Changed Effect colours to use Color objects instead of arrays (#1814)

This commit is contained in:
Dylan K. Taylor
2017-12-14 10:21:07 +00:00
committed by GitHub
parent 06f605879a
commit e75fbd7fb4
2 changed files with 35 additions and 37 deletions

View File

@ -44,6 +44,7 @@ use pocketmine\network\mcpe\protocol\MobEffectPacket;
use pocketmine\Player;
use pocketmine\utils\Binary;
use pocketmine\utils\BlockIterator;
use pocketmine\utils\Color;
abstract class Living extends Entity implements Damageable{
@ -277,29 +278,25 @@ abstract class Living extends Entity implements Damageable{
* Recalculates the mob's potion bubbles colour based on the active effects.
*/
protected function recalculateEffectColor(){
//TODO: add transparency values
$color = [0, 0, 0]; //RGB
$count = 0;
/** @var Color[] $colors */
$colors = [];
$ambient = true;
foreach($this->effects as $effect){
if($effect->isVisible() and $effect->hasBubbles()){
$c = $effect->getColor();
$color[0] += $c[0] * $effect->getEffectLevel();
$color[1] += $c[1] * $effect->getEffectLevel();
$color[2] += $c[2] * $effect->getEffectLevel();
$count += $effect->getEffectLevel();
$level = $effect->getEffectLevel();
$color = $effect->getColor();
for($i = 0; $i < $level; ++$i){
$colors[] = $color;
}
if(!$effect->isAmbient()){
$ambient = false;
}
}
}
if($count > 0){
$r = ($color[0] / $count) & 0xff;
$g = ($color[1] / $count) & 0xff;
$b = ($color[2] / $count) & 0xff;
$this->setDataProperty(Entity::DATA_POTION_COLOR, Entity::DATA_TYPE_INT, 0xff000000 | ($r << 16) | ($g << 8) | $b);
if(!empty($colors)){
$this->setDataProperty(Entity::DATA_POTION_COLOR, Entity::DATA_TYPE_INT, Color::mix(...$colors)->toARGB());
$this->setDataProperty(Entity::DATA_POTION_AMBIENT, Entity::DATA_TYPE_BYTE, $ambient ? 1 : 0);
}else{
$this->setDataProperty(Entity::DATA_POTION_COLOR, Entity::DATA_TYPE_INT, 0);