mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-09 03:06:55 +00:00
Revert "Revert "Backport InventoryTransactionPacket impl from PM4""
This reverts commit c7cdaeae85
.
This commit is contained in:
@ -152,7 +152,12 @@ use pocketmine\network\mcpe\protocol\types\ContainerIds;
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use pocketmine\network\mcpe\protocol\types\DimensionIds;
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use pocketmine\network\mcpe\protocol\types\Experiments;
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use pocketmine\network\mcpe\protocol\types\GameMode;
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use pocketmine\network\mcpe\protocol\types\inventory\MismatchTransactionData;
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use pocketmine\network\mcpe\protocol\types\inventory\NormalTransactionData;
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use pocketmine\network\mcpe\protocol\types\inventory\ReleaseItemTransactionData;
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use pocketmine\network\mcpe\protocol\types\inventory\UIInventorySlotOffset;
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use pocketmine\network\mcpe\protocol\types\inventory\UseItemOnEntityTransactionData;
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use pocketmine\network\mcpe\protocol\types\inventory\UseItemTransactionData;
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use pocketmine\network\mcpe\protocol\types\NetworkInventoryAction;
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use pocketmine\network\mcpe\protocol\types\PersonaPieceTintColor;
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use pocketmine\network\mcpe\protocol\types\PersonaSkinPiece;
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@ -413,7 +418,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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/** @var float */
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protected $lastRightClickTime = 0.0;
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/** @var \stdClass|null */
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/** @var UseItemTransactionData|null */
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protected $lastRightClickData = null;
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/**
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@ -2435,7 +2440,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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/** @var InventoryAction[] $actions */
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$actions = [];
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$isCraftingPart = false;
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foreach($packet->actions as $networkInventoryAction){
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foreach($packet->trData->getActions() as $networkInventoryAction){
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if(
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$networkInventoryAction->sourceType === NetworkInventoryAction::SOURCE_TODO and (
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$networkInventoryAction->windowId === NetworkInventoryAction::SOURCE_TYPE_CRAFTING_RESULT or
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@ -2493,321 +2498,313 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->craftingTransaction = null;
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}
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switch($packet->transactionType){
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case InventoryTransactionPacket::TYPE_NORMAL:
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$this->setUsingItem(false);
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$transaction = new InventoryTransaction($this, $actions);
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if($packet->trData instanceof NormalTransactionData){
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$this->setUsingItem(false);
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$transaction = new InventoryTransaction($this, $actions);
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try{
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$transaction->execute();
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}catch(TransactionValidationException $e){
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$this->server->getLogger()->debug("Failed to execute inventory transaction from " . $this->getName() . ": " . $e->getMessage());
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$this->server->getLogger()->debug("Actions: " . json_encode($packet->actions));
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try{
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$transaction->execute();
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}catch(TransactionValidationException $e){
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$this->server->getLogger()->debug("Failed to execute inventory transaction from " . $this->getName() . ": " . $e->getMessage());
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$this->server->getLogger()->debug("Actions: " . json_encode($packet->trData->getActions()));
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return false;
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}
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return false;
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}
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//TODO: fix achievement for getting iron from furnace
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//TODO: fix achievement for getting iron from furnace
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return true;
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case InventoryTransactionPacket::TYPE_MISMATCH:
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if(count($packet->actions) > 0){
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$this->server->getLogger()->debug("Expected 0 actions for mismatch, got " . count($packet->actions) . ", " . json_encode($packet->actions));
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}
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$this->setUsingItem(false);
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$this->sendAllInventories();
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return true;
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}elseif($packet->trData instanceof MismatchTransactionData){
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if(count($packet->trData->getActions()) > 0){
