Added basic encode/decode for gamerules data and added GameRulesChangedPacket

needed it for tests

Squashed:

oops

PhpStorm you asshole
This commit is contained in:
Dylan K. Taylor
2017-06-25 15:30:26 +01:00
parent f7aad8e2fe
commit ecfcf49984
6 changed files with 117 additions and 4 deletions

View File

@ -0,0 +1,48 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class GameRulesChangedPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::GAME_RULES_CHANGED_PACKET;
public $gameRules = [];
public function decode(){
$this->gameRules = $this->getGameRules();
}
public function encode(){
$this->reset();
$this->putGameRules($this->gameRules);
}
public function handle(NetworkSession $session) : bool{
return $session->handleGameRulesChanged($this);
}
}