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https://github.com/pmmp/PocketMine-MP.git
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Plugin API: Allow Plugins without Main class
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@ -40,13 +40,12 @@ class NoiseGeneratorOctaves extends NoiseGenerator{
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}
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}
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public function generateNoiseOctaves($floats, $int1, $int2, $int3, $int4, $int5, $int6, $par1 = false, $par2 = false, $par3 = false){
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public function generateNoiseOctaves($int1, $int2, $int3, $int4, $int5, $int6, $par1 = false, $par2 = false, $par3 = false){
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if($par1 === false or $par2 === false or $par3 === false){
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return $this->generateNoiseOctaves($floats, $int1, 10, $int2, $int3, 1, $int4, $int5, 1, $int6);
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}
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if(!is_array($floats)){
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$floats = array();
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return $this->generateNoiseOctaves($int1, 10, $int2, $int3, 1, $int4, $int5, 1, $int6);
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}
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$floats = array();
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$cnt = $int4 * $int5 * $int6;
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for($i = 0; $i < $cnt; ++$i){
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$floats[$i] = 0;
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@ -61,14 +60,13 @@ class NoiseGeneratorOctaves extends NoiseGenerator{
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$l1 = floor($d2);
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$l2 = floor($d4);
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$d2 -= $l1;
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$d4 - $l2;
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$d4 -= $l2;
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$l1 %= 16777216;
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$l2 %= 16777216;
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$d2 += $l1;
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$d4 += $l2;
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$this->generatorCollection[$j]->populateNouseArray($floats, $d2, $d3, $d4, $int4, $int5, $int6, $par1 * $d1, $par2 * $d1, $par3 * $d1, $d1);
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$this->generatorCollection[$j]->populateNoiseArray($floats, $d2, $d3, $d4, $int4, $int5, $int6, $par1 * $d1, $par2 * $d1, $par3 * $d1, $d1);
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$d1 /= 2;
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}
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return $floats;
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@ -40,8 +40,12 @@ class NoiseGeneratorPerlin extends NoiseGenerator{
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$this->xCoord = $random->nextFloat() * 256;
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$this->yCoord = $random->nextFloat() * 256;
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$this->zCoord = $random->nextFloat() * 256;
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for($i = 0; $i < 512; ++$i){
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$this->permutations[$i] = 0;
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}
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for($i = 0; $i < 256; ++$i){
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$this->permutations[] = $i;
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$this->permutations[$i] = $i;
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}
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for($i = 0; $i < 256; ++$i){
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@ -54,14 +58,15 @@ class NoiseGeneratorPerlin extends NoiseGenerator{
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}
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public final function lerp($par1, $par2, $par3){
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return $par2 + $par1 * ($par2 - $par2);
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public final function curve($par1, $par2, $par3){
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return $par2 + $par1 * ($par3 - $par2);
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}
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public function grad2D($int, $par1, $par2){
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$i = $int & 0x0F;
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$d1 = (1 - (($i & 0x08) >> 3)) * $par1;
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$d2 = ($i === 12 or $i === 14) ? $par1:($i < 4 ? 0:$par2);
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return (($i & 0x01) === 0 ? $d1:-$d1) + (($i & 0x02) === 0 ? $d2:-$d2);
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}
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@ -69,6 +74,7 @@ class NoiseGeneratorPerlin extends NoiseGenerator{
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$i = $int & 0x0F;
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$d1 = $i < 8 ? $par1 : $par2;
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$d2 = ($i === 12 or $i === 14) ? $par1:($i < 4 ? $par2:$par3);
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return (($i & 0x01) === 0 ? $d1:-$d1) + (($i & 0x02) === 0 ? $d2:-$d2);
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}
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@ -100,17 +106,16 @@ class NoiseGeneratorPerlin extends NoiseGenerator{
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$j = $this->permutations[$i] + $i6;
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$k = $this->permutations[$i3 + 1];
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$m = $this->permutations[$k] + $i6;
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$d1 = $this->lerp($d5, $this->grad2D($this->permutations[$j], $d4, $d6), $this->grad3D($this->permutations[$m], $d4 - 1, 0, $d6));
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$d2 = $this->lerp($d5, $this->grad3D($this->permutations[$j + 1], $d4, 0, $d6 - 1), $this->grad3D($this->permutations[$m + 1], $d4 - 1, 0, $d6 - 1));
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$d8 = $this->lerp($d7, $d1, $d2);
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$d1 = $this->curve($d5, $this->grad2D($this->permutations[$j], $d4, $d6), $this->grad3D($this->permutations[$m], $d4 - 1, 0, $d6));
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$d2 = $this->curve($d5, $this->grad3D($this->permutations[$j + 1], $d4, 0, $d6 - 1), $this->grad3D($this->permutations[$m + 1], $d4 - 1, 0, $d6 - 1));
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$d8 = $this->curve($d7, $d1, $d2);
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$floats[$n++] += $d8 * $d3;
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}
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}
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return;
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}
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$d9 = 1 / $par7;
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$m = -1;
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$n = 0;
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@ -153,15 +158,15 @@ class NoiseGeneratorPerlin extends NoiseGenerator{
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$i10 = $this->permutations[$i6 + 1] + $i17;
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$n = $this->permutations[$i10] + $i14;
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$i11 = $this->permutations[$i10 + 1] + $i14;
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$d10 = $this->lerp($d7, $this->grad3D($this->permutations[$i8], $d6, $d14, $d12), $this->grad3D($this->permutations[$n], $d6 - 1, $d14, $d12));
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$d4 = $this->lerp($d7, $this->grad3D($this->permutations[$i9], $d6, $d14 - 1, $d12), $this->grad3D($this->permutations[$i11], $d6 - 1, $d14 - 1, $d12));
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$d11 = $this->lerp($d7, $this->grad3D($this->permutations[$i8 + 1], $d6, $d14, $d12 - 1), $this->grad3D($this->permutations[$n + 1], $d6 - 1, $d14, $d12 - 1));
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$d5 = $this->lerp($d7, $this->grad3D($this->permutations[$i9 + 1], $d6, $d14 - 1, $d12 - 1), $this->grad3D($this->permutations[$i11 + 1], $d6 - 1, $d14 - 1, $d12 - 1));
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$d10 = $this->curve($d7, $this->grad3D($this->permutations[$i8], $d6, $d14, $d12), $this->grad3D($this->permutations[$n], $d6 - 1, $d14, $d12));
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$d4 = $this->curve($d7, $this->grad3D($this->permutations[$i9], $d6, $d14 - 1, $d12), $this->grad3D($this->permutations[$i11], $d6 - 1, $d14 - 1, $d12));
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$d11 = $this->curve($d7, $this->grad3D($this->permutations[$i8 + 1], $d6, $d14, $d12 - 1), $this->grad3D($this->permutations[$n + 1], $d6 - 1, $d14, $d12 - 1));
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$d5 = $this->curve($d7, $this->grad3D($this->permutations[$i9 + 1], $d6, $d14 - 1, $d12 - 1), $this->grad3D($this->permutations[$i11 + 1], $d6 - 1, $d14 - 1, $d12 - 1));
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}
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$d16 = $this->lerp($d15, $d10, $d4);
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$d17 = $this->lerp($d15, $d11, $d5);
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$d18 = $this->lerp($d13, $d16, $d17);
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$d16 = $this->curve($d15, $d10, $d4);
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$d17 = $this->curve($d15, $d11, $d5);
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$d18 = $this->curve($d13, $d16, $d17);
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$floats[$i++] += $d18 * $d9;
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}
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}
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