Merge branch 'stable' into next-minor

This commit is contained in:
Dylan K. Taylor
2020-02-10 11:40:08 +00:00
539 changed files with 3706 additions and 6211 deletions

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@ -26,7 +26,6 @@ namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
/**
* Air block
*/

View File

@ -78,7 +78,7 @@ class Anvil extends Fallable{
public function recalculateBoundingBox() : ?AxisAlignedBB{
$inset = 0.125;
if($this->meta & 0x01){ //east/west
if(($this->meta & 0x01) !== 0){ //east/west
return new AxisAlignedBB(
$this->x,
$this->y,

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@ -99,6 +99,11 @@ abstract class BaseRail extends Flowable{
return false;
}
/**
* @param int[] $connections
* @param int[][] $lookup
* @phpstan-param array<int, list<int>> $lookup
*/
protected static function searchState(array $connections, array $lookup) : int{
$meta = array_search($connections, $lookup, true);
if($meta === false){
@ -114,9 +119,7 @@ abstract class BaseRail extends Flowable{
/**
* Returns a meta value for the rail with the given connections.
*
* @param array $connections
*
* @return int
* @param int[] $connections
*
* @throws \InvalidArgumentException if no state matches the given connections
*/
@ -164,6 +167,12 @@ abstract class BaseRail extends Flowable{
return $connections;
}
/**
* @param int[] $constraints
*
* @return true[]
* @phpstan-return array<int, true>
*/
private function getPossibleConnectionDirections(array $constraints) : array{
switch(count($constraints)){
case 0:
@ -188,6 +197,10 @@ abstract class BaseRail extends Flowable{
}
}
/**
* @return true[]
* @phpstan-return array<int, true>
*/
protected function getPossibleConnectionDirectionsOneConstraint(int $constraint) : array{
$opposite = Vector3::getOppositeSide($constraint & ~self::FLAG_ASCEND);
@ -247,6 +260,9 @@ abstract class BaseRail extends Flowable{
}
}
/**
* @param int[] $connections
*/
private function updateState(array $connections) : void{
if(count($connections) === 1){
$connections[] = Vector3::getOppositeSide($connections[0] & ~self::FLAG_ASCEND);

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@ -69,13 +69,13 @@ class Bed extends Transparent{
return ($this->meta & self::BITFLAG_HEAD) !== 0;
}
/**
* @return bool
*/
public function isOccupied() : bool{
return ($this->meta & self::BITFLAG_OCCUPIED) !== 0;
}
/**
* @return void
*/
public function setOccupied(bool $occupied = true){
if($occupied){
$this->meta |= self::BITFLAG_OCCUPIED;
@ -90,12 +90,6 @@ class Bed extends Transparent{
}
}
/**
* @param int $meta
* @param bool $isHead
*
* @return int
*/
public static function getOtherHalfSide(int $meta, bool $isHead = false) : int{
$rotation = $meta & 0x03;
$side = -1;
@ -122,9 +116,6 @@ class Bed extends Transparent{
return $side;
}
/**
* @return Bed|null
*/
public function getOtherHalf() : ?Bed{
$other = $this->getSide(self::getOtherHalfSide($this->meta, $this->isHeadPart()));
if($other instanceof Bed and $other->getId() === $this->getId() and $other->isHeadPart() !== $this->isHeadPart() and (($other->getDamage() & 0x03) === ($this->getDamage() & 0x03))){

