mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 02:08:21 +00:00
Move a whole bunch of packet crap to NetworkSession
This commit is contained in:
@ -23,9 +23,15 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\Living;
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use pocketmine\event\player\PlayerCreationEvent;
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use pocketmine\event\server\DataPacketReceiveEvent;
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use pocketmine\event\server\DataPacketSendEvent;
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use pocketmine\form\Form;
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use pocketmine\GameMode;
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use pocketmine\level\Position;
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use pocketmine\math\Vector3;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\handler\DeathSessionHandler;
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use pocketmine\network\mcpe\handler\HandshakeSessionHandler;
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@ -34,13 +40,29 @@ use pocketmine\network\mcpe\handler\PreSpawnSessionHandler;
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use pocketmine\network\mcpe\handler\ResourcePacksSessionHandler;
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use pocketmine\network\mcpe\handler\SessionHandler;
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use pocketmine\network\mcpe\handler\SimpleSessionHandler;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
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use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
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use pocketmine\network\mcpe\protocol\ClientboundPacket;
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use pocketmine\network\mcpe\protocol\DisconnectPacket;
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use pocketmine\network\mcpe\protocol\MobEffectPacket;
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use pocketmine\network\mcpe\protocol\ModalFormRequestPacket;
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use pocketmine\network\mcpe\protocol\MovePlayerPacket;
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use pocketmine\network\mcpe\protocol\NetworkChunkPublisherUpdatePacket;
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use pocketmine\network\mcpe\protocol\Packet;
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use pocketmine\network\mcpe\protocol\PacketPool;
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use pocketmine\network\mcpe\protocol\PlayStatusPacket;
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use pocketmine\network\mcpe\protocol\ServerboundPacket;
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use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket;
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use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
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use pocketmine\network\mcpe\protocol\TextPacket;
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use pocketmine\network\mcpe\protocol\TransferPacket;
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use pocketmine\network\mcpe\protocol\types\CommandData;
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use pocketmine\network\mcpe\protocol\types\CommandEnum;
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use pocketmine\network\mcpe\protocol\types\CommandParameter;
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use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
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use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
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use pocketmine\network\NetworkInterface;
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use pocketmine\network\NetworkSessionManager;
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use pocketmine\Player;
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@ -49,10 +71,16 @@ use pocketmine\Server;
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use pocketmine\timings\Timings;
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use pocketmine\utils\BinaryDataException;
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use function bin2hex;
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use function count;
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use function get_class;
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use function in_array;
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use function json_encode;
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use function json_last_error_msg;
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use function strlen;
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use function strtolower;
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use function substr;
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use function time;
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use function ucfirst;
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class NetworkSession{
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/** @var Server */
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@ -391,6 +419,23 @@ class NetworkSession{
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}
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}
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/**
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* Instructs the remote client to connect to a different server.
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*
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* @param string $ip
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* @param int $port
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* @param string $reason
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*
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* @throws \UnsupportedOperationException
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*/
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public function transfer(string $ip, int $port, string $reason = "transfer") : void{
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$pk = new TransferPacket();
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$pk->address = $ip;
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$pk->port = $port;
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$this->sendDataPacket($pk, true);
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$this->disconnect($reason);
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}
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/**
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* Called by the Player when it is closed (for example due to getting kicked).
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*
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@ -496,7 +541,7 @@ class NetworkSession{
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}
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public function onSpawn() : void{
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$this->setHandler(new SimpleSessionHandler($this->player));
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$this->setHandler(new SimpleSessionHandler($this->player, $this));
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}
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public function onDeath() : void{
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@ -504,7 +549,188 @@ class NetworkSession{
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}
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public function onRespawn() : void{
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$this->setHandler(new SimpleSessionHandler($this->player));
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$this->setHandler(new SimpleSessionHandler($this->player, $this));
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}
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public function syncMovement(Vector3 $pos, ?float $yaw = null, ?float $pitch = null, int $mode = MovePlayerPacket::MODE_NORMAL) : void{
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$yaw = $yaw ?? $this->player->getYaw();
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$pitch = $pitch ?? $this->player->getPitch();
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$pk = new MovePlayerPacket();
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$pk->entityRuntimeId = $this->player->getId();
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$pk->position = $this->player->getOffsetPosition($pos);
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$pk->pitch = $pitch;
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$pk->headYaw = $yaw;
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$pk->yaw = $yaw;
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$pk->mode = $mode;
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$this->sendDataPacket($pk);
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}
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public function syncViewAreaRadius(int $distance) : void{
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$pk = new ChunkRadiusUpdatedPacket();
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$pk->radius = $distance;
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$this->sendDataPacket($pk);
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}
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public function syncViewAreaCenterPoint(Vector3 $newPos, int $viewDistance) : void{
