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Cleaned up random-block-ticking registration
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@ -23,19 +23,10 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class BrownMushroom extends Flowable{
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class BrownMushroom extends RedMushroom{
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protected $id = self::BROWN_MUSHROOM;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Brown Mushroom";
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}
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@ -43,28 +34,4 @@ class BrownMushroom extends Flowable{
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public function getLightLevel() : int{
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return 1;
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}
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public function onUpdate(int $type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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if($this->getSide(Vector3::SIDE_DOWN)->isTransparent() === true){
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$this->getLevel()->useBreakOn($this);
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return Level::BLOCK_UPDATE_NORMAL;
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}
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}
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return false;
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}
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public function place(Item $item, Block $block, Block $target, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->isTransparent() === false){
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$this->getLevel()->setBlock($block, $this, true, true);
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return true;
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}
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return false;
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}
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}
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