View File

@ -40,6 +40,7 @@ use pocketmine\network\mcpe\protocol\types\RuntimeBlockMapping;
use pocketmine\Player;
use pocketmine\plugin\Plugin;
use function array_merge;
use function count;
use function get_class;
use const PHP_INT_MAX;
@ -49,12 +50,6 @@ class Block extends Position implements BlockIds, Metadatable{
* Returns a new Block instance with the specified ID, meta and position.
*
* This function redirects to {@link BlockFactory#get}.
*
* @param int $id
* @param int $meta
* @param Position|null $pos
*
* @return Block
*/
public static function get(int $id, int $meta = 0, Position $pos = null) : Block{
return BlockFactory::get($id, $meta, $pos);
@ -72,7 +67,6 @@ class Block extends Position implements BlockIds, Metadatable{
/** @var AxisAlignedBB|null */
protected $boundingBox = null;
/** @var AxisAlignedBB[]|null */
protected $collisionBoxes = null;
@ -89,16 +83,10 @@ class Block extends Position implements BlockIds, Metadatable{
$this->itemId = $itemId;
}
/**
* @return string
*/
public function getName() : string{
return $this->fallbackName ?? "Unknown";
}
/**
* @return int
*/
final public function getId() : int{
return $this->id;
}
@ -106,8 +94,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns the ID of the item form of the block.
* Used for drops for blocks (some blocks such as doors have a different item ID).
*
* @return int
*/
public function getItemId() : int{
return $this->itemId ?? $this->getId();
@ -115,22 +101,15 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* @internal
* @return int
*/
public function getRuntimeId() : int{
return RuntimeBlockMapping::toStaticRuntimeId($this->getId(), $this->getDamage());
}
/**
* @return int
*/
final public function getDamage() : int{
return $this->meta;
}
/**
* @param int $meta
*/
final public function setDamage(int $meta) : void{
if($meta < 0 or $meta > 0xf){
throw new \InvalidArgumentException("Block damage values must be 0-15, not $meta");
@ -144,8 +123,6 @@ class Block extends Position implements BlockIds, Metadatable{
*
* If your block should not have any meta value when it's dropped as an item, override this to return 0 in
* descendent classes.
*
* @return int
*/
public function getVariantBitmask() : int{
return -1;
@ -153,24 +130,18 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns the block meta, stripped of non-variant flags.
* @return int
*/
public function getVariant() : int{
return $this->meta & $this->getVariantBitmask();
}
/**
* AKA: Block->isPlaceable
* @return bool
*/
public function canBePlaced() : bool{
return true;
}
/**
* @return bool
*/
public function canBeReplaced() : bool{
return false;
}
@ -181,15 +152,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Places the Block, using block space and block target, and side. Returns if the block has been placed.
*
* @param Item $item
* @param Block $blockReplace
* @param Block $blockClicked
* @param int $face
* @param Vector3 $clickVector
* @param Player|null $player
*
* @return bool
*/
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
return $this->getLevel()->setBlock($this, $this, true, true);
@ -197,18 +159,11 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns if the block can be broken with an specific Item
*
* @param Item $item
*
* @return bool
*/
public function isBreakable(Item $item) : bool{
return true;
}
/**
* @return int
*/
public function getToolType() : int{
return BlockToolType::TYPE_NONE;
}
@ -222,8 +177,6 @@ class Block extends Position implements BlockIds, Metadatable{
* Otherwise, 1 should be returned if a tool is required, 0 if not.
*
* @see Item::getBlockToolHarvestLevel()
*
* @return int
*/
public function getToolHarvestLevel() : int{
return 0;
@ -235,10 +188,6 @@ class Block extends Position implements BlockIds, Metadatable{
*
* In most cases this is also used to determine whether block drops should be created or not, except in some
* special cases such as vines.
*
* @param Item $tool
*
* @return bool
*/
public function isCompatibleWithTool(Item $tool) : bool{
if($this->getHardness() < 0){
@ -253,23 +202,14 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Do the actions needed so the block is broken with the Item
*
* @param Item $item
* @param Player|null $player
*
* @return bool
*/
public function onBreak(Item $item, Player $player = null) : bool{
return $this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true, true);
}
/**
* Returns the seconds that this block takes to be broken using an specific Item
*
* @param Item $item
*
* @return float
* @throws \InvalidArgumentException if the item efficiency is not a positive number
*/
public function getBreakTime(Item $item) : float{
@ -299,8 +239,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns whether random block updates will be done on this block.
*
* @return bool
*/
public function ticksRandomly() : bool{
return false;
@ -323,11 +261,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Do actions when activated by Item. Returns if it has done anything
*
* @param Item $item
* @param Player|null $player
*
* @return bool
*/
public function onActivate(Item $item, Player $player = null) : bool{
return false;
@ -335,7 +268,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns a base value used to compute block break times.
* @return float
*/
public function getHardness() : float{
return 10;
@ -343,15 +275,11 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns the block's resistance to explosions. Usually 5x hardness.
* @return float
*/
public function getBlastResistance() : float{
return $this->getHardness() * 5;
}
/**
* @return float
*/
public function getFrictionFactor() : float{
return 0.6;
