mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 19:02:59 +00:00
Merge branch 'minor-next' into major-next
This commit is contained in:
@ -202,7 +202,6 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->registerFlatCoralSerializers();
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$this->registerCauldronSerializers();
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$this->registerFlatWoodBlockSerializers();
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$this->registerLegacyWoodBlockSerializers();
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$this->registerLeavesSerializers();
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$this->registerSimpleSerializers();
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$this->registerSerializers();
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@ -557,9 +556,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::ACACIA_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::ACACIA_TRAPDOOR)));
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$this->map(Blocks::ACACIA_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::ACACIA_WALL_SIGN)));
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$this->mapLog(Blocks::ACACIA_LOG(), Ids::ACACIA_LOG, Ids::STRIPPED_ACACIA_LOG);
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$this->mapLog(Blocks::ACACIA_WOOD(), Ids::ACACIA_WOOD, Ids::STRIPPED_ACACIA_WOOD);
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$this->mapSimple(Blocks::ACACIA_FENCE(), Ids::ACACIA_FENCE);
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$this->mapSimple(Blocks::ACACIA_PLANKS(), Ids::ACACIA_PLANKS);
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//wood and slabs still use the old way of storing wood type
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$this->mapSlab(Blocks::ACACIA_SLAB(), Ids::ACACIA_SLAB, Ids::ACACIA_DOUBLE_SLAB);
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$this->map(Blocks::BIRCH_BUTTON(), fn(WoodenButton $block) => Helper::encodeButton($block, new Writer(Ids::BIRCH_BUTTON)));
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$this->map(Blocks::BIRCH_DOOR(), fn(WoodenDoor $block) => Helper::encodeDoor($block, new Writer(Ids::BIRCH_DOOR)));
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@ -569,10 +569,11 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::BIRCH_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::BIRCH_TRAPDOOR)));
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$this->map(Blocks::BIRCH_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::BIRCH_WALL_SIGN)));
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$this->mapLog(Blocks::BIRCH_LOG(), Ids::BIRCH_LOG, Ids::STRIPPED_BIRCH_LOG);
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$this->mapLog(Blocks::BIRCH_WOOD(), Ids::BIRCH_WOOD, Ids::STRIPPED_BIRCH_WOOD);
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$this->mapSimple(Blocks::BIRCH_FENCE(), Ids::BIRCH_FENCE);
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$this->mapSimple(Blocks::BIRCH_PLANKS(), Ids::BIRCH_PLANKS);
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$this->mapSlab(Blocks::BIRCH_SLAB(), Ids::BIRCH_SLAB, Ids::BIRCH_DOUBLE_SLAB);
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$this->mapStairs(Blocks::BIRCH_STAIRS(), Ids::BIRCH_STAIRS);
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//wood and slabs still use the old way of storing wood type
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$this->map(Blocks::CHERRY_BUTTON(), fn(Button $block) => Helper::encodeButton($block, new Writer(Ids::CHERRY_BUTTON)));
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$this->map(Blocks::CHERRY_DOOR(), fn(Door $block) => Helper::encodeDoor($block, new Writer(Ids::CHERRY_DOOR)));
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@ -620,10 +621,11 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::DARK_OAK_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::DARK_OAK_TRAPDOOR)));
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$this->map(Blocks::DARK_OAK_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::DARKOAK_WALL_SIGN)));
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$this->mapLog(Blocks::DARK_OAK_LOG(), Ids::DARK_OAK_LOG, Ids::STRIPPED_DARK_OAK_LOG);
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$this->mapLog(Blocks::DARK_OAK_WOOD(), Ids::DARK_OAK_WOOD, Ids::STRIPPED_DARK_OAK_WOOD);
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$this->mapSimple(Blocks::DARK_OAK_FENCE(), Ids::DARK_OAK_FENCE);
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$this->mapSimple(Blocks::DARK_OAK_PLANKS(), Ids::DARK_OAK_PLANKS);
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$this->mapSlab(Blocks::DARK_OAK_SLAB(), Ids::DARK_OAK_SLAB, Ids::DARK_OAK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::DARK_OAK_STAIRS(), Ids::DARK_OAK_STAIRS);
