Fixed wrong paths

This commit is contained in:
Shoghi Cervantes
2014-04-01 05:06:12 +02:00
parent 05a42712bf
commit dd17652aca
437 changed files with 41109 additions and 0 deletions

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
interface Ageable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
abstract class Animal extends Creature implements Ageable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Arrow extends Projectile{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
interface Attachable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Chicken extends Animal{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
interface Colorable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Cow extends Animal{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
abstract class Creature extends Living{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Creeper extends Monster implements Explosive{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
interface Damageable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class DroppedItem extends Entity{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Egg extends Projectile{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class EnderPearl extends Projectile{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Enderman extends Monster implements InventorySource{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
/**
* All the entity classes
*/
namespace pocketmine\entity;
use pocketmine\event\entity\EntityDespawnEvent;
use pocketmine\event\entity\EntityLevelChangeEvent;
use pocketmine\event\entity\EntityMotionEvent;
use pocketmine\event\entity\EntityMoveEvent;
use pocketmine\event\entity\EntitySpawnEvent;
use pocketmine\level\Level;
use pocketmine\level\Position;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3 as Vector3;
use pocketmine\nbt\tag\Compound;
use pocketmine\network\protocol\MoveEntityPacket_PosRot;
use pocketmine\network\protocol\MovePlayerPacket;
use pocketmine\network\protocol\RemoveEntityPacket;
use pocketmine\network\protocol\SetEntityMotionPacket;
use pocketmine\Network;
use pocketmine\network\protocol\SetTimePacket;
use pocketmine\Player;
use pocketmine\pmf\LevelFormat;
use pocketmine\Server;
abstract class Entity extends Position{
public static $entityCount = 1;
/**
* @var Entity[]
*/
public static $list = array();
/**
* @var Entity[]
*/
public static $needUpdate = array();
/**
* @var Player[]
*/
protected $hasSpawned = array();
protected $id;
public $passenger = null;
public $vehicle = null;
public $chunkIndex;
public $lastX;
public $lastY;
public $lastZ;
public $motionX;
public $motionY;
public $motionZ;
public $yaw;
public $pitch;
public $lastYaw;
public $lastPitch;
public $boundingBox;
public $onGround;
public $positionChanged;
public $motionChanged;
public $dead;
public $height;
public $width;
public $length;
public $fallDistance;
public $ticksLived;
public $lastUpdate;
public $maxFireTicks;
public $fireTicks;
public $airTicks;
public $namedtag;
protected $inWater;
public $noDamageTicks;
private $justCreated;
protected $fireProof;
private $invulnerable;
public $closed;
public static function get($entityID){
return isset(Entity::$list[$entityID]) ? Entity::$list[$entityID] : false;
}
public static function getAll(){
return Entity::$list;
}
public function __construct(Level $level, Compound $nbt){
$this->id = Entity::$entityCount++;
$this->justCreated = true;
$this->closed = false;
$this->namedtag = $nbt;
$this->level = $level;
$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
$this->setPositionAndRotation(new Vector3($this->namedtag["Pos"][0], $this->namedtag["Pos"][1], $this->namedtag["Pos"][2]), $this->namedtag->Rotation[0], $this->namedtag->Rotation[1]);
$this->setMotion(new Vector3($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2]));
$this->fallDistance = $this->namedtag["FallDistance"];
$this->fireTicks = $this->namedtag["Fire"];
$this->airTicks = $this->namedtag["Air"];