}
@ -379,16 +307,11 @@ class Block extends Position implements BlockIds, Metadatable{
* Examples of this behaviour include leaves and cobwebs.
*
* Light-diffusing blocks are included by the heightmap.
*
* @return bool
*/
public function diffusesSkyLight() : bool{
return false;
}
/**
* @return bool
*/
public function isTransparent() : bool{
return false;
}
@ -399,7 +322,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* AKA: Block->isFlowable
* @return bool
*/
public function canBeFlowedInto() : bool{
return false;
@ -415,21 +337,17 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns whether entities can climb up this block.
* @return bool
*/
public function canClimb() : bool{
return false;
}
public function addVelocityToEntity(Entity $entity, Vector3 $vector) : void{
}
/**
* Sets the block position to a new Position object
*
* @param Position $v
*/
final public function position(Position $v) : void{
$this->x = (int) $v->x;
@ -442,8 +360,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns an array of Item objects to be dropped
*
* @param Item $item
*
* @return Item[]
*/
public function getDrops(Item $item) : array{
@ -461,8 +377,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns an array of Items to be dropped when the block is broken using the correct tool type.
*
* @param Item $item
*
* @return Item[]
*/
public function getDropsForCompatibleTool(Item $item) : array{
@ -474,8 +388,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns an array of Items to be dropped when the block is broken using a compatible Silk Touch-enchanted tool.
*
* @param Item $item
*
* @return Item[]
*/
public function getSilkTouchDrops(Item $item) : array{
@ -486,10 +398,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns how much XP will be dropped by breaking this block with the given item.
*
* @param Item $item
*
* @return int
*/
public function getXpDropForTool(Item $item) : int{
if($item->hasEnchantment(Enchantment::SILK_TOUCH) or !$this->isCompatibleWithTool($item)){
@ -501,8 +409,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns how much XP this block will drop when broken with an appropriate tool.
*
* @return int
*/
protected function getXpDropAmount() : int{
return 0;
@ -511,8 +417,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns whether Silk Touch enchanted tools will cause this block to drop as itself. Since most blocks drop
* themselves anyway, this is implicitly true.
*
* @return bool
*/
public function isAffectedBySilkTouch() : bool{
return true;
@ -520,7 +424,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns the item that players will equip when middle-clicking on this block.
* @return Item
*/
public function getPickedItem() : Item{
return ItemFactory::get($this->getItemId(), $this->getVariant());
@ -528,7 +431,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns the time in ticks which the block will fuel a furnace for.
* @return int
*/
public function getFuelTime() : int{
return 0;
@ -537,8 +439,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns the chance that the block will catch fire from nearby fire sources. Higher values lead to faster catching
* fire.
*
* @return int
*/
public function getFlameEncouragement() : int{
return 0;
@ -546,8 +446,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns the base flammability of this block. Higher values lead to the block burning away more quickly.
*
* @return int
*/
public function getFlammability() : int{
return 0;
@ -555,8 +453,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns whether fire lit on this block will burn indefinitely.
*
* @return bool
*/
public function burnsForever() : bool{
return false;
@ -564,8 +460,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns whether this block can catch fire.
*
* @return bool
*/
public function isFlammable() : bool{
return $this->getFlammability() > 0;
@ -581,9 +475,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Returns the Block on the side $side, works like Vector3::getSide()
*
* @param int $side
* @param int $step
*
* @return Block
*/
public function getSide(int $side, int $step = 1){
@ -642,10 +533,6 @@ class Block extends Position implements BlockIds, Metadatable{
/**
* Checks for collision against an AxisAlignedBB
*
* @param AxisAlignedBB $bb
*
* @return bool
*/
public function collidesWithBB(AxisAlignedBB $bb) : bool{
foreach($this->getCollisionBoxes() as $bb2){
@ -657,9 +544,6 @@ class Block extends Position implements BlockIds, Metadatable{
return false;
}
/**
* @param Entity $entity
*/
public function onEntityCollide(Entity $entity) : void{
}
@ -679,16 +563,13 @@ class Block extends Position implements BlockIds, Metadatable{
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
if($bb = $this->recalculateBoundingBox()){
if(($bb = $this->recalculateBoundingBox()) !== null){
return [$bb];
}
return [];
}
/**
* @return AxisAlignedBB|null
*/
public function getBoundingBox() : ?AxisAlignedBB{
if($this->boundingBox === null){
$this->boundingBox = $this->recalculateBoundingBox();
@ -696,9 +577,6 @@ class Block extends Position implements BlockIds, Metadatable{
return $this->boundingBox;
}
/**
* @return AxisAlignedBB|null
*/
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return new AxisAlignedBB(
$this->x,
@ -719,15 +597,9 @@ class Block extends Position implements BlockIds, Metadatable{
$this->collisionBoxes = null;
}
/**
* @param Vector3 $pos1
* @param Vector3 $pos2
*
* @return RayTraceResult|null
*/
public function calculateIntercept(Vector3 $pos1, Vector3 $pos2) : ?RayTraceResult{
$bbs = $this->getCollisionBoxes();
if(empty($bbs)){
if(count($bbs) === 0){
return null;
}

