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WorldManager: Pre-generate a radius of 8 chunks
3 is absurdly small. 8 is a more realistic estimation of what the average player's render distance will be (it's also the default server.properties limit). 3 doesn't even fill the default spawn-radius setting, meaning that delays during player connection would occur anyway due to generation.
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@ -272,7 +272,7 @@ class WorldManager{
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$centerX = $spawnLocation->getFloorX() >> 4;
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$centerX = $spawnLocation->getFloorX() >> 4;
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$centerZ = $spawnLocation->getFloorZ() >> 4;
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$centerZ = $spawnLocation->getFloorZ() >> 4;
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$selected = iterator_to_array((new ChunkSelector())->selectChunks(3, $centerX, $centerZ));
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$selected = iterator_to_array((new ChunkSelector())->selectChunks(8, $centerX, $centerZ));
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$done = 0;
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$done = 0;
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$total = count($selected);
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$total = count($selected);
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foreach($selected as $index){
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foreach($selected as $index){
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