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Fixed player spawning in ungenerated terrain (#4087)
fixes #4044 fixes #2724 this is significantly more complex than I hoped for, but it's a start... and it works.
This commit is contained in:
76
src/world/ChunkPopulationPromise.php
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76
src/world/ChunkPopulationPromise.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world;
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use function spl_object_id;
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final class ChunkPopulationPromise{
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/**
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* @var \Closure[]
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* @phpstan-var array<int, \Closure() : void>
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*/
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private array $onSuccess = [];
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/**
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* @var \Closure[]
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* @phpstan-var array<int, \Closure() : void>
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*/
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private array $onFailure = [];
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private ?bool $success = null;
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/**
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* @phpstan-param \Closure() : void $onSuccess
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* @phpstan-param \Closure() : void $onFailure
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*/
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public function onCompletion(\Closure $onSuccess, \Closure $onFailure) : void{
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if($this->success !== null){
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$this->success ? $onSuccess() : $onFailure();
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}else{
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$this->onSuccess[spl_object_id($onSuccess)] = $onSuccess;
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$this->onFailure[spl_object_id($onFailure)] = $onFailure;
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}
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}
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public function resolve() : void{
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$this->success = true;
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foreach($this->onSuccess as $callback){
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$callback();
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}
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$this->onSuccess = [];
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$this->onFailure = [];
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}
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public function reject() : void{
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$this->success = false;
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foreach($this->onFailure as $callback){
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$callback();
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}
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$this->onSuccess = [];
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$this->onFailure = [];
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}
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public function isCompleted() : bool{
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return $this->success !== null;
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}
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}
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