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World: remove setBlockLightAt() and setBlockSkyLightAt()
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@ -1966,18 +1966,6 @@ class World implements ChunkManager{
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return $this->getChunk($x >> 4, $z >> 4, true)->getBlockSkyLight($x & 0x0f, $y, $z & 0x0f);
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return $this->getChunk($x >> 4, $z >> 4, true)->getBlockSkyLight($x & 0x0f, $y, $z & 0x0f);
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}
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}
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/**
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* Sets the raw block skylight level.
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*
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $level 0-15
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*/
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public function setBlockSkyLightAt(int $x, int $y, int $z, int $level) : void{
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$this->getChunk($x >> 4, $z >> 4, true)->setBlockSkyLight($x & 0x0f, $y, $z & 0x0f, $level & 0x0f);
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}
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/**
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/**
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* Gets the raw block light level
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* Gets the raw block light level
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*
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*
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@ -1991,18 +1979,6 @@ class World implements ChunkManager{
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return $this->getChunk($x >> 4, $z >> 4, true)->getBlockLight($x & 0x0f, $y, $z & 0x0f);
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return $this->getChunk($x >> 4, $z >> 4, true)->getBlockLight($x & 0x0f, $y, $z & 0x0f);
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}
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}
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/**
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* Sets the raw block light level.
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*
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $level 0-15
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*/
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public function setBlockLightAt(int $x, int $y, int $z, int $level) : void{
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$this->getChunk($x >> 4, $z >> 4, true)->setBlockLight($x & 0x0f, $y, $z & 0x0f, $level & 0x0f);
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}
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/**
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/**
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* @param int $x
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* @param int $x
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* @param int $z
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* @param int $z
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