Use squared distance on movement handling

This commit is contained in:
Shoghi Cervantes
2014-12-07 15:18:14 +01:00
parent 161e7ae7ec
commit f0d6128282
2 changed files with 3 additions and 3 deletions

View File

@ -119,7 +119,7 @@ abstract class Projectile extends Entity{
continue;
}
$distance = $this->distance($ob->hitVector);
$distance = $this->distanceSquared($ob->hitVector);
if($distance < $nearDistance){
$nearDistance = $distance;