mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-13 09:19:42 +00:00
Added basic encode/decode for gamerules data and added GameRulesChangedPacket
needed it for tests Squashed: oops PhpStorm you asshole
This commit is contained in:
parent
f7aad8e2fe
commit
ecfcf49984
@ -138,6 +138,7 @@ use pocketmine\network\mcpe\protocol\DropItemPacket;
|
||||
use pocketmine\network\mcpe\protocol\EntityEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\ExplodePacket;
|
||||
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
|
||||
use pocketmine\network\mcpe\protocol\HurtArmorPacket;
|
||||
use pocketmine\network\mcpe\protocol\InteractPacket;
|
||||
use pocketmine\network\mcpe\protocol\InventoryActionPacket;
|
||||
@ -3313,6 +3314,10 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
|
||||
return false;
|
||||
}
|
||||
|
||||
public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function handleAddItem(AddItemPacket $packet) : bool{
|
||||
return false;
|
||||
}
|
||||
|
@ -59,6 +59,7 @@ use pocketmine\network\mcpe\protocol\DropItemPacket;
|
||||
use pocketmine\network\mcpe\protocol\EntityEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\ExplodePacket;
|
||||
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
|
||||
use pocketmine\network\mcpe\protocol\HurtArmorPacket;
|
||||
use pocketmine\network\mcpe\protocol\InteractPacket;
|
||||
use pocketmine\network\mcpe\protocol\InventoryActionPacket;
|
||||
@ -313,6 +314,7 @@ class Network{
|
||||
$this->registerPacket(ProtocolInfo::ENTITY_FALL_PACKET, EntityFallPacket::class);
|
||||
$this->registerPacket(ProtocolInfo::EXPLODE_PACKET, ExplodePacket::class);
|
||||
$this->registerPacket(ProtocolInfo::FULL_CHUNK_DATA_PACKET, FullChunkDataPacket::class);
|
||||
$this->registerPacket(ProtocolInfo::GAME_RULES_CHANGED_PACKET, GameRulesChangedPacket::class);
|
||||
$this->registerPacket(ProtocolInfo::HURT_ARMOR_PACKET, HurtArmorPacket::class);
|
||||
$this->registerPacket(ProtocolInfo::INTERACT_PACKET, InteractPacket::class);
|
||||
$this->registerPacket(ProtocolInfo::INVENTORY_ACTION_PACKET, InventoryActionPacket::class);
|
||||
|
@ -57,6 +57,7 @@ use pocketmine\network\mcpe\protocol\DropItemPacket;
|
||||
use pocketmine\network\mcpe\protocol\EntityEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\ExplodePacket;
|
||||
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\GameRulesChangedPacket;
|
||||
use pocketmine\network\mcpe\protocol\HurtArmorPacket;
|
||||
use pocketmine\network\mcpe\protocol\InteractPacket;
|
||||
use pocketmine\network\mcpe\protocol\InventoryActionPacket;
|
||||
@ -263,7 +264,7 @@ interface NetworkSession{
|
||||
|
||||
public function handleReplaceItemInSlot(ReplaceItemInSlotPacket $packet) : bool;
|
||||
|
||||
//public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool; //TODO
|
||||
public function handleGameRulesChanged(GameRulesChangedPacket $packet) : bool;
|
||||
|
||||
//public function handleCamera(CameraPacket $packet) : bool; //edu only :(
|
||||
|
||||
|
@ -363,4 +363,60 @@ abstract class DataPacket extends BinaryStream{
|
||||
public function putByteRotation(float $rotation){
|
||||
$this->putByte((int) ($rotation / (360 / 256)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads gamerules
|
||||
* TODO: implement this properly
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function getGameRules() : array{
|
||||
$count = $this->getUnsignedVarInt();
|
||||
$rules = [];
|
||||
for($i = 0; $i < $count; ++$i){
|
||||
$name = $this->getString();
|
||||
$type = $this->getUnsignedVarInt();