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$this->server->getLogger()->debug("Expected 0 actions for mismatch, got " . count($packet->trData->getActions()) . ", " . json_encode($packet->trData->getActions()));
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}
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$this->setUsingItem(false);
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$this->sendAllInventories();
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return true;
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case InventoryTransactionPacket::TYPE_USE_ITEM:
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$blockVector = new Vector3($packet->trData->x, $packet->trData->y, $packet->trData->z);
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$face = $packet->trData->face;
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return true;
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}elseif($packet->trData instanceof UseItemTransactionData){
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$type = $packet->trData->actionType;
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switch($type){
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case InventoryTransactionPacket::USE_ITEM_ACTION_CLICK_BLOCK:
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//TODO: start hack for client spam bug
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$spamBug = ($this->lastRightClickData !== null and
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microtime(true) - $this->lastRightClickTime < 0.1 and //100ms
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$this->lastRightClickData->playerPos->distanceSquared($packet->trData->playerPos) < 0.00001 and
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$this->lastRightClickData->x === $packet->trData->x and
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$this->lastRightClickData->y === $packet->trData->y and
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$this->lastRightClickData->z === $packet->trData->z and
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$this->lastRightClickData->clickPos->distanceSquared($packet->trData->clickPos) < 0.00001 //signature spam bug has 0 distance, but allow some error
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);
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//get rid of continued spam if the player clicks and holds right-click
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$this->lastRightClickData = $packet->trData;
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$this->lastRightClickTime = microtime(true);
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if($spamBug){
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return true;
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}
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//TODO: end hack for client spam bug
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$this->setUsingItem(false);
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if(!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13)){
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}elseif($this->isCreative()){
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$item = $this->inventory->getItemInHand();
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if($this->level->useItemOn($blockVector, $item, $face, $packet->trData->clickPos, $this, true)){
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return true;
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}
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}elseif(!$this->inventory->getItemInHand()->equals($packet->trData->itemInHand)){
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$this->inventory->sendHeldItem($this);
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}else{
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$item = $this->inventory->getItemInHand();
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$oldItem = clone $item;
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if($this->level->useItemOn($blockVector, $item, $face, $packet->trData->clickPos, $this, true)){
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if(!$item->equalsExact($oldItem) and $oldItem->equalsExact($this->inventory->getItemInHand())){
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$this->inventory->setItemInHand($item);
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$this->inventory->sendHeldItem($this->hasSpawned);
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}
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return true;
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}
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}
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$this->inventory->sendHeldItem($this);
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if($blockVector->distanceSquared($this) > 10000){
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return true;
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}
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$target = $this->level->getBlock($blockVector);
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$block = $target->getSide($face);
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/** @var Block[] $blocks */
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$blocks = array_merge($target->getAllSides(), $block->getAllSides()); //getAllSides() on each of these will include $target and $block because they are next to each other
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$this->level->sendBlocks([$this], $blocks, UpdateBlockPacket::FLAG_ALL_PRIORITY);
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$blockVector = $packet->trData->getBlockPos();
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$face = $packet->trData->getFace();
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switch($packet->trData->getActionType()){
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case UseItemTransactionData::ACTION_CLICK_BLOCK:
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//TODO: start hack for client spam bug
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$spamBug = ($this->lastRightClickData !== null and
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microtime(true) - $this->lastRightClickTime < 0.1 and //100ms
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$this->lastRightClickData->getPlayerPos()->distanceSquared($packet->trData->getPlayerPos()) < 0.00001 and
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$this->lastRightClickData->getBlockPos()->equals($packet->trData->getBlockPos()) and
