From e92923aa105514db5b2f7b2e5562f625893fd305 Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Mon, 13 Nov 2023 15:08:34 +0000 Subject: [PATCH] Remove debug timings --- src/Server.php | 4 ---- src/timings/Timings.php | 4 ---- 2 files changed, 8 deletions(-) diff --git a/src/Server.php b/src/Server.php index 811287cb9..4702b1365 100644 --- a/src/Server.php +++ b/src/Server.php @@ -1387,17 +1387,13 @@ class Server{ } if(!$sync && $this->networkCompressionThreads > 0){ - Timings::$playerNetworkSendCompressAsync->startTiming(); $workerPool = $this->getNetworkCompressionWorkerPool($compressor); //TODO: we really want to be submitting all sessions' buffers in one go to maximize performance $promise = $workerPool->submit($buffer); - Timings::$playerNetworkSendCompressAsync->stopTiming(); }else{ - Timings::$playerNetworkSendCompressSync->startTiming(); $promise = new CompressBatchPromise(); $promise->resolve($compressor->compress($buffer)); - Timings::$playerNetworkSendCompressSync->stopTiming(); } return $promise; diff --git a/src/timings/Timings.php b/src/timings/Timings.php index ec6b07f5a..61a8bbc92 100644 --- a/src/timings/Timings.php +++ b/src/timings/Timings.php @@ -50,8 +50,6 @@ abstract class Timings{ public static TimingsHandler $playerNetworkSendCompress; public static TimingsHandler $playerNetworkSendCompressBroadcast; public static TimingsHandler $playerNetworkSendCompressSessionBuffer; - public static TimingsHandler $playerNetworkSendCompressSync; - public static TimingsHandler $playerNetworkSendCompressAsync; public static TimingsHandler $playerNetworkSendEncrypt; public static TimingsHandler $playerNetworkSendInventorySync; public static TimingsHandler $playerNetworkSendPreSpawnGameData; @@ -149,8 +147,6 @@ abstract class Timings{ self::$playerNetworkSendCompress = new TimingsHandler("Player Network Send - Compression", self::$playerNetworkSend); self::$playerNetworkSendCompressBroadcast = new TimingsHandler("Player Network Send - Compression (Broadcast)", self::$playerNetworkSendCompress); self::$playerNetworkSendCompressSessionBuffer = new TimingsHandler("Player Network Send - Compression (Session Buffer)", self::$playerNetworkSendCompress); - self::$playerNetworkSendCompressSync = new TimingsHandler("Player Network Send - Compression (Main Thread)", self::$playerNetworkSendCompress); - self::$playerNetworkSendCompressAsync = new TimingsHandler("Player Network Send - Compression (Handoff to Worker Thread)", self::$playerNetworkSendCompress); self::$playerNetworkSendEncrypt = new TimingsHandler("Player Network Send - Encryption", self::$playerNetworkSend); self::$playerNetworkSendInventorySync = new TimingsHandler("Player Network Send - Inventory Sync", self::$playerNetworkSend); self::$playerNetworkSendPreSpawnGameData = new TimingsHandler("Player Network Send - Pre-Spawn Game Data", self::$playerNetworkSend);