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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-13 09:19:42 +00:00
Fixed glitching on respawn due to player 1.62 position offset
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0f79b19fdc
commit
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@ -886,11 +886,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$pos = $ev->getRespawnPosition();
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$pos = $ev->getRespawnPosition();
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$pk = new RespawnPacket();
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$this->sendRespawnPacket($pos);
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$pk->x = $pos->x;
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$pk->y = $pos->y;
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$pk->z = $pos->z;
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$this->dataPacket($pk);
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$this->sendPlayStatus(PlayStatusPacket::PLAYER_SPAWN);
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$this->sendPlayStatus(PlayStatusPacket::PLAYER_SPAWN);
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@ -930,17 +926,20 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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}
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if($this->getHealth() <= 0){
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if($this->getHealth() <= 0){
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$pk = new RespawnPacket();
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$this->sendRespawnPacket($this->getSpawn());
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$pos = $this->getSpawn();
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$pk->x = $pos->x;
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$pk->y = $pos->y;
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$pk->z = $pos->z;
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$this->dataPacket($pk);
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}
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}
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$this->joined = true;
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$this->joined = true;
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}
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}
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protected function sendRespawnPacket(Vector3 $pos){
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$pk = new RespawnPacket();
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$pk->x = $pos->x;
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$pk->y = $pos->y + $this->baseOffset;
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$pk->z = $pos->z;
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$this->dataPacket($pk);
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}
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protected function orderChunks(){
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protected function orderChunks(){
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if($this->connected === false or $this->viewDistance === -1){
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if($this->connected === false or $this->viewDistance === -1){
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return false;
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return false;
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@ -3796,12 +3795,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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parent::kill();
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parent::kill();
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$pk = new RespawnPacket();
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$this->sendRespawnPacket($this->getSpawn());
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$pos = $this->getSpawn();
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$pk->x = $pos->x;
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$pk->y = $pos->y;
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$pk->z = $pos->z;
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$this->dataPacket($pk);
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}
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}
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protected function callDeathEvent(){
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protected function callDeathEvent(){
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