Replaced array() with []

This commit is contained in:
Shoghi Cervantes
2014-08-28 17:04:22 +02:00
parent 2f2afe2336
commit eab86f5f90
122 changed files with 535 additions and 533 deletions

View File

@ -104,23 +104,23 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
if($hotbarSlot !== -1){
$item = $this->inventory->getItem($hotbarSlot);
if($item->getID() !== 0 and $item->getCount() > 0){
$this->namedtag->Inventory[$slot] = new Compound(false, array(
$this->namedtag->Inventory[$slot] = new Compound(false, [
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getDamage()),
new Byte("Slot", $slot),
new Byte("TrueSlot", $hotbarSlot),
new Short("id", $item->getID()),
));
]);
continue;
}
}
$this->namedtag->Inventory[$slot] = new Compound(false, array(
$this->namedtag->Inventory[$slot] = new Compound(false, [
new Byte("Count", 0),
new Short("Damage", 0),
new Byte("Slot", $slot),
new Byte("TrueSlot", -1),
new Short("id", 0),
));
]);
}
//Normal inventory
@ -128,24 +128,24 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
//$slotCount = (($this instanceof Player and ($this->gamemode & 0x01) === 1) ? Player::CREATIVE_SLOTS : Player::SURVIVAL_SLOTS) + 9;
for($slot = 9; $slot < $slotCount; ++$slot){
$item = $this->inventory->getItem($slot - 9);
$this->namedtag->Inventory[$slot] = new Compound(false, array(
$this->namedtag->Inventory[$slot] = new Compound(false, [
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getDamage()),
new Byte("Slot", $slot),
new Short("id", $item->getID()),
));
]);
}
//Armor
for($slot = 100; $slot < 104; ++$slot){
$item = $this->inventory->getItem($this->inventory->getSize() + $slot - 100);
if($item instanceof Item and $item->getID() !== Item::AIR){
$this->namedtag->Inventory[$slot] = new Compound(false, array(
$this->namedtag->Inventory[$slot] = new Compound(false, [
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getDamage()),
new Byte("Slot", $slot),
new Short("id", $item->getID()),
));
]);
}
}
}
@ -200,12 +200,12 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
$flags |= $this->fireTicks > 0 ? 1 : 0;
//$flags |= ($this->crouched === true ? 0b10:0) << 1;
//$flags |= ($this->inAction === true ? 0b10000:0);
$d = array(
0 => array("type" => 0, "value" => $flags),
1 => array("type" => 1, "value" => $this->airTicks),
16 => array("type" => 0, "value" => 0),
17 => array("type" => 6, "value" => array(0, 0, 0)),
);
$d = [
0 => ["type" => 0, "value" => $flags],
1 => ["type" => 1, "value" => $this->airTicks],
16 => ["type" => 0, "value" => 0],
17 => ["type" => 6, "value" => [0, 0, 0]],
];
/*if($this->class === ENTITY_MOB and $this->type === MOB_SHEEP){
if(!isset($this->data["Sheared"])){