tools/generate-bedrock-data-from-packets: generate less noise for items

if we have only a name (the majority case), we can just return the name directly instead of an object.
this massively reduces the amount of noise in the files as seen in pmmp/BedrockData@f814036229
This commit is contained in:
Dylan K. Taylor
2025-08-28 21:15:09 +01:00
parent de234d1f38
commit dd9030f1f5
4 changed files with 34 additions and 8 deletions

View File

@ -209,11 +209,18 @@ class ParserPacketHandler extends PacketHandler{
return $data;
}
/**
* @return mixed[]
*/
private static function objectToOrderedArray(object $object) : array{
$result = (array) ($object instanceof \JsonSerializable ? $object->jsonSerialize() : $object);
private static function objectToOrderedArray(object $object) : mixed{
if($object instanceof \JsonSerializable){
$result = $object->jsonSerialize();
if(is_object($result)){
$result = (array) $result;
}elseif(!is_array($result)){
return $result;
}
}else{
$result = (array) $object;
}
ksort($result, SORT_STRING);
foreach(Utils::promoteKeys($result) as $property => $value){
@ -280,7 +287,7 @@ class ParserPacketHandler extends PacketHandler{
file_put_contents($this->bedrockDataPath . '/required_item_list.json', json_encode($table, JSON_PRETTY_PRINT) . "\n");
echo "updating item registry\n";
$items = array_map(function(ItemTypeEntry $entry) : array{
$items = array_map(function(ItemTypeEntry $entry) : mixed{
return self::objectToOrderedArray($entry);
}, $packet->getEntries());
file_put_contents($this->bedrockDataPath . '/item_registry.json', json_encode($items, JSON_PRETTY_PRINT) . "\n");