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synced 2025-04-22 16:51:42 +00:00
Inventory: Fix creative/spectator inventory sending
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5851e7fe55
commit
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@ -1096,19 +1096,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->dataPacket($pk);
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$this->sendSettings();
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if($this->gamemode === Player::SPECTATOR){
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$pk = new ContainerSetContentPacket();
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$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
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$this->dataPacket($pk);
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}else{
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$pk = new ContainerSetContentPacket();
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$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
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foreach(Item::getCreativeItems() as $item){
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$pk->slots[] = clone $item;
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}
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$this->dataPacket($pk);
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}
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$this->inventory->sendContents($this);
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$this->inventory->sendContents($this->getViewers());
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$this->inventory->sendHeldItem($this->hasSpawned);
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@ -1183,22 +1170,31 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->dataPacket($pk);
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}
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public function isSurvival(){
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/**
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* WARNING: This method does NOT return literal gamemode is survival, it will also return true for adventure mode players.
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*/
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public function isSurvival() : bool{
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return ($this->gamemode & 0x01) === 0;
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}
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public function isCreative(){
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return ($this->gamemode & 0x01) > 0;
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/**
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* WARNING: This method does NOT return literal gamemode is creative, it will also return true for creative mode players.
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*/
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public function isCreative() : bool{
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return ($this->gamemode & 0x01) === 1;
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}
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public function isSpectator(){
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return $this->gamemode === 3;
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}
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public function isAdventure(){
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/**
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* WARNING: This method does NOT return literal gamemode is adventure, it will also return true for spectator mode players.
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*/
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public function isAdventure() : bool{
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return ($this->gamemode & 0x02) > 0;
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}
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public function isSpectator() : bool{
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return $this->gamemode === 3;
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}
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public function getDrops(){
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if(!$this->isCreative()){
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return parent::getDrops();
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@ -1632,7 +1628,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$nbt->playerGameType = new IntTag("playerGameType", $this->gamemode);
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}
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$this->allowFlight = $this->isCreative();
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$this->allowFlight = (bool) $this->gamemode & 0x01;
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if(($level = $this->server->getLevelByName($nbt["Level"])) === null){
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$this->setLevel($this->server->getDefaultLevel());
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@ -1737,17 +1733,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->setRemoveFormat(false);
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}
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if($this->gamemode === Player::SPECTATOR){
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$pk = new ContainerSetContentPacket();
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$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
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$this->dataPacket($pk);
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}else{
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$pk = new ContainerSetContentPacket();
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$pk->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
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$pk->slots = Item::getCreativeItems();
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$this->dataPacket($pk);
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}
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$this->forceMovement = $this->teleportPosition = $this->getPosition();
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$this->server->onPlayerLogin($this);
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@ -58,7 +58,7 @@ class InventoryType{
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static::$default[static::CHEST] = new InventoryType(27, "Chest", 0);
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static::$default[static::DOUBLE_CHEST] = new InventoryType(27 + 27, "DoubleTag Chest", 0);
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static::$default[static::PLAYER] = new InventoryType(49, "Player", 0); //36 CONTAINER, 4 ARMOR (9 reference HOTBAR slots)
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static::$default[static::PLAYER] = new InventoryType(36 + 4, "Player", 0); //36 CONTAINER, 4 ARMOR
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static::$default[static::FURNACE] = new InventoryType(3, "Furnace", 2);
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static::$default[static::CRAFTING] = new InventoryType(5, "Crafting", 1); //4 CRAFTING slots, 1 RESULT
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static::$default[static::WORKBENCH] = new InventoryType(10, "Crafting", 1); //9 CRAFTING slots, 1 RESULT
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@ -384,16 +384,14 @@ class PlayerInventory extends BaseInventory{
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$pk = new ContainerSetContentPacket();
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$pk->slots = [];
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$holder = $this->getHolder();
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if($holder instanceof Player and $holder->isCreative()){
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//TODO: Remove this workaround because of broken client
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foreach(Item::getCreativeItems() as $i => $item){
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$pk->slots[$i] = Item::getCreativeItem($i);
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}
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}else{
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for($i = 0; $i < $this->getSize(); ++$i){ //Do not send armor by error here
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$pk->slots[$i] = $this->getItem($i);
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}
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for($i = 0; $i < $this->getSize(); ++$i){ //Do not send armor by error here
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$pk->slots[$i] = $this->getItem($i);
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}
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//Because PE is stupid and shows 9 less slots than you send it, give it 9 dummy slots so it shows all the REAL slots.
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for($i = $this->getSize(); $i < $this->getSize() + $this->getHotbarSize(); ++$i){
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$pk->slots[$i] = Item::get(Item::AIR, 0, 0);
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}
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foreach($target as $player){
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@ -401,7 +399,16 @@ class PlayerInventory extends BaseInventory{
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if($player === $this->getHolder()){
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for($i = 0; $i < $this->getHotbarSize(); ++$i){
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$index = $this->getHotbarSlotIndex($i);
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$pk->hotbar[] = $index <= -1 ? -1 : $index + 9;
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$pk->hotbar[] = $index <= -1 ? -1 : $index + $this->getHotbarSize();
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}
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if($player->getGamemode() & 0x01 === 0x01){ //Send special inventory for creative or spectator
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$pk2 = new ContainerSetContentPacket();
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$pk2->windowid = ContainerSetContentPacket::SPECIAL_CREATIVE;
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if($player->getGamemode() === Player::CREATIVE){
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$pk2->slots = Item::getCreativeItems();
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}
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$player->dataPacket($pk2);
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}
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}
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if(($id = $player->getWindowId($this)) === -1 or $player->spawned !== true){
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