$this->onGround = $this->namedtag["OnGround"] > 0 ? true : false;
$this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false;
$index = LevelFormat::getIndex($this->x >> 4, $this->z >> 4);
$this->chunkIndex = $index;
Entity::$list[$this->id] = $this;
$this->level->entities[$this->id] = $this;
$this->level->chunkEntities[$this->chunkIndex][$this->id] = $this;
$this->lastUpdate = microtime(true);
$this->initEntity();
Server::getInstance()->getPluginManager()->callEvent(new EntitySpawnEvent($this));
}
public function saveNBT(){
$this->namedtag["Pos"][0] = $this->x;
$this->namedtag["Pos"][1] = $this->y;
$this->namedtag["Pos"][2] = $this->z;
$this->namedtag["Motion"][0] = $this->motionX;
$this->namedtag["Motion"][1] = $this->motionY;
$this->namedtag["Motion"][2] = $this->motionZ;
$this->namedtag["Rotation"][0] = $this->yaw;
$this->namedtag["Rotation"][1] = $this->pitch;
$this->namedtag["FallDistance"] = $this->fallDistance;
$this->namedtag["Fire"] = $this->fireTicks;
$this->namedtag["Air"] = $this->airTicks;
$this->namedtag["OnGround"] = $this->onGround == true ? 1 : 0;
$this->namedtag["Invulnerable"] = $this->invulnerable == true ? 1 : 0;
}
protected abstract function initEntity();
public function spawnTo(Player $player){
if(!isset($this->hasSpawned[$player->getID()]) and $player->chunksLoaded[$this->chunkIndex] !== 0xff){
$this->hasSpawned[$player->getID()] = $player;
}
}
public function despawnFrom(Player $player){
if(isset($this->hasSpawned[$player->getID()])){
$pk = new RemoveEntityPacket;
$pk->eid = $this->id;
$player->dataPacket($pk);
unset($this->hasSpawned[$player->getID()]);
}
}
abstract function attack($damage, $source = "generic");
abstract function heal($amount, $source = "generic");
public function onUpdate(){
if($this->closed !== false){
return false;
}
$timeNow = microtime(true);
$this->ticksLived += ($timeNow - $this->lastUpdate) * 20;
if($this->handleWaterMovement()){
$this->fallDistance = 0;
$this->inWater = true;
$this->extinguish();
}else{
$this->inWater = false;
}
if($this->fireTicks > 0){
if($this->fireProof === true){
$this->fireTicks -= 4;
if($this->fireTicks < 0){
$this->fireTicks = 0;
}
}else{
if(($this->fireTicks % 20) === 0){
$this->attackEntity(1, "onFire");
}
--$this->fireTicks;
}
}
if($this->handleLavaMovement()){
$this->attackEntity(4, "lava");
$this->setOnFire(15);
$this->fallDistance *= 0.5;
}
if($this->y < -64){
$this->kill();
}
if($this->x !== $this->lastX or $this->y !== $this->lastY or $this->z !== $this->lastZ or $this->yaw !== $this->lastYaw or $this->pitch !== $this->lastPitch){
$this->lastX = $this->x;
$this->lastY = $this->y;
$this->lastZ = $this->z;
$this->lastYaw = $this->yaw;
$this->lastPitch = $this->pitch;
if($this instanceof Human){
$pk = new MovePlayerPacket;
$pk->eid = $this->id;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->bodyYaw = $this->yaw;
}else{
$pk = new MoveEntityPacket_PosRot;
$pk->eid = $this->id;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
}
Player::broadcastPacket($this->hasSpawned, $pk);
}
if($this->motionChanged === true){
$this->motionChanged = false;
$pk = new SetEntityMotionPacket;
$pk->eid = $this->id;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
Player::broadcastPacket($this->hasSpawned, $pk);
}
$this->lastUpdate = $timeNow;
return false;
}
public final function scheduleUpdate(){
Entity::$needUpdate[$this->id] = $this;
}
public abstract function getMetadata();
public function setOnFire($seconds){
$ticks = $seconds * 20;
if($ticks > $this->fireTicks){
$this->fireTicks = $ticks;
}
}
public function getDirection(){
$rotation = ($this->yaw - 90) % 360;
if($rotation < 0){
$rotation += 360.0;
}
if((0 <= $rotation and $rotation < 45) or (315 <= $rotation and $rotation < 360)){
return 2; //North
}elseif(45 <= $rotation and $rotation < 135){
return 3; //East
}elseif(135 <= $rotation and $rotation < 225){
return 0; //South
}elseif(225 <= $rotation and $rotation < 315){
return 1; //West
}else{
return null;
}
}
public function extinguish(){
$this->fireTicks = 0;
}