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@ -32,23 +32,47 @@ use function min;
* Manages block registration and instance creation
*/
class BlockFactory{
/** @var \SplFixedArray<Block> */
private static $fullList = null;
/**
* @var \SplFixedArray|Block[]
* @phpstan-var \SplFixedArray<Block>
*/
private static $fullList;
/** @var \SplFixedArray<bool> */
public static $solid = null;
/** @var \SplFixedArray<bool> */
public static $transparent = null;
/** @var \SplFixedArray<float> */
public static $hardness = null;
/** @var \SplFixedArray<int> */
public static $light = null;
/** @var \SplFixedArray<int> */
public static $lightFilter = null;
/** @var \SplFixedArray<bool> */
public static $diffusesSkyLight = null;
/** @var \SplFixedArray<float> */
public static $blastResistance = null;
/**
* @var \SplFixedArray|bool[]
* @phpstan-var \SplFixedArray<bool>
*/
public static $solid;
/**
* @var \SplFixedArray|bool[]
* @phpstan-var \SplFixedArray<bool>
*/
public static $transparent;
/**
* @var \SplFixedArray|float[]
* @phpstan-var \SplFixedArray<float>
*/
public static $hardness;
/**
* @var \SplFixedArray|int[]
* @phpstan-var \SplFixedArray<int>
*/
public static $light;
/**
* @var \SplFixedArray|int[]
* @phpstan-var \SplFixedArray<int>
*/
public static $lightFilter;
/**
* @var \SplFixedArray|bool[]
* @phpstan-var \SplFixedArray<bool>
*/
public static $diffusesSkyLight;
/**
* @var \SplFixedArray|float[]
* @phpstan-var \SplFixedArray<float>
*/
public static $blastResistance;
/**
* Initializes the block factory. By default this is called only once on server start, however you may wish to use
@ -334,7 +358,6 @@ class BlockFactory{
* NOTE: If you are registering a new block type, you will need to add it to the creative inventory yourself - it
* will not automatically appear there.
*
* @param Block $block
* @param bool $override Whether to override existing registrations
*
* @throws \RuntimeException if something attempted to override an already-registered block without specifying the
@ -364,12 +387,6 @@ class BlockFactory{
/**
* Returns a new Block instance with the specified ID, meta and position.
*
* @param int $id
* @param int $meta
* @param Position $pos
*
* @return Block
*/
public static function get(int $id, int $meta = 0, Position $pos = null) : Block{
if($meta < 0 or $meta > 0xf){
@ -398,7 +415,7 @@ class BlockFactory{
/**
* @internal
* @return \SplFixedArray
* @phpstan-return \SplFixedArray<Block>
*/
public static function getBlockStatesArray() : \SplFixedArray{
return self::$fullList;
@ -406,10 +423,6 @@ class BlockFactory{
/**
* Returns whether a specified block ID is already registered in the block factory.
*
* @param int $id
*
* @return bool
*/
public static function isRegistered(int $id) : bool{
$b = self::$fullList[$id << 4];
@ -419,11 +432,6 @@ class BlockFactory{
/**
* @internal
* @deprecated
*
* @param int $id
* @param int $meta
*
* @return int
*/
public static function toStaticRuntimeId(int $id, int $meta = 0) : int{
return RuntimeBlockMapping::toStaticRuntimeId($id, $meta);
@ -433,8 +441,6 @@ class BlockFactory{
* @deprecated
* @internal
*
* @param int $runtimeId
*
* @return int[] [id, meta]
*/
public static function fromStaticRuntimeId(int $runtimeId) : array{

