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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-07 20:28:31 +00:00
Tile: remove unnecessary createAdditionalNBT() things
these things are filled in by the tiles' constructors anyway.
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parent
556a465c05
commit
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@ -26,11 +26,9 @@ namespace pocketmine\tile;
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use pocketmine\item\Item;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Level;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\Player;
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class FlowerPot extends Spawnable{
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class FlowerPot extends Spawnable{
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public const TAG_ITEM = "item";
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public const TAG_ITEM = "item";
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@ -92,9 +90,4 @@ class FlowerPot extends Spawnable{
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM));
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM));
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM_DATA));
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM_DATA));
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}
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}
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protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
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$nbt->setShort(self::TAG_ITEM, 0);
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$nbt->setInt(self::TAG_ITEM_DATA, 0);
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}
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}
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}
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@ -26,11 +26,9 @@ namespace pocketmine\tile;
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use pocketmine\item\Item;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Level;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\Player;
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class ItemFrame extends Spawnable{
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class ItemFrame extends Spawnable{
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public const TAG_ITEM_ROTATION = "ItemRotation";
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public const TAG_ITEM_ROTATION = "ItemRotation";
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@ -97,9 +95,4 @@ class ItemFrame extends Spawnable{
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM));
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM));
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}
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}
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}
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}
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protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
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$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, 1.0);
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$nbt->setByte(self::TAG_ITEM_ROTATION, 0);
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}
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}
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}
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@ -171,13 +171,8 @@ class Sign extends Spawnable{
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}
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}
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protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
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protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
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for($i = 1; $i <= 4; ++$i){
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$nbt->setString(sprintf(self::TAG_TEXT_LINE, $i), "");
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}
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if($player !== null){
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if($player !== null){
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$nbt->setString(self::TAG_CREATOR, $player->getRawUniqueId());
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$nbt->setString(self::TAG_CREATOR, $player->getRawUniqueId());
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}
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}
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}
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}
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}
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}
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