public function canTriggerWalking(){
return true;
}
protected function updateFallState($distanceThisTick, $onGround){
if($onGround === true){
if($this->fallDistance > 0){
if($this instanceof Living){
//TODO
}
$this->fall($this->fallDistance);
$this->fallDistance = 0;
}
}elseif($distanceThisTick < 0){
$this->fallDistance -= $distanceThisTick;
}
}
public function getBoundingBox(){
return $this->boundingBox;
}
public function fall($fallDistance){ //TODO
}
public function handleWaterMovement(){ //TODO
}
public function handleLavaMovement(){ //TODO
}
public function getEyeHeight(){
return 0;
}
public function moveFlying(){ //TODO
}
public function onCollideWithPlayer(Human $entityPlayer){
}
protected function switchLevel(Level $targetLevel){
if($this->level instanceof Level){
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityLevelChangeEvent($this, $this->level, $targetLevel));
if($ev->isCancelled()){
return false;
}
unset($this->level->entities[$this->id]);
unset($this->level->chunkEntities[$this->chunkIndex][$this->id]);
$this->despawnFromAll();
if($this instanceof Player){
foreach($this->chunksLoaded as $index => $Yndex){
if($Yndex !== 0xff){
$X = null;
$Z = null;
LevelFormat::getXZ($index, $X, $Z);
foreach($this->level->getChunkEntities($X, $Z) as $entity){
$entity->despawnFrom($this);
}
}
}
$this->level->freeAllChunks($this);
}
}
$this->level = $targetLevel;
$this->level->entities[$this->id] = $this;
if($this instanceof Player){
$this->chunksLoaded = array();
$pk = new SetTimePacket();
$pk->time = $this->level->getTime();
$pk->started = $this->level->stopTime == false;
$this->dataPacket($pk);
}
$this->spawnToAll();
$this->chunkIndex = false;
}
public function getPosition(){
return new Position($this->x, $this->y, $this->z, $this->level);
}
public function move(Vector3 $displacement){
if($displacement->x == 0 and $displacement->y == 0 and $displacement->z == 0){
return;
}
$x = $this->x;
$y = $this->y;
$z = $this->z;
$this->scheduleUpdate();
}
public function setPositionAndRotation(Vector3 $pos, $yaw, $pitch){
if($this->setPosition($pos) === true){
$this->setRotation($yaw, $pitch);
return true;
}
return false;
}
public function setRotation($yaw, $pitch){
$this->yaw = $yaw;
$this->pitch = $pitch;
$this->scheduleUpdate();
}
public function setPosition(Vector3 $pos){
if($pos instanceof Position and $pos->level instanceof Level and $pos->level !== $this->level){
if($this->switchLevel($pos->level) === false){
return false;
}
}
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityMoveEvent($this, $pos));
if($ev->isCancelled()){
return false;
}
$this->x = $pos->x;
$this->y = $pos->y;
$this->z = $pos->z;
$radius = $this->width / 2;
if(($index = LevelFormat::getIndex($this->x >> 4, $this->z >> 4)) !== $this->chunkIndex){
if($this->chunkIndex !== false){
unset($this->level->chunkEntities[$this->chunkIndex][$this->id]);
}
$this->chunkIndex = $index;
$this->level->loadChunk($this->x >> 4, $this->z >> 4);
$newChunk = $this->level->getUsingChunk($this->x >> 4, $this->z >> 4);
foreach($this->hasSpawned as $player){
if(!isset($newChunk[$player->CID])){
$this->despawnFrom($player);
}else{
unset($newChunk[$player->CID]);
}
}
foreach($newChunk as $player){
$this->spawnTo($player);
}
$this->level->chunkEntities[$this->chunkIndex][$this->id] = $this;
}
$this->boundingBox->setBounds($pos->x - $radius, $pos->y, $pos->z - $radius, $pos->x + $radius, $pos->y + $this->height, $pos->z + $radius);
$this->scheduleUpdate();
return true;
}
public function getMotion(){
return new Vector3($this->motionX, $this->motionY, $this->motionZ);
}
public function setMotion(Vector3 $motion){
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityMotionEvent($this, $motion));
if($ev->isCancelled()){
return false;
}
$this->motionX = $motion->x;
$this->motionY = $motion->y;
$this->motionZ = $motion->z;
$this->scheduleUpdate();
}
public function isOnGround(){
return $this->onGround === true;
}
public function kill(){
$this->dead = true;
}
public function getLevel(){