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@ -116,7 +116,7 @@ class Chest extends Transparent{
if(
!$this->getSide(Vector3::SIDE_UP)->isTransparent() or
($chest->isPaired() and !$chest->getPair()->getBlock()->getSide(Vector3::SIDE_UP)->isTransparent()) or
(($pair = $chest->getPair()) !== null and !$pair->getBlock()->getSide(Vector3::SIDE_UP)->isTransparent()) or
!$chest->canOpenWith($item->getCustomName())
){
return true;

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@ -111,6 +111,9 @@ class CobblestoneWall extends Transparent{
);
}
/**
* @return bool
*/
public function canConnect(Block $block){
return $block instanceof static or $block instanceof FenceGate or ($block->isSolid() and !$block->isTransparent());
}

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@ -53,16 +53,10 @@ class ConcretePowder extends Fallable{
}
}
/**
* @return null|Block
*/
public function tickFalling() : ?Block{
return $this->checkAdjacentWater();
}
/**
* @return null|Block
*/
private function checkAdjacentWater() : ?Block{
for($i = 1; $i < 6; ++$i){ //Do not check underneath
if($this->getSide($i) instanceof Water){

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@ -41,7 +41,6 @@ abstract class Crops extends Flowable{
return false;
}
public function onActivate(Item $item, Player $player = null) : bool{
if($this->meta < 7 and $item->getId() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal
$block = clone $this;

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@ -39,7 +39,6 @@ class Dandelion extends Flowable{
return "Dandelion";
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$down = $this->getSide(Vector3::SIDE_DOWN);
if($down->getId() === Block::GRASS or $down->getId() === Block::DIRT or $down->getId() === Block::FARMLAND){

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@ -29,14 +29,13 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
abstract class Door extends Transparent{
public function isSolid() : bool{
return false;
}
private function getFullDamage(){
private function getFullDamage() : int{
$damage = $this->getDamage();
$isUp = ($damage & 0x08) > 0;

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@ -68,10 +68,9 @@ class DoublePlant extends Flowable{
/**
* Returns whether this double-plant has a corresponding other half.
* @return bool
*/
public function isValidHalfPlant() : bool{
if($this->meta & self::BITFLAG_TOP){
if(($this->meta & self::BITFLAG_TOP) !== 0){
$other = $this->getSide(Vector3::SIDE_DOWN);
}else{
$other = $this->getSide(Vector3::SIDE_UP);
@ -103,7 +102,7 @@ class DoublePlant extends Flowable{
}
public function getDrops(Item $item) : array{
if($this->meta & self::BITFLAG_TOP){
if(($this->meta & self::BITFLAG_TOP) !== 0){
if($this->isCompatibleWithTool($item)){
return parent::getDrops($item);
}

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@ -45,9 +45,6 @@ abstract class Fallable extends Solid{
}
}
/**
* @return null|Block
*/
public function tickFalling() : ?Block{
return null;
}

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@ -48,7 +48,6 @@ class Farmland extends Transparent{
return BlockToolType::TYPE_SHOVEL;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return new AxisAlignedBB(
$this->x,

View File

@ -25,6 +25,7 @@ namespace pocketmine\block;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use function count;
abstract class Fence extends Transparent{
@ -85,7 +86,7 @@ abstract class Fence extends Transparent{
);
}
if(empty($bbs)){
if(count($bbs) === 0){
//centre post AABB (only needed if not connected on any axis - other BBs overlapping will do this if any connections are made)
return [
new AxisAlignedBB(
@ -102,6 +103,9 @@ abstract class Fence extends Transparent{
return $bbs;
}
/**
* @return bool
*/
public function canConnect(Block $block){
return $block instanceof static or $block instanceof FenceGate or ($block->isSolid() and !$block->isTransparent());
}

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@ -39,7 +39,6 @@ class FenceGate extends Transparent{
return BlockToolType::TYPE_AXE;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
if(($this->getDamage() & 0x04) > 0){

View File

@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\block;
class Furnace extends BurningFurnace{
protected $id = self::FURNACE;

