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Add EntityFrostWalkerEvent (#6673)
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@ -38,6 +38,7 @@ use pocketmine\event\entity\EntityDamageByChildEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\EntityDeathEvent;
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use pocketmine\event\entity\EntityDeathEvent;
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use pocketmine\event\entity\EntityFrostWalkerEvent;
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use pocketmine\inventory\ArmorInventory;
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use pocketmine\inventory\ArmorInventory;
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use pocketmine\inventory\CallbackInventoryListener;
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use pocketmine\inventory\CallbackInventoryListener;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\Inventory;
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@ -721,19 +722,30 @@ abstract class Living extends Entity{
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$y = $this->location->getFloorY() - 1;
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$y = $this->location->getFloorY() - 1;
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$baseZ = $this->location->getFloorZ();
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$baseZ = $this->location->getFloorZ();
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$frostedIce = VanillaBlocks::FROSTED_ICE();
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$liquid = VanillaBlocks::WATER();
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$targetBlock = VanillaBlocks::FROSTED_ICE();
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if(EntityFrostWalkerEvent::hasHandlers()){
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$ev = new EntityFrostWalkerEvent($this, $radius, $liquid, $targetBlock);
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$ev->call();
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if($ev->isCancelled()){
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return;
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}
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$radius = $ev->getRadius();
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$liquid = $ev->getLiquid();
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$targetBlock = $ev->getTargetBlock();
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}
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for($x = $baseX - $radius; $x <= $baseX + $radius; $x++){
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for($x = $baseX - $radius; $x <= $baseX + $radius; $x++){
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for($z = $baseZ - $radius; $z <= $baseZ + $radius; $z++){
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for($z = $baseZ - $radius; $z <= $baseZ + $radius; $z++){
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$block = $world->getBlockAt($x, $y, $z);
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$block = $world->getBlockAt($x, $y, $z);
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if(
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if(
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!$block instanceof Water ||
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!$block->isSameState($liquid) ||
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!$block->isSource() ||
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$world->getBlockAt($x, $y + 1, $z)->getTypeId() !== BlockTypeIds::AIR ||
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$world->getBlockAt($x, $y + 1, $z)->getTypeId() !== BlockTypeIds::AIR ||
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count($world->getNearbyEntities(AxisAlignedBB::one()->offset($x, $y, $z))) !== 0
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count($world->getNearbyEntities(AxisAlignedBB::one()->offset($x, $y, $z))) !== 0
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){
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){
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continue;
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continue;
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}
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}
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$world->setBlockAt($x, $y, $z, $frostedIce);
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$world->setBlockAt($x, $y, $z, $targetBlock);
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}
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}
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}
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}
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}
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}
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84
src/event/entity/EntityFrostWalkerEvent.php
Normal file
84
src/event/entity/EntityFrostWalkerEvent.php
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@ -0,0 +1,84 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\entity;
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use pocketmine\block\Block;
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use pocketmine\block\Liquid;
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use pocketmine\entity\Living;
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use pocketmine\event\Cancellable;
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use pocketmine\event\CancellableTrait;
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/**
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* Called when an entity moves horizontally while wearing boots enchanted with Frost Walker.
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*
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* @phpstan-extends EntityEvent<Living>
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*/
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class EntityFrostWalkerEvent extends EntityEvent implements Cancellable{
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use CancellableTrait;
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public function __construct(
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Living $entity,
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private int $radius,
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private Liquid $liquid,
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private Block $targetBlock
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){
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$this->entity = $entity;
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}
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public function getRadius() : int{
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return $this->radius;
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}
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public function setRadius(int $radius) : void{
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$this->radius = $radius;
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}
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/**
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* Returns the liquid that gets frozen
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*/
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public function getLiquid() : Liquid{
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return $this->liquid;
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}
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/**
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* Sets the liquid that gets frozen
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*/
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public function setLiquid(Liquid $liquid) : void{
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$this->liquid = $liquid;
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}
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/**
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* Returns the block that replaces the liquid
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*/
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public function getTargetBlock() : Block{
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return $this->targetBlock;
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}
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/**
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* Sets the block that replaces the liquid
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*/
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public function setTargetBlock(Block $targetBlock) : void{
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$this->targetBlock = $targetBlock;
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}
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}
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