diff --git a/src/network/mcpe/handler/InGamePacketHandler.php b/src/network/mcpe/handler/InGamePacketHandler.php index 6aae60745..8b8e0e69f 100644 --- a/src/network/mcpe/handler/InGamePacketHandler.php +++ b/src/network/mcpe/handler/InGamePacketHandler.php @@ -717,7 +717,8 @@ class InGamePacketHandler extends PacketHandler{ case PlayerAction::INTERACT_BLOCK: //TODO: ignored (for now) break; case PlayerAction::CREATIVE_PLAYER_DESTROY_BLOCK: - //TODO: do we need to handle this? + //in server auth block breaking, we get PREDICT_DESTROY_BLOCK anyway, so this action is redundant + break; case PlayerAction::PREDICT_DESTROY_BLOCK: self::validateFacing($face); if(!$this->player->breakBlock($pos)){