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Fixed a wide range of bugs with floating-point coordinates getting incorrectly int-casted
This causes lots of bugs in negative coordinates. This fixes #1789 after world load & save.
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@ -233,7 +233,7 @@ class Explosion{
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$pk->position = $this->source->asVector3();
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$pk->radius = $this->size;
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$pk->records = $send;
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$this->level->addChunkPacket($source->x >> 4, $source->z >> 4, $pk);
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$this->level->addChunkPacket($source->getFloorX() >> 4, $source->getFloorZ() >> 4, $pk);
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$this->level->addParticle(new HugeExplodeSeedParticle($source));
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$this->level->broadcastLevelSoundEvent($source, LevelSoundEventPacket::SOUND_EXPLODE);
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