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https://github.com/pmmp/PocketMine-MP.git
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divide network\mcpe namespace into more subnamespaces
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@ -33,6 +33,10 @@ use pocketmine\event\server\DataPacketSendEvent;
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use pocketmine\form\Form;
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use pocketmine\math\Vector3;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\compression\CompressBatchPromise;
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use pocketmine\network\mcpe\compression\Zlib;
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use pocketmine\network\mcpe\encryption\NetworkCipher;
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use pocketmine\network\mcpe\encryption\PrepareEncryptionTask;
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use pocketmine\network\mcpe\handler\DeathPacketHandler;
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use pocketmine\network\mcpe\handler\HandshakePacketHandler;
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use pocketmine\network\mcpe\handler\InGamePacketHandler;
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@ -280,7 +284,7 @@ class NetworkSession{
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Timings::$playerNetworkReceiveDecompressTimer->startTiming();
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try{
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$stream = new PacketBatch(NetworkCompression::decompress($payload));
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$stream = new PacketBatch(Zlib::decompress($payload));
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}catch(\ErrorException $e){
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$this->logger->debug("Failed to decompress packet: " . base64_encode($payload));
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//TODO: this isn't incompatible game version if we already established protocol version
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