|
||||
$value = null;
|
||||
switch($type){
|
||||
case 1:
|
||||
$value = $this->getBool();
|
||||
break;
|
||||
case 2:
|
||||
$value = $this->getUnsignedVarInt();
|
||||
break;
|
||||
case 3:
|
||||
$value = $this->getLFloat();
|
||||
break;
|
||||
}
|
||||
|
||||
$rules[$name] = [$type, $value];
|
||||
}
|
||||
|
||||
return $rules;
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a gamerule array
|
||||
* TODO: implement this properly
|
||||
*
|
||||
* @param array $rules
|
||||
*/
|
||||
public function putGameRules(array $rules){
|
||||
$this->putUnsignedVarInt(count($rules));
|
||||
foreach($rules as $name => $rule){
|
||||
$this->putString($name);
|
||||
$this->putUnsignedVarInt($rule[0]);
|
||||
switch($rule[0]){
|
||||
case 1:
|
||||
$this->putBool($rule[1]);
|
||||
break;
|
||||
case 2:
|
||||
$this->putUnsignedVarInt($rule[1]);
|
||||
break;
|
||||
case 3:
|
||||
$this->putLFloat($rule[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,48 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\network\mcpe\protocol;
|
||||
|
||||
#include <rules/DataPacket.h>
|
||||
|
||||
use pocketmine\network\mcpe\NetworkSession;
|
||||
|
||||
class GameRulesChangedPacket extends DataPacket{
|
||||
const NETWORK_ID = ProtocolInfo::GAME_RULES_CHANGED_PACKET;
|
||||
|
||||
public $gameRules = [];
|
||||
|
||||
public function decode(){
|
||||
$this->gameRules = $this->getGameRules();
|
||||
}
|
||||
|
||||
public function encode(){
|
||||
$this->reset();
|
||||
$this->putGameRules($this->gameRules);
|
||||
}
|
||||
|
||||
public function handle(NetworkSession $session) : bool{
|
||||
return $session->handleGameRulesChanged($this);
|
||||
}
|
||||
|
||||
}
|
@ -54,6 +54,7 @@ class StartGamePacket extends DataPacket{
|
||||
public $lightningLevel;
|
||||
public $commandsEnabled;
|
||||
public $isTexturePacksRequired = true;
|
||||
public $gameRules = []; //TODO: implement this
|
||||
public $levelId = ""; //base64 string, usually the same as world folder name in vanilla
|
||||
public $worldName;
|
||||
public $premiumWorldTemplateId = "";
|
||||
@ -80,7 +81,7 @@ class StartGamePacket extends DataPacket{
|
||||
$this->lightningLevel = $this->getLFloat();
|
||||
$this->commandsEnabled = $this->getBool();
|
||||
$this->isTexturePacksRequired = $this->getBool();
|
||||
/*$gameRulesCount = */$this->getUnsignedVarInt(); //TODO
|
||||
$this->gameRules = $this->getGameRules();
|
||||
$this->levelId = $this->getString();
|
||||
$this->worldName = $this->getString();
|
||||
$this->premiumWorldTemplateId = $this->getString();
|
||||
@ -93,7 +94,7 @@ class StartGamePacket extends DataPacket{
|
||||
$this->reset();
|
||||
$this->putEntityUniqueId($this->entityUniqueId);
|
||||
$this->putEntityRuntimeId($this->entityRuntimeId);
|
||||
$this->putVarInt($this->playerGamemode); //client gamemode, other field is world gamemode
|
||||
$this->putVarInt($this->playerGamemode);
|
||||
$this->putVector3f($this->x, $this->y, $this->z);
|
||||
$this->putLFloat($this->pitch);
|
||||
$this->putLFloat($this->yaw);
|
||||
@ -110,7 +111,7 @@ class StartGamePacket extends DataPacket{
|
||||
$this->putLFloat($this->lightningLevel);
|
||||
$this->putBool($this->commandsEnabled);
|
||||
$this->putBool($this->isTexturePacksRequired);
|
||||
$this->putUnsignedVarInt(0); //TODO: gamerules
|
||||
$this->putGameRules($this->gameRules);
|
||||
$this->putString($this->levelId);
|
||||
$this->putString($this->worldName);
|
||||
$this->putString($this->premiumWorldTemplateId);
|
||||
|
Loading…
x
Reference in New Issue
Block a user