mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Fixed wrong paths
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129
src/pocketmine/tile/Chest.php
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129
src/pocketmine/tile/Chest.php
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@ -0,0 +1,129 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\tile;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3 as Vector3;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Int;
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use pocketmine\nbt\tag\String;
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use pocketmine\network\protocol\EntityDataPacket;
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use pocketmine\Player;
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class Chest extends Spawnable{
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use Container;
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const SLOTS = 27;
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public function __construct(Level $level, Compound $nbt){
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$nbt["id"] = Tile::CHEST;
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parent::__construct($level, $nbt);
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}
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public function isPaired(){
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if(!isset($this->namedtag->pairx) or !isset($this->namedtag->pairz)){
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return false;
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}
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return true;
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}
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public function getPair(){
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if($this->isPaired()){
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return $this->level->getTile(new Vector3((int) $this->namedtag->pairx, $this->y, (int) $this->namedtag->pairz));
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}
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return false;
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}
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public function pairWith(Tile $tile){
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if($this->isPaired() or $tile->isPaired()){
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return false;
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}
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$this->namedtag->pairx = $tile->x;
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$this->namedtag->pairz = $tile->z;
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$tile->namedtag->pairx = $this->x;
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$tile->namedtag->pairz = $this->z;
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$this->spawnToAll();
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$tile->spawnToAll();
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$this->server->handle("tile.update", $this);
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$this->server->handle("tile.update", $tile);
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return true;
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}
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public function unpair(){
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if(!$this->isPaired()){
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return false;
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}
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$tile = $this->getPair();
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unset($this->namedtag->pairx, $this->namedtag->pairz, $tile->namedtag->pairx, $tile->namedtag->pairz);
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$this->spawnToAll();
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$this->server->handle("tile.update", $this);
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if($tile instanceof Chest){
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$tile->spawnToAll();
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$this->server->handle("tile.update", $tile);
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}
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return true;
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}
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public function spawnTo(Player $player){
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if($this->closed){
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return false;
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}
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$nbt = new NBT(NBT::LITTLE_ENDIAN);
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if($this->isPaired()){
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$nbt->setData(new Compound("", array(
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new String("id", Tile::CHEST),
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new Int("x", (int) $this->x),
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new Int("y", (int) $this->y),
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new Int("z", (int) $this->z),
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new Int("pairx", (int) $this->namedtag->pairx),
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new Int("pairz", (int) $this->namedtag->pairz)
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)));
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}else{
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$nbt->setData(new Compound("", array(
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new String("id", Tile::CHEST),
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new Int("x", (int) $this->x),
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new Int("y", (int) $this->y),
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new Int("z", (int) $this->z)
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)));
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}
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$pk = new EntityDataPacket;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->namedtag = $nbt->write();
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$player->dataPacket($pk);
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return true;
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}
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}
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