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$this->lastRightClickData->getClickPos()->distanceSquared($packet->trData->getClickPos()) < 0.00001 //signature spam bug has 0 distance, but allow some error
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);
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//get rid of continued spam if the player clicks and holds right-click
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$this->lastRightClickData = $packet->trData;
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$this->lastRightClickTime = microtime(true);
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if($spamBug){
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return true;
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case InventoryTransactionPacket::USE_ITEM_ACTION_BREAK_BLOCK:
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$this->doCloseInventory();
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}
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//TODO: end hack for client spam bug
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$this->setUsingItem(false);
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if(!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13)){
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}elseif($this->isCreative()){
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$item = $this->inventory->getItemInHand();
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if($this->level->useItemOn($blockVector, $item, $face, $packet->trData->getClickPos(), $this, true)){
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return true;
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}
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}elseif(!$this->inventory->getItemInHand()->equals($packet->trData->getItemInHand())){
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$this->inventory->sendHeldItem($this);
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}else{
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$item = $this->inventory->getItemInHand();
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$oldItem = clone $item;
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if($this->canInteract($blockVector->add(0.5, 0.5, 0.5), $this->isCreative() ? 13 : 7) and $this->level->useBreakOn($blockVector, $item, $this, true)){
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if($this->isSurvival()){
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if(!$item->equalsExact($oldItem) and $oldItem->equalsExact($this->inventory->getItemInHand())){
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$this->inventory->setItemInHand($item);
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$this->inventory->sendHeldItem($this->hasSpawned);
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}
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$this->exhaust(0.025, PlayerExhaustEvent::CAUSE_MINING);
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if($this->level->useItemOn($blockVector, $item, $face, $packet->trData->getClickPos(), $this, true)){
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if(!$item->equalsExact($oldItem) and $oldItem->equalsExact($this->inventory->getItemInHand())){
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$this->inventory->setItemInHand($item);
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$this->inventory->sendHeldItem($this->hasSpawned);
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}
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return true;
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}
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}
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$this->inventory->sendContents($this);
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$this->inventory->sendHeldItem($this);
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$target = $this->level->getBlock($blockVector);
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/** @var Block[] $blocks */
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$blocks = $target->getAllSides();
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$blocks[] = $target;
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$this->level->sendBlocks([$this], $blocks, UpdateBlockPacket::FLAG_ALL_PRIORITY);
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foreach($blocks as $b){
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$tile = $this->level->getTile($b);
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if($tile instanceof Spawnable){
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$tile->spawnTo($this);
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}
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}
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$this->inventory->sendHeldItem($this);
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if($blockVector->distanceSquared($this) > 10000){
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return true;
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case InventoryTransactionPacket::USE_ITEM_ACTION_CLICK_AIR:
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if($this->isUsingItem()){
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$slot = $this->inventory->getItemInHand();
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if($slot instanceof Consumable and !($slot instanceof MaybeConsumable and !$slot->canBeConsumed())){
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$ev = new PlayerItemConsumeEvent($this, $slot);
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if($this->hasItemCooldown($slot)){
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$ev->setCancelled();
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}
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$ev->call();
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if($ev->isCancelled() or !$this->consumeObject($slot)){
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$this->inventory->sendContents($this);
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return true;
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}
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$this->resetItemCooldown($slot);
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if($this->isSurvival()){
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$slot->pop();
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$this->inventory->setItemInHand($slot);
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$this->inventory->addItem($slot->getResidue());
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}
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$this->setUsingItem(false);
