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Rename ItemTypeIds -> ItemTypeNames for consistency's sake
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d9c61f0492
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@ -53,7 +53,7 @@ function generateItemIds(ItemTypeDictionary $dictionary) : void{
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}
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asort($ids, SORT_STRING);
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$file = ErrorToExceptionHandler::trapAndRemoveFalse(fn() => fopen(dirname(__DIR__) . '/src/data/bedrock/item/ItemTypeIds.php', 'wb'));
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$file = ErrorToExceptionHandler::trapAndRemoveFalse(fn() => fopen(dirname(__DIR__) . '/src/data/bedrock/item/ItemTypeNames.php', 'wb'));
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fwrite($file, <<<'HEADER'
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<?php
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@ -65,7 +65,7 @@ namespace pocketmine\data\bedrock\item;
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/**
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* This class is generated automatically from the item type dictionary for the current version. Do not edit it manually.
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*/
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final class ItemTypeIds{
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final class ItemTypeNames{
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HEADER
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);
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@ -78,7 +78,7 @@ HEADER
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}
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if(count($argv) !== 2){
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fwrite(STDERR, "This script regenerates ItemTypeIds from a given item dictionary file\n");
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fwrite(STDERR, "This script regenerates ItemTypeNames from a given item dictionary file\n");
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fwrite(STDERR, "Required argument: path to item type dictionary file\n");
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exit(1);
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}
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@ -33,7 +33,7 @@ use pocketmine\data\bedrock\block\BlockStateDeserializer;
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use pocketmine\data\bedrock\CompoundTypeIds;
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use pocketmine\data\bedrock\DyeColorIdMap;
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use pocketmine\data\bedrock\EntityLegacyIds;
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use pocketmine\data\bedrock\item\ItemTypeIds as Ids;
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use pocketmine\data\bedrock\item\ItemTypeNames as Ids;
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use pocketmine\data\bedrock\item\SavedItemData as Data;
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use pocketmine\data\bedrock\PotionTypeIdMap;
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use pocketmine\item\Durable;
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@ -32,7 +32,7 @@ use pocketmine\data\bedrock\block\BlockStateSerializeException;
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use pocketmine\data\bedrock\block\BlockStateSerializer;
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use pocketmine\data\bedrock\CompoundTypeIds;
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use pocketmine\data\bedrock\DyeColorIdMap;
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use pocketmine\data\bedrock\item\ItemTypeIds as Ids;
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use pocketmine\data\bedrock\item\ItemTypeNames as Ids;
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use pocketmine\data\bedrock\item\SavedItemData as Data;
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use pocketmine\data\bedrock\PotionTypeIdMap;
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use pocketmine\item\Banner;
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@ -26,7 +26,7 @@ namespace pocketmine\data\bedrock\item;
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/**
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* This class is generated automatically from the item type dictionary for the current version. Do not edit it manually.
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*/
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final class ItemTypeIds{
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final class ItemTypeNames{
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public const ACACIA_BOAT = "minecraft:acacia_boat";
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public const ACACIA_CHEST_BOAT = "minecraft:acacia_chest_boat";
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public const ACACIA_DOOR = "minecraft:acacia_door";
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