Liquid: Add events to allow controlling flow and fusion (#2547)

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Dylan T 2018-12-04 13:14:22 +00:00 committed by GitHub
parent e4223bb7dc
commit e3f46987f5
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@ -24,6 +24,8 @@ declare(strict_types=1);
namespace pocketmine\block; namespace pocketmine\block;
use pocketmine\entity\Entity; use pocketmine\entity\Entity;
use pocketmine\event\block\BlockFormEvent;
use pocketmine\event\block\BlockSpreadEvent;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\level\Level; use pocketmine\level\Level;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
@ -294,14 +296,18 @@ abstract class Liquid extends Transparent{
protected function flowIntoBlock(Block $block, int $newFlowDecay) : void{ protected function flowIntoBlock(Block $block, int $newFlowDecay) : void{
if($this->canFlowInto($block) and !($block instanceof Liquid)){ if($this->canFlowInto($block) and !($block instanceof Liquid)){
$ev = new BlockSpreadEvent($block, $this, BlockFactory::get($this->getId(), $newFlowDecay));
$ev->call();
if(!$ev->isCancelled()){
if($block->getId() > 0){ if($block->getId() > 0){
$this->level->useBreakOn($block); $this->level->useBreakOn($block);
} }
$this->level->setBlock($block, BlockFactory::get($this->getId(), $newFlowDecay), true, true); $this->level->setBlock($block, $ev->getNewState(), true, true);
$this->level->scheduleDelayedBlockUpdate($block, $this->tickRate()); $this->level->scheduleDelayedBlockUpdate($block, $this->tickRate());
} }
} }
}
private function calculateFlowCost(int $blockX, int $blockY, int $blockZ, int $accumulatedCost, int $maxCost, int $originOpposite, int $lastOpposite) : int{ private function calculateFlowCost(int $blockX, int $blockY, int $blockZ, int $accumulatedCost, int $maxCost, int $originOpposite, int $lastOpposite) : int{
$cost = 1000; $cost = 1000;
@ -425,10 +431,12 @@ abstract class Liquid extends Transparent{
} }
protected function liquidCollide(Block $cause, Block $result) : bool{ protected function liquidCollide(Block $cause, Block $result) : bool{
//TODO: add events $ev = new BlockFormEvent($this, $result);
$ev->call();
$this->level->setBlock($this, $result, true, true); if(!$ev->isCancelled()){
$this->level->setBlock($this, $ev->getNewState(), true, true);
$this->level->broadcastLevelSoundEvent($this->add(0.5, 0.5, 0.5), LevelSoundEventPacket::SOUND_FIZZ, (int) ((2.6 + (lcg_value() - lcg_value()) * 0.8) * 1000)); $this->level->broadcastLevelSoundEvent($this->add(0.5, 0.5, 0.5), LevelSoundEventPacket::SOUND_FIZZ, (int) ((2.6 + (lcg_value() - lcg_value()) * 0.8) * 1000));
}
return true; return true;
} }