return $this->level;
}
public function teleport(Vector3 $pos, $yaw = false, $pitch = false){
$this->setMotion(new Vector3(0, 0, 0));
if($this->setPositionAndRotation($pos, $yaw === false ? $this->yaw : $yaw, $pitch === false ? $this->pitch : $pitch) !== false){
if($this instanceof Player){
$this->airTicks = 300;
$this->fallDistance = 0;
$this->orderChunks();
$this->getNextChunk(true);
$this->forceMovement = $pos;
$pk = new MovePlayerPacket;
$pk->eid = 0;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->bodyYaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->yaw = $this->yaw;
$this->dataPacket($pk);
}
return true;
}
return false;
}
public function getID(){
return $this->id;
}
public function spawnToAll(){
foreach($this->level->getPlayers() as $player){
if(isset($player->id) and $player->spawned === true){
$this->spawnTo($player);
}
}
}
public function despawnFromAll(){
foreach($this->hasSpawned as $player){
$this->despawnFrom($player);
}
}
public function close(){
if($this->closed === false){
$this->closed = true;
unset(Entity::$needUpdate[$this->id]);
unset($this->level->entities[$this->id]);
unset($this->level->chunkEntities[$this->chunkIndex][$this->id]);
unset(Entity::$list[$this->id]);
$this->despawnFromAll();
Server::getInstance()->getPluginManager()->callEvent(new EntityDespawnEvent($this));
}
}
public function __destruct(){
$this->close();
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
interface Explosive{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class FallingBlock extends Entity{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
abstract class Hanging extends Entity implements Attachable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
use pocketmine\event\entity\EntityArmorChangeEvent;
use pocketmine\event\entity\EntityInventoryChangeEvent;
use pocketmine\item\Item;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Enum;
use pocketmine\nbt\tag\Short;
use pocketmine\network\protocol\AddPlayerPacket;
use pocketmine\network\protocol\ContainerSetContentPacket;
use pocketmine\network\protocol\PlayerArmorEquipmentPacket;
use pocketmine\network\protocol\PlayerEquipmentPacket;
use pocketmine\network\protocol\RemovePlayerPacket;
use pocketmine\network\protocol\SetEntityMotionPacket;
use pocketmine\Network;
use pocketmine\Player;
use pocketmine\Server;
class Human extends Creature implements ProjectileSource, InventorySource{
protected $nameTag = "TESTIFICATE";
protected $inventory = array();
public $slot;
protected $hotbar = array();
protected $armor = array();
protected function initEntity(){
if(isset($this->namedtag->NameTag)){
$this->nameTag = $this->namedtag["NameTag"];
}
$this->hotbar = array(-1, -1, -1, -1, -1, -1, -1, -1, -1);
$this->armor = array(
0 => Item::get(Item::AIR, 0, 0),
1 => Item::get(Item::AIR, 0, 0),
2 => Item::get(Item::AIR, 0, 0),
3 => Item::get(Item::AIR, 0, 0)
);
foreach($this->namedtag->Inventory as $item){
if($item["Slot"] >= 0 and $item["Slot"] < 9){ //Hotbar
$this->hotbar[$item["Slot"]] = isset($item["TrueSlot"]) ? $item["TrueSlot"] : -1;
}elseif($item["Slot"] >= 100 and $item["Slot"] < 104){ //Armor
$this->armor[$item["Slot"] - 100] = Item::get($item["id"], $item["Damage"], $item["Count"]);
}else{
$this->inventory[$item["Slot"] - 9] = Item::get($item["id"], $item["Damage"], $item["Count"]);
}
}
$this->slot = $this->hotbar[0];
$this->height = 1.8; //Or 1.62?
$this->width = 0.6;
}
public function saveNBT(){
parent::saveNBT();
$this->namedtag->Inventory = new Enum("Inventory", array());
$this->namedtag->Inventory->setTagType(NBT::TAG_Compound);
for($slot = 0; $slot < 9; ++$slot){
if(isset($this->hotbar[$slot]) and $this->hotbar[$slot] !== -1){
$item = $this->getSlot($this->hotbar[$slot]);
if($item->getID() !== 0 and $item->getCount() > 0){
$this->namedtag->Inventory[$slot] = new Compound(false, array(
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getMetadata()),
new Byte("Slot", $slot),
new Byte("TrueSlot", $this->hotbar[$slot]),
new Short("id", $item->getID()),