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//wood and slabs still use the old way of storing wood type
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$this->map(Blocks::JUNGLE_BUTTON(), fn(WoodenButton $block) => Helper::encodeButton($block, new Writer(Ids::JUNGLE_BUTTON)));
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$this->map(Blocks::JUNGLE_DOOR(), fn(WoodenDoor $block) => Helper::encodeDoor($block, new Writer(Ids::JUNGLE_DOOR)));
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@ -633,10 +635,11 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::JUNGLE_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::JUNGLE_TRAPDOOR)));
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$this->map(Blocks::JUNGLE_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::JUNGLE_WALL_SIGN)));
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$this->mapLog(Blocks::JUNGLE_LOG(), Ids::JUNGLE_LOG, Ids::STRIPPED_JUNGLE_LOG);
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$this->mapLog(Blocks::JUNGLE_WOOD(), Ids::JUNGLE_WOOD, Ids::STRIPPED_JUNGLE_WOOD);
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$this->mapSimple(Blocks::JUNGLE_FENCE(), Ids::JUNGLE_FENCE);
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$this->mapSimple(Blocks::JUNGLE_PLANKS(), Ids::JUNGLE_PLANKS);
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$this->mapSlab(Blocks::JUNGLE_SLAB(), Ids::JUNGLE_SLAB, Ids::JUNGLE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::JUNGLE_STAIRS(), Ids::JUNGLE_STAIRS);
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//wood and slabs still use the old way of storing wood type
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$this->map(Blocks::MANGROVE_BUTTON(), fn(Button $block) => Helper::encodeButton($block, new Writer(Ids::MANGROVE_BUTTON)));
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$this->map(Blocks::MANGROVE_DOOR(), fn(Door $block) => Helper::encodeDoor($block, new Writer(Ids::MANGROVE_DOOR)));
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@ -670,10 +673,11 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::OAK_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::TRAPDOOR)));
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$this->map(Blocks::OAK_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::WALL_SIGN)));
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$this->mapLog(Blocks::OAK_LOG(), Ids::OAK_LOG, Ids::STRIPPED_OAK_LOG);
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$this->mapLog(Blocks::OAK_WOOD(), Ids::OAK_WOOD, Ids::STRIPPED_OAK_WOOD);
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$this->mapSimple(Blocks::OAK_FENCE(), Ids::OAK_FENCE);
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$this->mapSimple(Blocks::OAK_PLANKS(), Ids::OAK_PLANKS);
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$this->mapSlab(Blocks::OAK_SLAB(), Ids::OAK_SLAB, Ids::OAK_DOUBLE_SLAB);
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$this->mapStairs(Blocks::OAK_STAIRS(), Ids::OAK_STAIRS);
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//wood and slabs still use the old way of storing wood type
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$this->map(Blocks::SPRUCE_BUTTON(), fn(WoodenButton $block) => Helper::encodeButton($block, new Writer(Ids::SPRUCE_BUTTON)));
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$this->map(Blocks::SPRUCE_DOOR(), fn(WoodenDoor $block) => Helper::encodeDoor($block, new Writer(Ids::SPRUCE_DOOR)));
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@ -683,8 +687,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::SPRUCE_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::SPRUCE_TRAPDOOR)));
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$this->map(Blocks::SPRUCE_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::SPRUCE_WALL_SIGN)));
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$this->mapLog(Blocks::SPRUCE_LOG(), Ids::SPRUCE_LOG, Ids::STRIPPED_SPRUCE_LOG);
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$this->mapLog(Blocks::SPRUCE_WOOD(), Ids::SPRUCE_WOOD, Ids::STRIPPED_SPRUCE_WOOD);
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$this->mapSimple(Blocks::SPRUCE_FENCE(), Ids::SPRUCE_FENCE);
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$this->mapSimple(Blocks::SPRUCE_PLANKS(), Ids::SPRUCE_PLANKS);
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$this->mapSlab(Blocks::SPRUCE_SLAB(), Ids::SPRUCE_SLAB, Ids::SPRUCE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::SPRUCE_STAIRS(), Ids::SPRUCE_STAIRS);
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//wood and slabs still use the old way of storing wood type
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@ -703,30 +709,6 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapStairs(Blocks::WARPED_STAIRS(), Ids::WARPED_STAIRS);