View File

@ -1,6 +1,5 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____

View File

@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\TieredTool;
class GlowingObsidian extends Solid{

View File

@ -90,7 +90,6 @@ class Ladder extends Transparent{
);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if(!$blockClicked->isTransparent()){
$faces = [

View File

@ -39,6 +39,7 @@ class Leaves extends Transparent{
public const DARK_OAK = 1;
protected $id = self::LEAVES;
/** @var int */
protected $woodType = self::WOOD;
public function __construct(int $meta = 0){
@ -67,8 +68,11 @@ class Leaves extends Transparent{
return true;
}
protected function findLog(Block $pos, array $visited, int $distance, ?int $fromSide = null) : bool{
/**
* @param true[] $visited reference parameter
* @phpstan-param array<string, true> $visited
*/
protected function findLog(Block $pos, array &$visited, int $distance, ?int $fromSide = null) : bool{
$index = $pos->x . "." . $pos->y . "." . $pos->z;
if(isset($visited[$index])){
return false;
@ -168,7 +172,7 @@ class Leaves extends Transparent{
}
public function getDrops(Item $item) : array{
if($item->getBlockToolType() & BlockToolType::TYPE_SHEARS){
if(($item->getBlockToolType() & BlockToolType::TYPE_SHEARS) !== 0){
return $this->getDropsForCompatibleTool($item);
}

View File

@ -29,6 +29,7 @@ use pocketmine\item\ItemFactory;
class Leaves2 extends Leaves{
protected $id = self::LEAVES2;
/** @var int */
protected $woodType = self::WOOD2;
public function getName() : string{

View File

@ -38,6 +38,7 @@ use function min;
abstract class Liquid extends Transparent{
/** @var int */
public $adjacentSources = 0;
/** @var Vector3|null */
@ -90,6 +91,9 @@ abstract class Liquid extends Transparent{
abstract public function getBucketEmptySound() : int;
/**
* @return float
*/
public function getFluidHeightPercent(){
$d = $this->meta;
if($d >= 8){
@ -207,8 +211,6 @@ abstract class Liquid extends Transparent{
/**
* Returns how many liquid levels are lost per block flowed horizontally. Affects how far the liquid can flow.
*
* @return int
*/
public function getFlowDecayPerBlock() : int{
return 1;
@ -430,6 +432,9 @@ abstract class Liquid extends Transparent{
return ($decay >= 0 && $blockDecay >= $decay) ? $decay : $blockDecay;
}
/**
* @return void
*/
protected function checkForHarden(){
}

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@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\block;
class MossyCobblestone extends Cobblestone{
protected $id = self::MOSSY_COBBLESTONE;

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@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\event\block\BlockGrowEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;

View File

@ -57,7 +57,6 @@ class SignPost extends Transparent{
return null;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($face !== Vector3::SIDE_DOWN){

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@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\block;
class Sponge extends Solid{
protected $id = self::SPONGE;

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@ -74,6 +74,9 @@ class TNT extends Solid{
}
}
/**
* @return void
*/
public function ignite(int $fuse = 80){
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true);

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@ -25,6 +25,7 @@ namespace pocketmine\block;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use function count;
abstract class Thin extends Transparent{
@ -77,7 +78,7 @@ abstract class Thin extends Transparent{
);
}
if(empty($bbs)){
if(count($bbs) === 0){
//centre post AABB (only needed if not connected on any axis - other BBs overlapping will do this if any connections are made)
return [
new AxisAlignedBB(

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@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\block;
abstract class Transparent extends Block{
public function isTransparent() : bool{

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@ -197,7 +197,7 @@ class Vine extends Flowable{
}
public function getDrops(Item $item) : array{
if($item->getBlockToolType() & BlockToolType::TYPE_SHEARS){
if(($item->getBlockToolType() & BlockToolType::TYPE_SHEARS) !== 0){
return $this->getDropsForCompatibleTool($item);
}

View File

@ -55,7 +55,6 @@ class WaterLily extends Flowable{
);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($blockClicked instanceof Water){
$up = $blockClicked->getSide(Vector3::SIDE_UP);

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@ -23,7 +23,6 @@ declare(strict_types=1);
namespace pocketmine\block;
class Wood2 extends Wood{
public const ACACIA = 0;