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Assemble 1.21.0
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@ -59,7 +59,6 @@ final class BlockStateNames{
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public const COLOR_BIT = "color_bit";
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public const COMPOSTER_FILL_LEVEL = "composter_fill_level";
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public const CONDITIONAL_BIT = "conditional_bit";
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public const CORAL_COLOR = "coral_color";
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public const CORAL_DIRECTION = "coral_direction";
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public const CORAL_FAN_DIRECTION = "coral_fan_direction";
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public const CORAL_HANG_TYPE_BIT = "coral_hang_type_bit";
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@ -73,7 +72,6 @@ final class BlockStateNames{
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public const DIRT_TYPE = "dirt_type";
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public const DISARMED_BIT = "disarmed_bit";
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public const DOOR_HINGE_BIT = "door_hinge_bit";
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public const DOUBLE_PLANT_TYPE = "double_plant_type";
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public const DRAG_DOWN = "drag_down";
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public const DRIPSTONE_THICKNESS = "dripstone_thickness";
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public const END_PORTAL_EYE_BIT = "end_portal_eye_bit";
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@ -105,6 +103,7 @@ final class BlockStateNames{
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public const MONSTER_EGG_STONE_TYPE = "monster_egg_stone_type";
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public const MULTI_FACE_DIRECTION_BITS = "multi_face_direction_bits";
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public const OCCUPIED_BIT = "occupied_bit";
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public const OMINOUS = "ominous";
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public const OPEN_BIT = "open_bit";
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public const ORIENTATION = "orientation";
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public const OUTPUT_LIT_BIT = "output_lit_bit";
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@ -137,7 +136,6 @@ final class BlockStateNames{
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public const STRUCTURE_BLOCK_TYPE = "structure_block_type";
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public const STRUCTURE_VOID_TYPE = "structure_void_type";
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public const SUSPENDED_BIT = "suspended_bit";
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public const TALL_GRASS_TYPE = "tall_grass_type";
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public const TOGGLE_BIT = "toggle_bit";
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public const TORCH_FACING_DIRECTION = "torch_facing_direction";
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public const TRIAL_SPAWNER_STATE = "trial_spawner_state";
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