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}
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$target = $this->level->getBlock($blockVector);
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$block = $target->getSide($face);
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/** @var Block[] $blocks */
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$blocks = array_merge($target->getAllSides(), $block->getAllSides()); //getAllSides() on each of these will include $target and $block because they are next to each other
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$this->level->sendBlocks([$this], $blocks, UpdateBlockPacket::FLAG_ALL_PRIORITY);
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return true;
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case UseItemTransactionData::ACTION_BREAK_BLOCK:
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$this->doCloseInventory();
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$item = $this->inventory->getItemInHand();
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$oldItem = clone $item;
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if($this->canInteract($blockVector->add(0.5, 0.5, 0.5), $this->isCreative() ? 13 : 7) and $this->level->useBreakOn($blockVector, $item, $this, true)){
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if($this->isSurvival()){
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if(!$item->equalsExact($oldItem) and $oldItem->equalsExact($this->inventory->getItemInHand())){
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$this->inventory->setItemInHand($item);
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$this->inventory->sendHeldItem($this->hasSpawned);
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}
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}
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$directionVector = $this->getDirectionVector();
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if($this->isCreative()){
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$item = $this->inventory->getItemInHand();
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}elseif(!$this->inventory->getItemInHand()->equals($packet->trData->itemInHand)){
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$this->inventory->sendHeldItem($this);
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return true;
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}else{
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$item = $this->inventory->getItemInHand();
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$this->exhaust(0.025, PlayerExhaustEvent::CAUSE_MINING);
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}
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return true;
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}
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$ev = new PlayerInteractEvent($this, $item, null, $directionVector, $face, PlayerInteractEvent::RIGHT_CLICK_AIR);
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if($this->hasItemCooldown($item) or $this->isSpectator()){
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$ev->setCancelled();
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$this->inventory->sendContents($this);
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$this->inventory->sendHeldItem($this);
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$target = $this->level->getBlock($blockVector);
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/** @var Block[] $blocks */
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$blocks = $target->getAllSides();
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$blocks[] = $target;
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$this->level->sendBlocks([$this], $blocks, UpdateBlockPacket::FLAG_ALL_PRIORITY);
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foreach($blocks as $b){
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$tile = $this->level->getTile($b);
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if($tile instanceof Spawnable){
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$tile->spawnTo($this);
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}
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}
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$ev->call();
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if($ev->isCancelled()){
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$this->inventory->sendHeldItem($this);
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return true;
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}
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if($item->onClickAir($this, $directionVector)){
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$this->resetItemCooldown($item);
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return true;
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case UseItemTransactionData::ACTION_CLICK_AIR:
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if($this->isUsingItem()){
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$slot = $this->inventory->getItemInHand();
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if($slot instanceof Consumable and !($slot instanceof MaybeConsumable and !$slot->canBeConsumed())){
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$ev = new PlayerItemConsumeEvent($this, $slot);
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if($this->hasItemCooldown($slot)){
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$ev->setCancelled();
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}
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$ev->call();
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if($ev->isCancelled() or !$this->consumeObject($slot)){
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$this->inventory->sendContents($this);
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return true;
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}
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$this->resetItemCooldown($slot);
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if($this->isSurvival()){
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$slot->pop();
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$this->inventory->setItemInHand($slot);
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$this->inventory->addItem($slot->getResidue());
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}
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$this->setUsingItem(false);
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}
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}
