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Items spawn, Tiles spawn, both are saved, blocks drop
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@ -21,11 +21,18 @@
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namespace pocketmine\tile;
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use pocketmine\level\Level;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\Player;
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abstract class Spawnable extends Tile{
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public abstract function spawnTo(Player $player);
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public function __construct(Level $level, Compound $nbt){
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parent::__construct($level, $nbt);
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$this->spawnToAll();
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}
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public function spawnToAll(){
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foreach($this->getLevel()->getPlayers() as $player){
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if($player->spawned === true){
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