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Final cleanup: fix imports and indentation
- Remove unused imports (array_map, count) from SubChunk.php - Fix indentation in ChunkSerializer.php serializeSubChunk method - Fix indentation in FastChunkSerializer.php serialize/deserialize methods - Ensure consistent tab-based indentation throughout all modified files - Clean up whitespace and formatting issues
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@ -112,7 +112,6 @@ final class ChunkSerializer{
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}
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public static function serializeSubChunk(SubChunk $subChunk, BlockTranslator $blockTranslator, PacketSerializer $stream, bool $persistentBlockStates) : void{
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// Create array from non-empty layers
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$layers = [];
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if(!$subChunk->isBlockLayerEmpty()){
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$layers[] = $subChunk->getBlockLayer();
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@ -120,7 +119,7 @@ final class ChunkSerializer{
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if(!$subChunk->isLiquidLayerEmpty()){
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$layers[] = $subChunk->getLiquidLayer();
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}
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$stream->putByte(8); //version
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$stream->putByte(count($layers));
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@ -23,9 +23,6 @@ declare(strict_types=1);
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namespace pocketmine\world\format;
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use function array_map;
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use function count;
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class SubChunk{
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public const COORD_BIT_SIZE = 4;
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public const COORD_MASK = ~(~0 << self::COORD_BIT_SIZE);
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@ -74,7 +74,7 @@ final class FastChunkSerializer{
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foreach($subChunks as $y => $subChunk){
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$stream->putByte($y);
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$stream->putInt($subChunk->getEmptyBlockId());
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// Write block and liquid layers (always present)
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self::serializePalettedArray($stream, $subChunk->getBlockLayer());
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self::serializePalettedArray($stream, $subChunk->getLiquidLayer());
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@ -114,7 +114,7 @@ final class FastChunkSerializer{
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$blockLayer = self::deserializePalettedArray($stream);
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$liquidLayer = self::deserializePalettedArray($stream);
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$biomeArray = self::deserializePalettedArray($stream);
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$subChunks[$y] = new SubChunk($airBlockId, $blockLayer, $liquidLayer, $biomeArray);
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}
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@ -74,7 +74,7 @@ class BlockLightUpdate extends LightUpdate{
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}
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}
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}
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if($hasLightEmitter){
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$lightSources += $this->scanForLightEmittingBlocks($subChunk, $chunkX << SubChunk::COORD_BIT_SIZE, $subChunkY << SubChunk::COORD_BIT_SIZE, $chunkZ << SubChunk::COORD_BIT_SIZE);
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}
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