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}
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private function registerLegacyWoodBlockSerializers() : void{
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foreach([
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StringValues::WOOD_TYPE_ACACIA => Blocks::ACACIA_SLAB(),
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StringValues::WOOD_TYPE_BIRCH => Blocks::BIRCH_SLAB(),
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StringValues::WOOD_TYPE_DARK_OAK => Blocks::DARK_OAK_SLAB(),
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StringValues::WOOD_TYPE_JUNGLE => Blocks::JUNGLE_SLAB(),
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StringValues::WOOD_TYPE_OAK => Blocks::OAK_SLAB(),
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StringValues::WOOD_TYPE_SPRUCE => Blocks::SPRUCE_SLAB(),
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] as $woodType => $block){
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$this->map($block, fn(Slab $block) => Helper::encodeWoodenSlab($block, $woodType));
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}
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foreach([
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Blocks::ACACIA_WOOD(),
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Blocks::BIRCH_WOOD(),
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Blocks::DARK_OAK_WOOD(),
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Blocks::JUNGLE_WOOD(),
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Blocks::OAK_WOOD(),
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Blocks::SPRUCE_WOOD(),
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] as $block){
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$this->map($block, fn(Wood $block) => Helper::encodeAllSidedLog($block));
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}
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}
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private function registerLeavesSerializers() : void{
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//flattened IDs
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$this->map(Blocks::AZALEA_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::AZALEA_LEAVES)));
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@ -735,12 +717,12 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->map(Blocks::MANGROVE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::MANGROVE_LEAVES)));
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//legacy mess
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$this->map(Blocks::ACACIA_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves2($block, StringValues::NEW_LEAF_TYPE_ACACIA));
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$this->map(Blocks::BIRCH_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves1($block, StringValues::OLD_LEAF_TYPE_BIRCH));
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$this->map(Blocks::DARK_OAK_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves2($block, StringValues::NEW_LEAF_TYPE_DARK_OAK));
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$this->map(Blocks::JUNGLE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves1($block, StringValues::OLD_LEAF_TYPE_JUNGLE));
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$this->map(Blocks::OAK_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves1($block, StringValues::OLD_LEAF_TYPE_OAK));
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$this->map(Blocks::SPRUCE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves1($block, StringValues::OLD_LEAF_TYPE_SPRUCE));
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$this->map(Blocks::ACACIA_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::ACACIA_LEAVES)));
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$this->map(Blocks::BIRCH_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::BIRCH_LEAVES)));
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$this->map(Blocks::DARK_OAK_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::DARK_OAK_LEAVES)));
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$this->map(Blocks::JUNGLE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::JUNGLE_LEAVES)));
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$this->map(Blocks::OAK_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::OAK_LEAVES)));
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$this->map(Blocks::SPRUCE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::SPRUCE_LEAVES)));
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}
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private function registerSimpleSerializers() : void{
