Merge branch 'stable' into next-minor

This commit is contained in:
Dylan K. Taylor
2023-01-06 01:50:17 +00:00
18 changed files with 101 additions and 140 deletions

View File

@ -80,6 +80,10 @@ class Network{
return $this->sessionManager->getSessionCount();
}
public function getValidConnectionCount() : int{
return $this->sessionManager->getValidSessionCount();
}
public function tick() : void{
foreach($this->interfaces as $interface){
$interface->tick();

View File

@ -32,12 +32,25 @@ class NetworkSessionManager{
/** @var NetworkSession[] */
private array $sessions = [];
/** @var NetworkSession[] */
private array $pendingLoginSessions = [];
/**
* Adds a network session to the manager. This should only be called on session creation.
*/
public function add(NetworkSession $session) : void{
$idx = spl_object_id($session);
$this->sessions[$idx] = $session;
$this->pendingLoginSessions[$idx] = $session;
}
/**
* Marks the session as having sent a login request. After this point, they are counted towards the total player
* count.
*/
public function markLoginReceived(NetworkSession $session) : void{
$idx = spl_object_id($session);
unset($this->pendingLoginSessions[$idx]);
}
/**
@ -47,15 +60,24 @@ class NetworkSessionManager{
public function remove(NetworkSession $session) : void{
$idx = spl_object_id($session);
unset($this->sessions[$idx]);
unset($this->pendingLoginSessions[$idx]);
}
/**
* Returns the number of known connected sessions.
* Returns the number of known connected sessions, including sessions which have not yet sent a login request.
*/
public function getSessionCount() : int{
return count($this->sessions);
}
/**
* Returns the number of connected sessions which have either sent a login request, or have already completed the
* login sequence.
*/
public function getValidSessionCount() : int{
return count($this->sessions) - count($this->pendingLoginSessions);
}
/** @return NetworkSession[] */
public function getSessions() : array{ return $this->sessions; }

View File

@ -229,6 +229,7 @@ class NetworkSession{
$this->info = $info;
$this->logger->info("Player: " . TextFormat::AQUA . $info->getUsername() . TextFormat::RESET);
$this->logger->setPrefix($this->getLogPrefix());
$this->manager->markLoginReceived($this);
},
function(bool $isAuthenticated, bool $authRequired, ?string $error, ?string $clientPubKey) : void{
$this->setAuthenticationStatus($isAuthenticated, $authRequired, $error, $clientPubKey);
@ -365,7 +366,7 @@ class NetworkSession{
}
try{
foreach((new PacketBatch($decompressed))->getPackets($this->packetPool, $this->packetSerializerContext, 500) as [$packet, $buffer]){
foreach((new PacketBatch($decompressed))->getPackets($this->packetPool, $this->packetSerializerContext, 1300) as [$packet, $buffer]){
if($packet === null){
$this->logger->debug("Unknown packet: " . base64_encode($buffer));
throw new PacketHandlingException("Unknown packet received");

View File

@ -175,6 +175,7 @@ class TypeConverter{
$nbt = new CompoundTag();
}
$nbt->setInt(self::DAMAGE_TAG, $itemStack->getDamage());
$meta = 0;
}elseif($isBlockItem && $itemStack->getMeta() !== 0){
//TODO HACK: This foul-smelling code ensures that we can correctly deserialize an item when the
//client sends it back to us, because as of 1.16.220, blockitems quietly discard their metadata
@ -183,6 +184,7 @@ class TypeConverter{
$nbt = new CompoundTag();
}
$nbt->setInt(self::PM_META_TAG, $itemStack->getMeta());
$meta = 0;
}
}

