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RegionLoader: do a full check for chunk overlaps during initial load
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@ -40,6 +40,7 @@ use function fseek;
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use function ftruncate;
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use function fwrite;
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use function is_resource;
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use function ksort;
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use function max;
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use function ord;
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use function pack;
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@ -314,6 +315,18 @@ class RegionLoader{
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}
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$usedOffsets[$offset] = $i;
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}
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ksort($usedOffsets, SORT_NUMERIC);
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$prevLocationIndex = null;
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foreach($usedOffsets as $startOffset => $locationTableIndex){
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if($prevLocationIndex !== null){
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if($this->locationTable[$locationTableIndex]->overlaps($this->locationTable[$prevLocationIndex])){
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self::getChunkCoords($locationTableIndex, $chunkXX, $chunkZZ);
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self::getChunkCoords($prevLocationIndex, $prevChunkXX, $prevChunkZZ);
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throw new CorruptedRegionException("Overlapping chunks detected in region header (chunk1: x=$chunkXX,z=$chunkZZ, chunk2: x=$prevChunkXX,z=$prevChunkZZ)");
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}
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}
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$prevLocationIndex = $locationTableIndex;
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}
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}
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private function writeLocationTable() : void{
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@ -76,4 +76,17 @@ class RegionLocationTableEntry{
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public function isNull() : bool{
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return $this->firstSector === 0 or $this->sectorCount === 0;
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}
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public function overlaps(RegionLocationTableEntry $other) : bool{
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$overlapCheck = static function(RegionLocationTableEntry $entry1, RegionLocationTableEntry $entry2) : bool{
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$entry1Last = $entry1->getLastSector();
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$entry2Last = $entry2->getLastSector();
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return (
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($entry2->firstSector >= $entry1->firstSector and $entry2->firstSector <= $entry1Last) or
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($entry2Last >= $entry1->firstSector and $entry2Last <= $entry1Last)
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);
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};
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return $overlapCheck($this, $other) or $overlapCheck($other, $this);
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}
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}
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