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@ -926,7 +908,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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$this->mapSimple(Blocks::GOLD(), Ids::GOLD_BLOCK);
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$this->mapSimple(Blocks::GOLD_ORE(), Ids::GOLD_ORE);
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$this->mapSimple(Blocks::GRANITE(), Ids::GRANITE);
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$this->mapSimple(Blocks::GRASS(), Ids::GRASS);
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$this->mapSimple(Blocks::GRASS(), Ids::GRASS_BLOCK);
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$this->mapSimple(Blocks::GRASS_PATH(), Ids::GRASS_PATH);
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$this->mapSimple(Blocks::GRAVEL(), Ids::GRAVEL);
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$this->mapSimple(Blocks::HANGING_ROOTS(), Ids::HANGING_ROOTS);
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@ -362,18 +362,4 @@ final class BlockStateDeserializerHelper{
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default => throw $in->badValueException(BlockStateNames::STONE_SLAB_TYPE_4, $type),
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};
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}
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/** @throws BlockStateDeserializeException */
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public static function mapWoodenSlabType(BlockStateReader $in) : Slab{
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// * wood_type (StringTag) = acacia, birch, dark_oak, jungle, oak, spruce
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return match($type = $in->readString(BlockStateNames::WOOD_TYPE)){
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StringValues::WOOD_TYPE_ACACIA => VanillaBlocks::ACACIA_SLAB(),
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StringValues::WOOD_TYPE_BIRCH => VanillaBlocks::BIRCH_SLAB(),
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StringValues::WOOD_TYPE_DARK_OAK => VanillaBlocks::DARK_OAK_SLAB(),
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StringValues::WOOD_TYPE_JUNGLE => VanillaBlocks::JUNGLE_SLAB(),
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StringValues::WOOD_TYPE_OAK => VanillaBlocks::OAK_SLAB(),
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StringValues::WOOD_TYPE_SPRUCE => VanillaBlocks::SPRUCE_SLAB(),
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default => throw $in->badValueException(BlockStateNames::WOOD_TYPE, $type),
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};
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}
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}
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@ -56,14 +56,6 @@ use pocketmine\data\bedrock\MushroomBlockTypeIdMap;
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use pocketmine\math\Facing;
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final class BlockStateSerializerHelper{
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public static function encodeAllSidedLog(Wood $block) : Writer{
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return Writer::create(Ids::WOOD)
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->writeBool(BlockStateNames::STRIPPED_BIT, $block->isStripped())
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->writePillarAxis($block->getAxis())
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->writeLegacyWoodType($block->getWoodType());
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}
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public static function encodeButton(Button $block, Writer $out) : Writer{
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return $out
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->writeFacingDirection($block->getFacing())
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@ -151,16 +143,6 @@ final class BlockStateSerializerHelper{
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->writeBool(BlockStateNames::UPDATE_BIT, $block->isCheckDecay());
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}
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public static function encodeLeaves1(Leaves $block, string $type) : Writer{
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return self::encodeLeaves($block, Writer::create(Ids::LEAVES)
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->writeString(BlockStateNames::OLD_LEAF_TYPE, $type));
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}
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public static function encodeLeaves2(Leaves $block, string $type) : Writer{
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return self::encodeLeaves($block, Writer::create(Ids::LEAVES2)
