New skin API, add support for custom capes & custom geometry (#1416)

* Added support for changing skins ingame, custom capes & geometry
* Use PlayerSkinPacket for setting Human skin instead of PlayerList hack
This commit is contained in:
Dylan K. Taylor
2017-09-29 14:09:00 +01:00
committed by GitHub
parent c273a46537
commit e6cecabf3f
13 changed files with 302 additions and 120 deletions

View File

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\player;
use pocketmine\entity\Skin;
use pocketmine\event\Cancellable;
use pocketmine\Player;
/**
* Called when a player changes their skin in-game.
*/
class PlayerChangeSkinEvent extends PlayerEvent implements Cancellable{
public static $handlerList = null;
/** @var Skin */
private $oldSkin;
/** @var Skin */
private $newSkin;
/**
* @param Player $player
* @param Skin $oldSkin
* @param Skin $newSkin
*/
public function __construct(Player $player, Skin $oldSkin, Skin $newSkin){
$this->player = $player;
$this->oldSkin = $oldSkin;
$this->newSkin = $newSkin;
}
/**
* @return Skin
*/
public function getOldSkin() : Skin{
return $this->oldSkin;
}
/**
* @return Skin
*/
public function getNewSkin() : Skin{
return $this->newSkin;
}
/**
* @param Skin $skin
* @throws \InvalidArgumentException if the specified skin is not valid
*/
public function setNewSkin(Skin $skin) : void{
if(!$skin->isValid()){
throw new \InvalidArgumentException("Skin format is invalid");
}
$this->newSkin = $skin;
}
}