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src/block/utils/AnimatedContainer.php
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38
src/block/utils/AnimatedContainer.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\utils;
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interface AnimatedContainer{
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/**
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* Do actions when the container block is opened by a player.
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* If you have a custom viewer counter (like ender chests), you should increment it here.
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*/
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public function onContainerOpen() : void;
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/**
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* Do actions when the container block is closed by a player.
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* As above, you should decrement your custom viewer counter here, if you have one.
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*/
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public function onContainerClose() : void;
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}
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71
src/block/utils/AnimatedContainerTrait.php
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71
src/block/utils/AnimatedContainerTrait.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\utils;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\world\Position;
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use pocketmine\world\sound\Sound;
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use function count;
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trait AnimatedContainerTrait{
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protected function getContainerViewerCount() : int{
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$position = $this->getPosition();
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$tile = $position->getWorld()->getTile($position);
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if($tile instanceof InventoryHolder){
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return count($tile->getInventory()->getViewers());
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}
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return 0;
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}
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abstract protected function getContainerOpenSound() : Sound;
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abstract protected function getContainerCloseSound() : Sound;
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abstract protected function doContainerAnimation(Position $position, bool $isOpen) : void;
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protected function playContainerSound(Position $position, bool $isOpen) : void{
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$position->getWorld()->addSound($position->add(0.5, 0.5, 0.5), $isOpen ? $this->getContainerOpenSound() : $this->getContainerCloseSound());
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}
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abstract protected function getPosition() : Position;
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protected function doContainerEffects(bool $isOpen) : void{
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$position = $this->getPosition();
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$this->doContainerAnimation($position, $isOpen);
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$this->playContainerSound($position, $isOpen);
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}
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public function onContainerOpen() : void{
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if($this->getContainerViewerCount() === 1){
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$this->doContainerEffects(true);
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}
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}
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public function onContainerClose() : void{
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if($this->getContainerViewerCount() === 1){
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$this->doContainerEffects(false);
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}
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}
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}
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