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->writeString(BlockStateNames::NEW_LEAF_TYPE, $type));
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}
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public static function encodeLiquid(Liquid $block, string $stillId, string $flowingId) : Writer{
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return Writer::create($block->isStill() ? $stillId : $flowingId)
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->writeInt(BlockStateNames::LIQUID_DEPTH, $block->getDecay() | ($block->isFalling() ? 0x8 : 0));
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@ -279,9 +261,4 @@ final class BlockStateSerializerHelper{
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return $out
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->writeHorizontalFacing($block->getFacing());
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}
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public static function encodeWoodenSlab(Slab $block, string $typeValue) : Writer{
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return self::encodeSlab($block, Ids::WOODEN_SLAB, Ids::DOUBLE_WOODEN_SLAB)
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->writeString(BlockStateNames::WOOD_TYPE, $typeValue);
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}
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}
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@ -82,7 +82,6 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
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$this->registerFlatCoralDeserializers();
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$this->registerCauldronDeserializers();
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$this->registerFlatWoodBlockDeserializers();
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$this->registerLegacyWoodBlockDeserializers();
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$this->registerLeavesDeserializers();
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$this->registerSimpleDeserializers();
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$this->registerDeserializers();
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@ -468,10 +467,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
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$this->map(Ids::ACACIA_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::ACACIA_TRAPDOOR(), $in));
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$this->map(Ids::ACACIA_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::ACACIA_WALL_SIGN(), $in));
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$this->mapLog(Ids::ACACIA_LOG, Ids::STRIPPED_ACACIA_LOG, fn() => Blocks::ACACIA_LOG());
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$this->mapLog(Ids::ACACIA_WOOD, Ids::STRIPPED_ACACIA_WOOD, fn() => Blocks::ACACIA_WOOD());
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$this->mapSimple(Ids::ACACIA_FENCE, fn() => Blocks::ACACIA_FENCE());
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$this->mapSimple(Ids::ACACIA_PLANKS, fn() => Blocks::ACACIA_PLANKS());
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$this->mapSlab(Ids::ACACIA_SLAB, Ids::ACACIA_DOUBLE_SLAB, fn() => Blocks::ACACIA_SLAB());
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$this->mapStairs(Ids::ACACIA_STAIRS, fn() => Blocks::ACACIA_STAIRS());
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//wood, planks and slabs still use the old way of storing wood type
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||||
|
||||
$this->map(Ids::BIRCH_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::BIRCH_BUTTON(), $in));
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||||
$this->map(Ids::BIRCH_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::BIRCH_DOOR(), $in));
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||||
@ -481,10 +481,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
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||||
$this->map(Ids::BIRCH_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::BIRCH_TRAPDOOR(), $in));
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||||
$this->map(Ids::BIRCH_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::BIRCH_WALL_SIGN(), $in));
|
||||
$this->mapLog(Ids::BIRCH_LOG, Ids::STRIPPED_BIRCH_LOG, fn() => Blocks::BIRCH_LOG());
|
||||
$this->mapLog(Ids::BIRCH_WOOD, Ids::STRIPPED_BIRCH_WOOD, fn() => Blocks::BIRCH_WOOD());
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||||
$this->mapSimple(Ids::BIRCH_FENCE, fn() => Blocks::BIRCH_FENCE());
|
||||
$this->mapSimple(Ids::BIRCH_PLANKS, fn() => Blocks::BIRCH_PLANKS());
|
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$this->mapSlab(Ids::BIRCH_SLAB, Ids::BIRCH_DOUBLE_SLAB, fn() => Blocks::BIRCH_SLAB());
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||||