));
continue;
}
}
$this->namedtag->Inventory[$slot] = new Compound(false, array(
new Byte("Count", 0),
new Short("Damage", 0),
new Byte("Slot", $slot),
new Byte("TrueSlot", -1),
new Short("id", 0),
));
}
//Normal inventory
$slotCount = Player::SURVIVAL_SLOTS + 9;
//$slotCount = (($this instanceof Player and ($this->gamemode & 0x01) === 1) ? Player::CREATIVE_SLOTS : Player::SURVIVAL_SLOTS) + 9;
for($slot = 9; $slot < $slotCount; ++$slot){
$item = $this->getSlot($slot - 9);
$this->namedtag->Inventory[$slot] = new Compound(false, array(
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getMetadata()),
new Byte("Slot", $slot),
new Short("id", $item->getID()),
));
}
//Armor
for($slot = 100; $slot < 104; ++$slot){
$item = $this->armor[$slot - 100];
if($item instanceof Item){
$this->namedtag->Inventory[$slot] = new Compound(false, array(
new Byte("Count", $item->getCount()),
new Short("Damage", $item->getMetadata()),
new Byte("Slot", $slot),
new Short("id", $item->getID()),
));
}
}
}
public function spawnTo(Player $player){
if($player !== $this and !isset($this->hasSpawned[$player->getID()])){
$this->hasSpawned[$player->getID()] = $player;
$pk = new AddPlayerPacket;
$pk->clientID = 0;
$pk->username = $this->nameTag;
$pk->eid = $this->id;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->yaw = 0;
$pk->pitch = 0;
$pk->unknown1 = 0;
$pk->unknown2 = 0;
$pk->metadata = $this->getMetadata();
$player->dataPacket($pk);
$pk = new SetEntityMotionPacket;
$pk->eid = $this->id;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$player->dataPacket($pk);
$this->sendCurrentEquipmentSlot($player);
$this->sendArmor($player);
}
}
public function despawnFrom(Player $player){
if(isset($this->hasSpawned[$player->getID()])){
$pk = new RemovePlayerPacket;
$pk->eid = $this->id;
$pk->clientID = 0;
$player->dataPacket($pk);
unset($this->hasSpawned[$player->getID()]);
}
}
public function setEquipmentSlot($equipmentSlot, $inventorySlot){
$this->hotbar[$equipmentSlot] = $inventorySlot;
if($equipmentSlot === $this->slot){
foreach($this->hasSpawned as $p){
$this->sendEquipmentSlot($p);
}
}
}
public function setCurrentEquipmentSlot($slot){
if(isset($this->hotbar[$slot])){
$this->slot = (int) $slot;
foreach($this->hasSpawned as $p){
$this->sendEquipmentSlot($p);
}
}
}
public function sendCurrentEquipmentSlot(Player $player){
$pk = new PlayerEquipmentPacket;
$pk->eid = $this->id;
$pk->item = $this->getSlot($this->slot)->getID();
$pk->meta = $this->getSlot($this->slot)->getMetadata();
$pk->slot = 0;
$player->dataPacket($pk);
}
public function setArmorSlot($slot, Item $item){
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this, $this->getArmorSlot($slot), $item, $slot));
if($ev->isCancelled()){
return false;
}
$this->armor[(int) $slot] = $ev->getNewItem();
foreach($this->hasSpawned as $p){
$this->sendArmor($p);
}
if($this instanceof Player){
$this->sendArmor();
}
return true;
}
public function getArmorSlot($slot){
$slot = (int) $slot;
if(!isset($this->armor[$slot])){
$this->armor[$slot] = Item::get(Item::AIR, 0, 0);
}
return $this->armor[$slot];
}
public function sendArmor($player = null){
$slots = array();
for($i = 0; $i < 4; ++$i){
if(isset($this->armor[$i]) and ($this->armor[$i] instanceof Item) and $this->armor[$i]->getID() > Item::AIR){
$slots[$i] = $this->armor[$i]->getID() !== Item::AIR ? $this->armor[$i]->getID() - 256 : 0;
}else{
$this->armor[$i] = Item::get(Item::AIR, 0, 0);
$slots[$i] = 255;
}
}
if($player instanceof Player){
$pk = new PlayerArmorEquipmentPacket();
$pk->eid = $this->id;
$pk->slots = $slots;
$player->dataPacket($pk);
}elseif($this instanceof Player){
$pk = new ContainerSetContentPacket;
$pk->windowid = 0x78; //Armor window id
$pk->slots = $this->armor;
$this->dataPacket($pk);
}
}
public function getMetadata(){ //TODO
$flags = 0;
$flags |= $this->fireTicks > 0 ? 1 : 0;
//$flags |= ($this->crouched === true ? 0b10:0) << 1;
//$flags |= ($this->inAction === true ? 0b10000:0);
$d = array(
0 => array("type" => 0, "value" => $flags),