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$pk = new NetworkChunkPublisherUpdatePacket();
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$pk->x = $newPos->getFloorX();
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$pk->y = $newPos->getFloorY();
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$pk->z = $newPos->getFloorZ();
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$pk->radius = $viewDistance * 16; //blocks, not chunks >.>
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$this->sendDataPacket($pk);
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}
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public function syncPlayerSpawnPoint(Position $newSpawn) : void{
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$pk = new SetSpawnPositionPacket();
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$pk->x = $newSpawn->getFloorX();
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$pk->y = $newSpawn->getFloorY();
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$pk->z = $newSpawn->getFloorZ();
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$pk->spawnType = SetSpawnPositionPacket::TYPE_PLAYER_SPAWN;
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$pk->spawnForced = false;
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$this->sendDataPacket($pk);
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}
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public function syncGameMode(GameMode $mode) : void{
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$pk = new SetPlayerGameTypePacket();
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$pk->gamemode = self::getClientFriendlyGamemode($mode);
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$this->sendDataPacket($pk);
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}
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/**
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* TODO: make this less specialized
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*
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* @param Player $for
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*/
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public function syncAdventureSettings(Player $for) : void{
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$pk = new AdventureSettingsPacket();
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$pk->setFlag(AdventureSettingsPacket::WORLD_IMMUTABLE, $for->isSpectator());
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$pk->setFlag(AdventureSettingsPacket::NO_PVP, $for->isSpectator());
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$pk->setFlag(AdventureSettingsPacket::AUTO_JUMP, $for->hasAutoJump());
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$pk->setFlag(AdventureSettingsPacket::ALLOW_FLIGHT, $for->getAllowFlight());
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$pk->setFlag(AdventureSettingsPacket::NO_CLIP, $for->isSpectator());
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$pk->setFlag(AdventureSettingsPacket::FLYING, $for->isFlying());
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//TODO: permission flags
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$pk->commandPermission = ($for->isOp() ? AdventureSettingsPacket::PERMISSION_OPERATOR : AdventureSettingsPacket::PERMISSION_NORMAL);
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$pk->playerPermission = ($for->isOp() ? PlayerPermissions::OPERATOR : PlayerPermissions::MEMBER);
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$pk->entityUniqueId = $for->getId();
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$this->sendDataPacket($pk);
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}
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public function syncAttributes(Living $entity, bool $sendAll = false){
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$entries = $sendAll ? $entity->getAttributeMap()->getAll() : $entity->getAttributeMap()->needSend();
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if(count($entries) > 0){
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$pk = new UpdateAttributesPacket();
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$pk->entityRuntimeId = $entity->getId();
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$pk->entries = $entries;
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$this->sendDataPacket($pk);
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foreach($entries as $entry){
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$entry->markSynchronized();
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}
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}
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}
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public function onEntityEffectAdded(Living $entity, EffectInstance $effect, bool $replacesOldEffect) : void{
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$pk = new MobEffectPacket();
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$pk->entityRuntimeId = $entity->getId();
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$pk->eventId = $replacesOldEffect ? MobEffectPacket::EVENT_MODIFY : MobEffectPacket::EVENT_ADD;
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$pk->effectId = $effect->getId();
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$pk->amplifier = $effect->getAmplifier();
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$pk->particles = $effect->isVisible();
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$pk->duration = $effect->getDuration();
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$this->sendDataPacket($pk);
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}
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public function onEntityEffectRemoved(Living $entity, EffectInstance $effect) : void{
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$pk = new MobEffectPacket();
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$pk->entityRuntimeId = $entity->getId();
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$pk->eventId = MobEffectPacket::EVENT_REMOVE;
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$pk->effectId = $effect->getId();
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$this->sendDataPacket($pk);
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}
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public function syncAvailableCommands() : void{
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$pk = new AvailableCommandsPacket();
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foreach($this->server->getCommandMap()->getCommands() as $name => $command){
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if(isset($pk->commandData[$command->getName()]) or $command->getName() === "help" or !$command->testPermissionSilent($this->player)){
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continue;
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}
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$data = new CommandData();
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//TODO: commands containing uppercase letters in the name crash 1.9.0 client
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$data->commandName = strtolower($command->getName());
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$data->commandDescription = $this->server->getLanguage()->translateString($command->getDescription());
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$data->flags = 0;
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$data->permission = 0;
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$parameter = new CommandParameter();
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$parameter->paramName = "args";
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$parameter->paramType = AvailableCommandsPacket::ARG_FLAG_VALID | AvailableCommandsPacket::ARG_TYPE_RAWTEXT;
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$parameter->isOptional = true;
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$data->overloads[0][0] = $parameter;
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$aliases = $command->getAliases();
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if(!empty($aliases)){
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if(!in_array($data->commandName, $aliases, true)){
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//work around a client bug which makes the original name not show when aliases are used
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$aliases[] = $data->commandName;
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}
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$data->aliases = new CommandEnum();
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$data->aliases->enumName = ucfirst($command->getName()) . "Aliases";
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$data->aliases->enumValues = $aliases;
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}
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$pk->commandData[$command->getName()] = $data;
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}
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$this->sendDataPacket($pk);
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}
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public function onRawChatMessage(string $message) : void{
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$pk = new TextPacket();
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$pk->type = TextPacket::TYPE_RAW;
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$pk->message = $message;