$this->mapStairs(Ids::BIRCH_STAIRS, fn() => Blocks::BIRCH_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::CHERRY_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::CHERRY_BUTTON(), $in));
|
||||
$this->map(Ids::CHERRY_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::CHERRY_DOOR(), $in));
|
||||
@ -526,10 +527,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
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||||
$this->map(Ids::DARK_OAK_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::DARK_OAK_PRESSURE_PLATE(), $in));
|
||||
$this->map(Ids::DARK_OAK_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::DARK_OAK_TRAPDOOR(), $in));
|
||||
$this->mapLog(Ids::DARK_OAK_LOG, Ids::STRIPPED_DARK_OAK_LOG, fn() => Blocks::DARK_OAK_LOG());
|
||||
$this->mapLog(Ids::DARK_OAK_WOOD, Ids::STRIPPED_DARK_OAK_WOOD, fn() => Blocks::DARK_OAK_WOOD());
|
||||
$this->mapSimple(Ids::DARK_OAK_FENCE, fn() => Blocks::DARK_OAK_FENCE());
|
||||
$this->mapSimple(Ids::DARK_OAK_PLANKS, fn() => Blocks::DARK_OAK_PLANKS());
|
||||
$this->mapSlab(Ids::DARK_OAK_SLAB, Ids::DARK_OAK_DOUBLE_SLAB, fn() => Blocks::DARK_OAK_SLAB());
|
||||
$this->mapStairs(Ids::DARK_OAK_STAIRS, fn() => Blocks::DARK_OAK_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::JUNGLE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::JUNGLE_BUTTON(), $in));
|
||||
$this->map(Ids::JUNGLE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::JUNGLE_DOOR(), $in));
|
||||
@ -539,10 +541,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::JUNGLE_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::JUNGLE_TRAPDOOR(), $in));
|
||||
$this->map(Ids::JUNGLE_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::JUNGLE_WALL_SIGN(), $in));
|
||||
$this->mapLog(Ids::JUNGLE_LOG, Ids::STRIPPED_JUNGLE_LOG, fn() => Blocks::JUNGLE_LOG());
|
||||
$this->mapLog(Ids::JUNGLE_WOOD, Ids::STRIPPED_JUNGLE_WOOD, fn() => Blocks::JUNGLE_WOOD());
|
||||
$this->mapSimple(Ids::JUNGLE_FENCE, fn() => Blocks::JUNGLE_FENCE());
|
||||
$this->mapSimple(Ids::JUNGLE_PLANKS, fn() => Blocks::JUNGLE_PLANKS());
|
||||
$this->mapSlab(Ids::JUNGLE_SLAB, Ids::JUNGLE_DOUBLE_SLAB, fn() => Blocks::JUNGLE_SLAB());
|
||||
$this->mapStairs(Ids::JUNGLE_STAIRS, fn() => Blocks::JUNGLE_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::MANGROVE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::MANGROVE_BUTTON(), $in));
|
||||
$this->map(Ids::MANGROVE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::MANGROVE_DOOR(), $in));
|
||||
@ -571,10 +574,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::OAK_TRAPDOOR(), $in));
|
||||
$this->map(Ids::WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::OAK_WALL_SIGN(), $in));
|
||||
$this->mapLog(Ids::OAK_LOG, Ids::STRIPPED_OAK_LOG, fn() => Blocks::OAK_LOG());
|
||||
$this->mapLog(Ids::OAK_WOOD, Ids::STRIPPED_OAK_WOOD, fn() => Blocks::OAK_WOOD());
|
||||
$this->mapSimple(Ids::OAK_FENCE, fn() => Blocks::OAK_FENCE());
|
||||
$this->mapSimple(Ids::OAK_PLANKS, fn() => Blocks::OAK_PLANKS());
|
||||
$this->mapSlab(Ids::OAK_SLAB, Ids::OAK_DOUBLE_SLAB, fn() => Blocks::OAK_SLAB());
|
||||
$this->mapStairs(Ids::OAK_STAIRS, fn() => Blocks::OAK_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::SPRUCE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::SPRUCE_BUTTON(), $in));
|
||||
$this->map(Ids::SPRUCE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::SPRUCE_DOOR(), $in));
|
||||
@ -584,10 +588,11 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->map(Ids::SPRUCE_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::SPRUCE_TRAPDOOR(), $in));
|
||||
$this->map(Ids::SPRUCE_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::SPRUCE_WALL_SIGN(), $in));
|
||||
$this->mapLog(Ids::SPRUCE_LOG, Ids::STRIPPED_SPRUCE_LOG, fn() => Blocks::SPRUCE_LOG());
|
||||
$this->mapLog(Ids::SPRUCE_WOOD, Ids::STRIPPED_SPRUCE_WOOD, fn() => Blocks::SPRUCE_WOOD());
|
||||
$this->mapSimple(Ids::SPRUCE_FENCE, fn() => Blocks::SPRUCE_FENCE());
|
||||
$this->mapSimple(Ids::SPRUCE_PLANKS, fn() => Blocks::SPRUCE_PLANKS());
|
||||
$this->mapSlab(Ids::SPRUCE_SLAB, Ids::SPRUCE_DOUBLE_SLAB, fn() => Blocks::SPRUCE_SLAB());
|
||||
$this->mapStairs(Ids::SPRUCE_STAIRS, fn() => Blocks::SPRUCE_STAIRS());
|
||||
//wood, planks and slabs still use the old way of storing wood type
|
||||
|
||||
$this->map(Ids::WARPED_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::WARPED_BUTTON(), $in));
|
||||
$this->map(Ids::WARPED_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::WARPED_DOOR(), $in));
|
||||
@ -604,40 +609,17 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapStairs(Ids::WARPED_STAIRS, fn() => Blocks::WARPED_STAIRS());
|
||||
}
|
||||
|
||||
private function registerLegacyWoodBlockDeserializers() : void{
|
||||
$this->mapSlab(Ids::WOODEN_SLAB, Ids::DOUBLE_WOODEN_SLAB, fn(Reader $in) => Helper::mapWoodenSlabType($in));
|
||||
|
||||
