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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
mostly rewrite internal entity metadata handling
- Only sync the metadata set when needed for sending - Don't use metadata set for storing data, add properties instead - Use objects inside metadata sets instead of arrays
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@ -32,7 +32,8 @@ use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\RemoveActorPacket;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataTypes;
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use pocketmine\network\mcpe\protocol\types\entity\FloatMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\entity\LongMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
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use pocketmine\utils\UUID;
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use function str_repeat;
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@ -104,8 +105,8 @@ class FloatingTextParticle implements Particle{
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1 << EntityMetadataFlags::IMMOBILE
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);
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$pk->metadata = [
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EntityMetadataProperties::FLAGS => [EntityMetadataTypes::LONG, $flags],
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EntityMetadataProperties::SCALE => [EntityMetadataTypes::FLOAT, 0.01] //zero causes problems on debug builds
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EntityMetadataProperties::FLAGS => new LongMetadataProperty($flags),
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EntityMetadataProperties::SCALE => new FloatMetadataProperty(0.01) //zero causes problems on debug builds
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];
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$p[] = $pk;
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