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$this->sendDataPacket($pk);
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}
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public function onTranslatedChatMessage(string $key, array $parameters) : void{
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$pk = new TextPacket();
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$pk->type = TextPacket::TYPE_TRANSLATION;
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$pk->needsTranslation = true;
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$pk->message = $key;
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$pk->parameters = $parameters;
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$this->sendDataPacket($pk);
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}
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public function onPopup(string $message) : void{
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$pk = new TextPacket();
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$pk->type = TextPacket::TYPE_POPUP;
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$pk->message = $message;
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$this->sendDataPacket($pk);
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}
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public function onTip(string $message) : void{
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$pk = new TextPacket();
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$pk->type = TextPacket::TYPE_TIP;
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$pk->message = $message;
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$this->sendDataPacket($pk);
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}
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public function onFormSent(int $id, Form $form) : bool{
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$pk = new ModalFormRequestPacket();
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$pk->formId = $id;
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$pk->formData = json_encode($form);
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if($pk->formData === false){
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throw new \InvalidArgumentException("Failed to encode form JSON: " . json_last_error_msg());
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}
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return $this->sendDataPacket($pk);
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}
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public function tick() : bool{
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@ -523,4 +749,21 @@ class NetworkSession{
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return false;
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}
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/**
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* Returns a client-friendly gamemode of the specified real gamemode
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* This function takes care of handling gamemodes known to MCPE (as of 1.1.0.3, that includes Survival, Creative and Adventure)
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*
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* @internal
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* @param GameMode $gamemode
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*
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* @return int
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*/
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public static function getClientFriendlyGamemode(GameMode $gamemode) : int{
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if($gamemode === GameMode::SPECTATOR()){
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return GameMode::CREATIVE()->getMagicNumber();
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}
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return $gamemode->getMagicNumber();
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}
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}
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@ -57,13 +57,13 @@ class PreSpawnSessionHandler extends SessionHandler{
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$pk = new StartGamePacket();
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$pk->entityUniqueId = $this->player->getId();
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$pk->entityRuntimeId = $this->player->getId();
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$pk->playerGamemode = Player::getClientFriendlyGamemode($this->player->getGamemode());
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$pk->playerGamemode = NetworkSession::getClientFriendlyGamemode($this->player->getGamemode());
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$pk->playerPosition = $this->player->getOffsetPosition($this->player);
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$pk->pitch = $this->player->pitch;
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$pk->yaw = $this->player->yaw;
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$pk->seed = -1;
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$pk->dimension = DimensionIds::OVERWORLD; //TODO: implement this properly
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$pk->worldGamemode = Player::getClientFriendlyGamemode($this->server->getGamemode());
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$pk->worldGamemode = NetworkSession::getClientFriendlyGamemode($this->server->getGamemode());
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$pk->difficulty = $this->player->getLevel()->getDifficulty();
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$pk->spawnX = $spawnPosition->getFloorX();
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$pk->spawnY = $spawnPosition->getFloorY();
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@ -85,9 +85,9 @@ class PreSpawnSessionHandler extends SessionHandler{
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$this->player->getLevel()->sendTime($this->player);
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$this->player->sendAttributes(true);
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$this->player->sendCommandData();
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$this->player->sendSettings();
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$this->session->syncAttributes($this->player, true);
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$this->session->syncAvailableCommands();
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$this->session->syncAdventureSettings($this->player);
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$this->player->sendPotionEffects($this->player);
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$this->player->sendData($this->player);
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@ -35,6 +35,7 @@ use pocketmine\nbt\NbtDataException;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\NetworkNbtSerializer;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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@ -96,6 +97,8 @@ class SimpleSessionHandler extends SessionHandler{
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/** @var Player */
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private $player;
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/** @var NetworkSession */
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private $session;
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/** @var CraftingTransaction|null */
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protected $craftingTransaction = null;
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@ -105,8 +108,9 @@ class SimpleSessionHandler extends SessionHandler{
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/** @var Vector3|null */
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protected $lastRightClickPos = null;
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public function __construct(Player $player){
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public function __construct(Player $player, NetworkSession $session){
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$this->player = $player;
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$this->session = $session;
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}
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public function handleText(TextPacket $packet) : bool{
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@ -470,8 +474,8 @@ class SimpleSessionHandler extends SessionHandler{
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public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
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if($packet->gamemode !== $this->player->getGamemode()->getMagicNumber()){
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//Set this back to default. TODO: handle this properly
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$this->player->sendGamemode();
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$this->player->sendSettings();
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$this->session->syncGameMode($this->player->getGamemode());
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$this->session->syncAdventureSettings($this->player);
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}
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return true;
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}
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