$this->map(Ids::WOOD, fn(Reader $in) : Block => Helper::decodeLog(match($woodType = $in->readString(StateNames::WOOD_TYPE)){
|
||||
StringValues::WOOD_TYPE_ACACIA => Blocks::ACACIA_WOOD(),
|
||||
StringValues::WOOD_TYPE_BIRCH => Blocks::BIRCH_WOOD(),
|
||||
StringValues::WOOD_TYPE_DARK_OAK => Blocks::DARK_OAK_WOOD(),
|
||||
StringValues::WOOD_TYPE_JUNGLE => Blocks::JUNGLE_WOOD(),
|
||||
StringValues::WOOD_TYPE_OAK => Blocks::OAK_WOOD(),
|
||||
StringValues::WOOD_TYPE_SPRUCE => Blocks::SPRUCE_WOOD(),
|
||||
default => throw $in->badValueException(StateNames::WOOD_TYPE, $woodType),
|
||||
}, $in->readBool(StateNames::STRIPPED_BIT), $in));
|
||||
}
|
||||
|
||||
private function registerLeavesDeserializers() : void{
|
||||
//flattened IDs
|
||||
$this->map(Ids::ACACIA_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::ACACIA_LEAVES(), $in));
|
||||
$this->map(Ids::AZALEA_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::AZALEA_LEAVES(), $in));
|
||||
$this->map(Ids::AZALEA_LEAVES_FLOWERED, fn(Reader $in) => Helper::decodeLeaves(Blocks::FLOWERING_AZALEA_LEAVES(), $in));
|
||||
$this->map(Ids::BIRCH_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::BIRCH_LEAVES(), $in));
|
||||
$this->map(Ids::CHERRY_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::CHERRY_LEAVES(), $in));
|
||||
$this->map(Ids::DARK_OAK_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::DARK_OAK_LEAVES(), $in));
|
||||
$this->map(Ids::JUNGLE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::JUNGLE_LEAVES(), $in));
|
||||
$this->map(Ids::MANGROVE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::MANGROVE_LEAVES(), $in));
|
||||
|
||||
//legacy mess
|
||||
$this->map(Ids::LEAVES, fn(Reader $in) => Helper::decodeLeaves(match($type = $in->readString(StateNames::OLD_LEAF_TYPE)){
|
||||
StringValues::OLD_LEAF_TYPE_BIRCH => Blocks::BIRCH_LEAVES(),
|
||||
StringValues::OLD_LEAF_TYPE_JUNGLE => Blocks::JUNGLE_LEAVES(),
|
||||
StringValues::OLD_LEAF_TYPE_OAK => Blocks::OAK_LEAVES(),
|
||||
StringValues::OLD_LEAF_TYPE_SPRUCE => Blocks::SPRUCE_LEAVES(),
|
||||
default => throw $in->badValueException(StateNames::OLD_LEAF_TYPE, $type),
|
||||
}, $in));
|
||||
$this->map(Ids::LEAVES2, fn(Reader $in) => Helper::decodeLeaves(match($type = $in->readString(StateNames::NEW_LEAF_TYPE)){
|
||||
StringValues::NEW_LEAF_TYPE_ACACIA => Blocks::ACACIA_LEAVES(),
|
||||
StringValues::NEW_LEAF_TYPE_DARK_OAK => Blocks::DARK_OAK_LEAVES(),
|
||||
default => throw $in->badValueException(StateNames::NEW_LEAF_TYPE, $type),
|
||||
}, $in));
|
||||
$this->map(Ids::OAK_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::OAK_LEAVES(), $in));
|
||||
$this->map(Ids::SPRUCE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::SPRUCE_LEAVES(), $in));
|
||||
}
|
||||
|
||||
private function registerSimpleDeserializers() : void{
|
||||
@ -821,7 +803,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
|
||||
$this->mapSimple(Ids::GOLD_BLOCK, fn() => Blocks::GOLD());
|
||||
$this->mapSimple(Ids::GOLD_ORE, fn() => Blocks::GOLD_ORE());
|
||||
$this->mapSimple(Ids::GRANITE, fn() => Blocks::GRANITE());
|
||||
$this->mapSimple(Ids::GRASS, fn() => Blocks::GRASS());
|
||||
$this->mapSimple(Ids::GRASS_BLOCK, fn() => Blocks::GRASS());
|
||||
$this->mapSimple(Ids::GRASS_PATH, fn() => Blocks::GRASS_PATH());
|
||||
$this->mapSimple(Ids::GRAVEL, fn() => Blocks::GRAVEL());
|
||||
$this->mapSimple(Ids::HANGING_ROOTS, fn() => Blocks::HANGING_ROOTS());
|
||||
|
@ -27,7 +27,6 @@ use pocketmine\block\utils\BellAttachmentType;
|
||||
use pocketmine\block\utils\CoralType;
|
||||
use pocketmine\block\utils\SlabType;
|
||||
use pocketmine\block\utils\WallConnectionType;
|
||||
use pocketmine\block\utils\WoodType;
|
||||
use pocketmine\data\bedrock\block\BlockLegacyMetadata;
|
||||
use pocketmine\data\bedrock\block\BlockStateData;
|
||||
use pocketmine\data\bedrock\block\BlockStateNames;
|
||||
@ -257,20 +256,6 @@ final class BlockStateWriter{
|
||||
return $this;
|
||||
}
|
||||
|
||||
/** @return $this */
|
||||
public function writeLegacyWoodType(WoodType $treeType) : self{
|
||||
$this->writeString(BlockStateNames::WOOD_TYPE, match($treeType){
|
||||
WoodType::OAK => StringValues::WOOD_TYPE_OAK,
|
||||
WoodType::SPRUCE => StringValues::WOOD_TYPE_SPRUCE,
|
||||
WoodType::BIRCH => StringValues::WOOD_TYPE_BIRCH,
|
||||
WoodType::JUNGLE => StringValues::WOOD_TYPE_JUNGLE,
|
||||
WoodType::ACACIA => StringValues::WOOD_TYPE_ACACIA,
|
||||
WoodType::DARK_OAK => StringValues::WOOD_TYPE_DARK_OAK,
|
||||
default => throw new BlockStateSerializeException("Invalid legacy wood type " . $treeType->name)
|
||||
});
|
||||
return $this;
|
||||
}
|
||||
|
||||
/** @return $this */
|
||||
public function writeCoralType(CoralType $coralType) : self{
|
||||
$this->writeString(BlockStateNames::CORAL_COLOR, match($coralType){
|
||||
|
Reference in New Issue
Block a user