View File

@ -113,7 +113,6 @@ use function array_push;
use function base64_encode;
use function count;
use function fmod;
use function implode;
use function in_array;
use function is_bool;
use function is_infinite;
@ -123,12 +122,9 @@ use function json_encode;
use function max;
use function mb_strlen;
use function microtime;
use function preg_match;
use function sprintf;
use function str_starts_with;
use function strlen;
use function substr;
use function trim;
use const JSON_THROW_ON_ERROR;
/**
@ -255,6 +251,10 @@ class InGamePacketHandler extends PacketHandler{
$useItemTransaction = $packet->getItemInteractionData();
if($useItemTransaction !== null){
if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
throw new PacketHandlingException("Too many actions in item use transaction");
}
$this->inventoryManager->addPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
$packetHandled = false;
$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
@ -265,6 +265,9 @@ class InGamePacketHandler extends PacketHandler{
$blockActions = $packet->getBlockActions();
if($blockActions !== null){
if(count($blockActions) > 100){
throw new PacketHandlingException("Too many block actions in PlayerAuthInputPacket");
}
foreach($blockActions as $k => $blockAction){
$actionHandled = false;
if($blockAction instanceof PlayerBlockActionStopBreak){
@ -311,6 +314,10 @@ class InGamePacketHandler extends PacketHandler{
public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
$result = true;
if(count($packet->trData->getActions()) > 100){
throw new PacketHandlingException("Too many actions in inventory transaction");
}
$this->inventoryManager->addPredictedSlotChanges($packet->trData->getActions());
if($packet->trData instanceof NormalTransactionData){
@ -865,60 +872,17 @@ class InGamePacketHandler extends PacketHandler{
//TODO: make APIs for this to allow plugins to use this information
return $this->player->onFormSubmit($packet->formId, null);
}elseif($packet->formData !== null){
return $this->player->onFormSubmit($packet->formId, self::stupid_json_decode($packet->formData, true));
try{
$responseData = json_decode($packet->formData, true, self::MAX_FORM_RESPONSE_DEPTH, JSON_THROW_ON_ERROR);
}catch(\JsonException $e){
throw PacketHandlingException::wrap($e, "Failed to decode form response data");
}
return $this->player->onFormSubmit($packet->formId, $responseData);
}else{
throw new PacketHandlingException("Expected either formData or cancelReason to be set in ModalFormResponsePacket");
}
}
/**
* Hack to work around a stupid bug in Minecraft W10 which causes empty strings to be sent unquoted in form responses.
*
* @return mixed
* @throws PacketHandlingException
*/
private static function stupid_json_decode(string $json, bool $assoc = false){
if(preg_match('/^\[(.+)\]$/s', $json, $matches) > 0){
$raw = $matches[1];
$lastComma = -1;
$newParts = [];
$inQuotes = false;
for($i = 0, $len = strlen($raw); $i <= $len; ++$i){
if($i === $len || ($raw[$i] === "," && !$inQuotes)){
$part = substr($raw, $lastComma + 1, $i - ($lastComma + 1));
if(trim($part) === ""){ //regular parts will have quotes or something else that makes them non-empty
$part = '""';
}
$newParts[] = $part;
$lastComma = $i;
}elseif($raw[$i] === '"'){
if(!$inQuotes){
$inQuotes = true;
}else{
$backslashes = 0;
for(; $backslashes < $i && $raw[$i - $backslashes - 1] === "\\"; ++$backslashes){}
if(($backslashes % 2) === 0){ //unescaped quote
$inQuotes = false;
}
}
}
}
$fixed = "[" . implode(",", $newParts) . "]";
try{
return json_decode($fixed, $assoc, self::MAX_FORM_RESPONSE_DEPTH, JSON_THROW_ON_ERROR);
}catch(\JsonException $e){
throw PacketHandlingException::wrap($e, "Failed to fix JSON (original: $json, modified: $fixed)");
}
}
try{
return json_decode($json, $assoc, self::MAX_FORM_RESPONSE_DEPTH, JSON_THROW_ON_ERROR);
}catch(\JsonException $e){
throw PacketHandlingException::wrap($e);
}
}
public function handleServerSettingsRequest(ServerSettingsRequestPacket $packet) : bool{
return false; //TODO: GUI stuff
}

View File

@ -123,7 +123,7 @@ class LoginPacketHandler extends PacketHandler{
$this->session->getPort(),
$this->server->requiresAuthentication()
);
if($this->server->getNetwork()->getConnectionCount() > $this->server->getMaxPlayers()){
if($this->server->getNetwork()->getValidConnectionCount() > $this->server->getMaxPlayers()){
$ev->setKickReason(PlayerPreLoginEvent::KICK_REASON_SERVER_FULL, KnownTranslationKeys::DISCONNECTIONSCREEN_SERVERFULL);
}
if(!$this->server->isWhitelisted($playerInfo->getUsername())){