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$directionVector = $this->getDirectionVector();
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if($this->isCreative()){
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$item = $this->inventory->getItemInHand();
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}elseif(!$this->inventory->getItemInHand()->equals($packet->trData->getItemInHand())){
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$this->inventory->sendHeldItem($this);
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return true;
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}else{
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$item = $this->inventory->getItemInHand();
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}
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$ev = new PlayerInteractEvent($this, $item, null, $directionVector, $face, PlayerInteractEvent::RIGHT_CLICK_AIR);
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if($this->hasItemCooldown($item) or $this->isSpectator()){
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$ev->setCancelled();
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}
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$ev->call();
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if($ev->isCancelled()){
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$this->inventory->sendHeldItem($this);
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return true;
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}
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if($item->onClickAir($this, $directionVector)){
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$this->resetItemCooldown($item);
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if($this->isSurvival()){
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$this->inventory->setItemInHand($item);
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}
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||||
}
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$this->setUsingItem(true);
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return true;
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default:
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//unknown
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||||
break;
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||||
}
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||||
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||||
$this->inventory->sendContents($this);
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return false;
|
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}elseif($packet->trData instanceof UseItemOnEntityTransactionData){
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$target = $this->level->getEntity($packet->trData->getEntityRuntimeId());
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||||
if($target === null){
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return false;
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}
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||||
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||||
switch($packet->trData->getActionType()){
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case UseItemOnEntityTransactionData::ACTION_INTERACT:
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break; //TODO
|
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case UseItemOnEntityTransactionData::ACTION_ATTACK:
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||||
if(!$target->isAlive()){
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||||
return true;
|
||||
}
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||||
if($target instanceof ItemEntity or $target instanceof Arrow){
|
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$this->kick("Attempting to attack an invalid entity");
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$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
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||||
return false;
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||||
}
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||||
|
||||
$cancelled = false;
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||||
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$heldItem = $this->inventory->getItemInHand();
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||||
$oldItem = clone $heldItem;
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||||
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||||
if(!$this->canInteract($target, 8) or $this->isSpectator()){
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$cancelled = true;
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||||
}elseif($target instanceof Player){
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||||
if(!$this->server->getConfigBool("pvp")){
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||||
$cancelled = true;
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||||
}
|
||||
}
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||||
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$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $heldItem->getAttackPoints());
|
||||
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||||
$meleeEnchantmentDamage = 0;
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||||
/** @var EnchantmentInstance[] $meleeEnchantments */
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||||
$meleeEnchantments = [];
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||||
foreach($heldItem->getEnchantments() as $enchantment){
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||||
$type = $enchantment->getType();
|
||||
if($type instanceof MeleeWeaponEnchantment and $type->isApplicableTo($target)){
|
||||
$meleeEnchantmentDamage += $type->getDamageBonus($enchantment->getLevel());
|
||||
$meleeEnchantments[] = $enchantment;
|
||||
}
|
||||
}
|
||||
$ev->setModifier($meleeEnchantmentDamage, EntityDamageEvent::MODIFIER_WEAPON_ENCHANTMENTS);
|
||||
|
||||
if($cancelled){
|
||||
$ev->setCancelled();
|
||||
}
|
||||
|
||||
if(!$this->isSprinting() and !$this->isFlying() and $this->fallDistance > 0 and !$this->hasEffect(Effect::BLINDNESS) and !$this->isUnderwater()){
|
||||
$ev->setModifier($ev->getFinalDamage() / 2, EntityDamageEvent::MODIFIER_CRITICAL);
|
||||
}
|
||||
|
||||
$target->attack($ev);
|
||||
|
||||
if($ev->isCancelled()){
|
||||
if($heldItem instanceof Durable and $this->isSurvival()){
|
||||
$this->inventory->sendContents($this);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if($ev->getModifier(EntityDamageEvent::MODIFIER_CRITICAL) > 0){
