();
if($holder instanceof Player and $holder->isCreative()){
//TODO: Remove this workaround because of broken client
foreach(Item::getCreativeItems() as $i => $item){
$pk->slots[$i] = Item::getCreativeItem($i);
}
}else{
for($i = 0; $i < $this->getSize(); ++$i){ //Do not send armor by error here
$pk->slots[$i] = $this->getItem($i);
}
for($i = 0; $i < $this->getSize(); ++$i){ //Do not send armor by error here
$pk->slots[$i] = $this->getItem($i);
}
//Because PE is stupid and shows 9 less slots than you send it, give it 9 dummy slots so it shows all the REAL slots.
for($i = $this->getSize(); $i < $this->getSize() + $this->getHotbarSize(); ++$i){
$pk->slots[$i] = Item::get(Item::AIR, 0, 0);
}
foreach($target as $player){
@ -401,7 +399,16 @@ class PlayerInventory extends BaseInventory{
if($player === $this->getHolder()){
for($i = 0; $i < $this->getHotbarSize(); ++$i){
$index = $this->getHotbarSlotIndex($i);
$pk->hotbar[] = $index <= -1 ? -1 : $index + 9;
$pk->hotbar[] = $index <= -1 ? -1 : $index + $this->getHotbarSize();
}
if($player->getGamemode() & 0x01 === 0x01){ //Send special inventory for creative or spectator
$pk2 = new ContainerSetContentPacket();
$pk2->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
if($player->getGamemode() === Player::CREATIVE){
$pk2->slots = Item::getCreativeItems();
}
$player->dataPacket($pk2);
}
}
if(($id = $player->getWindowId($this)) === -1 or $player->spawned !== true){