|
||||
$pk = new AnimatePacket();
|
||||
$pk->action = AnimatePacket::ACTION_CRITICAL_HIT;
|
||||
$pk->entityRuntimeId = $target->getId();
|
||||
$this->server->broadcastPacket($target->getViewers(), $pk);
|
||||
if($target instanceof Player){
|
||||
$target->dataPacket($pk);
|
||||
}
|
||||
}
|
||||
|
||||
foreach($meleeEnchantments as $enchantment){
|
||||
$type = $enchantment->getType();
|
||||
assert($type instanceof MeleeWeaponEnchantment);
|
||||
$type->onPostAttack($this, $target, $enchantment->getLevel());
|
||||
}
|
||||
|
||||
if($this->isAlive()){
|
||||
//reactive damage like thorns might cause us to be killed by attacking another mob, which
|
||||
//would mean we'd already have dropped the inventory by the time we reached here
|
||||
if($heldItem->onAttackEntity($target) and $this->isSurvival() and $oldItem->equalsExact($this->inventory->getItemInHand())){ //always fire the hook, even if we are survival
|
||||
$this->inventory->setItemInHand($heldItem);
|
||||
}
|
||||
|
||||
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK);
|
||||
}
|
||||
|
||||
return true;
|
||||
default:
|
||||
break; //unknown
|
||||
}
|
||||
|
||||
$this->inventory->sendContents($this);
|
||||
return false;
|
||||
}elseif($packet->trData instanceof ReleaseItemTransactionData){
|
||||
try{
|
||||
switch($packet->trData->getActionType()){
|
||||
case ReleaseItemTransactionData::ACTION_RELEASE:
|
||||
if($this->isUsingItem()){
|
||||
$item = $this->inventory->getItemInHand();
|
||||
if($this->hasItemCooldown($item)){
|
||||
$this->inventory->sendContents($this);
|
||||
return false;
|
||||
}
|
||||
if($item->onReleaseUsing($this)){
|
||||
$this->resetItemCooldown($item);
|
||||
$this->inventory->setItemInHand($item);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
$this->setUsingItem(true);
|
||||
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
//unknown
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case InventoryTransactionPacket::TYPE_USE_ITEM_ON_ENTITY:
|
||||
$target = $this->level->getEntity($packet->trData->entityRuntimeId);
|
||||
if($target === null){
|
||||
return false;
|
||||
}
|
||||
|
||||
$type = $packet->trData->actionType;
|
||||
|
||||
switch($type){
|
||||
case InventoryTransactionPacket::USE_ITEM_ON_ENTITY_ACTION_INTERACT:
|
||||
break; //TODO
|
||||
case InventoryTransactionPacket::USE_ITEM_ON_ENTITY_ACTION_ATTACK:
|
||||
if(!$target->isAlive()){
|
||||
return true;
|
||||
}
|
||||
if($target instanceof ItemEntity or $target instanceof Arrow){
|
||||
$this->kick("Attempting to attack an invalid entity");
|
||||
$this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidEntity", [$this->getName()]));
|
||||
return false;
|
||||
}
|
||||
|
||||
$cancelled = false;
|
||||
|
||||
$heldItem = $this->inventory->getItemInHand();
|
||||
$oldItem = clone $heldItem;
|
||||
|
||||
if(!$this->canInteract($target, 8) or $this->isSpectator()){
|
||||
$cancelled = true;
|
||||
}elseif($target instanceof Player){
|
||||
if(!$this->server->getConfigBool("pvp")){
|
||||
$cancelled = true;
|
||||
}
|
||||
}
|
||||
|
||||
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $heldItem->getAttackPoints());
|
||||
|
||||
$meleeEnchantmentDamage = 0;
|
||||
/** @var EnchantmentInstance[] $meleeEnchantments */
|
||||
$meleeEnchantments = [];
|
||||
foreach($heldItem->getEnchantments() as $enchantment){
|
||||
$type = $enchantment->getType();
|
||||
if($type instanceof MeleeWeaponEnchantment and $type->isApplicableTo($target)){
|
||||
$meleeEnchantmentDamage += $type->getDamageBonus($enchantment->getLevel());
|
||||
$meleeEnchantments[] = $enchantment;
|
||||
}
|
||||
}
|
||||
$ev->setModifier($meleeEnchantmentDamage, EntityDamageEvent::MODIFIER_WEAPON_ENCHANTMENTS);
|
||||
|
||||
if($cancelled){
|
||||
$ev->setCancelled();
|
||||
}
|
||||
|
||||
if(!$this->isSprinting() and !$this->isFlying() and $this->fallDistance > 0 and !$this->hasEffect(Effect::BLINDNESS) and !$this->isUnderwater()){
|
||||
$ev->setModifier($ev->getFinalDamage() / 2, EntityDamageEvent::MODIFIER_CRITICAL);
|
||||
}
|
||||
|
||||
$target->attack($ev);
|
||||
|
||||
if($ev->isCancelled()){
|
||||
if($heldItem instanceof Durable and $this->isSurvival()){
|
||||
$this->inventory->sendContents($this);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if($ev->getModifier(EntityDamageEvent::MODIFIER_CRITICAL) > 0){
|
||||
$pk = new AnimatePacket();
|
||||
$pk->action = AnimatePacket::ACTION_CRITICAL_HIT;
|
||||
$pk->entityRuntimeId = $target->getId();
|
||||
$this->server->broadcastPacket($target->getViewers(), $pk);
|
||||
if($target instanceof Player){
|
||||
$target->dataPacket($pk);
|
||||
}
|
||||
}
|
||||
|
||||
foreach($meleeEnchantments as $enchantment){
|
||||
$type = $enchantment->getType();
|
||||
assert($type instanceof MeleeWeaponEnchantment);
|
||||
$type->onPostAttack($this, $target, $enchantment->getLevel());
|
||||
}
|
||||
|
||||
if($this->isAlive()){
|
||||
//reactive damage like thorns might cause us to be killed by attacking another mob, which
|
||||
//would mean we'd already have dropped the inventory by the time we reached here
|
||||
if($heldItem->onAttackEntity($target) and $this->isSurvival() and $oldItem->equalsExact($this->inventory->getItemInHand())){ //always fire the hook, even if we are survival
|
||||
$this->inventory->setItemInHand($heldItem);
|
||||
}
|
||||
|
||||
$this->exhaust(0.3, PlayerExhaustEvent::CAUSE_ATTACK);
|
||||
}
|
||||
|
||||
return true;
|
||||
default:
|
||||
break; //unknown
|
||||
}
|
||||
|
||||
break;
|
||||
case InventoryTransactionPacket::TYPE_RELEASE_ITEM:
|
||||
try{
|
||||
$type = $packet->trData->actionType;
|
||||
switch($type){
|
||||
case InventoryTransactionPacket::RELEASE_ITEM_ACTION_RELEASE:
|
||||
if($this->isUsingItem()){
|
||||
$item = $this->inventory->getItemInHand();
|
||||
if($this->hasItemCooldown($item)){
|
||||
$this->inventory->sendContents($this);
|
||||
return false;
|
||||
}
|
||||
if($item->onReleaseUsing($this)){
|
||||
$this->resetItemCooldown($item);
|
||||
$this->inventory->setItemInHand($item);
|
||||
}
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}finally{
|
||||
$this->setUsingItem(false);
|
||||
}
|
||||
|
||||
$this->inventory->sendContents($this);
|
||||
break;
|
||||
default:
|
||||
$this->inventory->sendContents($this);
|
||||
break;
|
||||
}finally{
|
||||
$this->setUsingItem(false);
|
||||
}
|
||||
|
||||
$this->inventory->sendContents($this);
|
||||
return false;
|
||||
}else{
|
||||
$this->inventory->sendContents($this);
|
||||
return false;
|
||||
}
|
||||
|
||||
return false; //TODO
|
||||
}
|
||||
|
||||
public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
|
||||
|
Reference in New Issue
Block a user