1 => array("type" => 1, "value" => $this->airTicks),
16 => array("type" => 0, "value" => 0),
17 => array("type" => 6, "value" => array(0, 0, 0)),
);
/*if($this->class === ENTITY_MOB and $this->type === MOB_SHEEP){
if(!isset($this->data["Sheared"])){
$this->data["Sheared"] = 0;
$this->data["Color"] = mt_rand(0,15);
}
$d[16]["value"] = (($this->data["Sheared"] == 1 ? 1:0) << 4) | ($this->data["Color"] & 0x0F);
}elseif($this->type === OBJECT_PRIMEDTNT){
$d[16]["value"] = (int) max(0, $this->data["fuse"] - (microtime(true) - $this->spawntime) * 20);
}elseif($this->class === ENTITY_PLAYER){
if($this->player->sleeping !== false){
$d[16]["value"] = 2;
$d[17]["value"] = array($this->player->sleeping->x, $this->player->sleeping->y, $this->player->sleeping->z);
}
}*/
return $d;
}
public function attack($damage, $source = "generic"){
}
public function heal($amount, $source = "generic"){
}
public function hasItem(Item $item, $checkDamage = true){
foreach($this->inventory as $s => $i){
if($i->equals($item, $checkDamage)){
return $i;
}
}
return false;
}
public function canAddItem(Item $item){
$inv = $this->inventory;
while($item->getCount() > 0){
$add = 0;
foreach($inv as $s => $i){
if($i->getID() === Item::AIR){
$add = min($i->getMaxStackSize(), $item->getCount());
$inv[$s] = clone $item;
$inv[$s]->setCount($add);
break;
}elseif($i->equals($item)){
$add = min($i->getMaxStackSize() - $i->getCount(), $item->getCount());
if($add <= 0){
continue;
}
$inv[$s] = clone $item;
$inv[$s]->setCount($i->getCount() + $add);
break;
}
}
if($add <= 0){
return false;
}
$item->setCount($item->getCount() - $add);
}
return true;
}
public function addItem(Item $item){
while($item->getCount() > 0){
$add = 0;
foreach($this->inventory as $s => $i){
if($i->getID() === Item::AIR){
$add = min($i->getMaxStackSize(), $item->getCount());
$i2 = clone $item;
$i2->setCount($add);
$this->setSlot($s, $i2);
break;
}elseif($i->equals($item)){
$add = min($i->getMaxStackSize() - $i->getCount(), $item->getCount());
if($add <= 0){
continue;
}
$i2 = clone $item;
$i2->setCount($i->getCount() + $add);
$this->setSlot($s, $i2);
break;
}
}
if($add <= 0){
return false;
}
$item->setCount($item->getCount() - $add);
}
return true;
}
public function canRemoveItem(Item $item, $checkDamage = true){
return $this->hasItem($item, $checkDamage);
}
public function removeItem(Item $item, $checkDamage = true){
while($item->getCount() > 0){
$remove = 0;
foreach($this->inventory as $s => $i){
if($i->equals($item, $checkDamage)){
$remove = min($item->getCount(), $i->getCount());
if($item->getCount() < $i->getCount()){
$i->setCount($i->getCount() - $item->getCount());
$this->setSlot($s, $i);
}else{
$this->setSlot($s, Item::get(Item::AIR, 0, 0));
}
break;
}
}
if($remove <= 0){
return false;
}
$item->setCount($item->getCount() - $remove);
}
return true;
}
public function setSlot($slot, Item $item){
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($this, $this->getSlot($slot), $item, $slot));
if($ev->isCancelled()){
return false;
}
$this->inventory[(int) $slot] = $ev->getNewItem();
return true;
}
/**
* @param int $slot
*
* @return Item
*/
public function getSlot($slot){
$slot = (int) $slot;
if(!isset($this->inventory[$slot])){
$this->inventory[$slot] = Item::get(Item::AIR, 0, 0);
}
return $this->inventory[$slot];
}
public function getAllSlots(){
return $this->inventory;
}
public function getSlotCount(){
return count($this->inventory);
}
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
use pocketmine\item\Item;
interface InventorySource{
public function hasItem(Item $item, $checkDamage = true);
public function canAddItem(Item $item);
/**
* @param Item $item
*
* @return boolean hasBeenAdded
*/
public function addItem(Item $item);
public function canRemoveItem(Item $item, $checkDamage = true);
/**
* @param Item $item
* @param boolean $checkDamage
*
* @return boolean hasBeenRemoved
*/
public function removeItem(Item $item, $checkDamage = true);
public function getSlotCount();
public function getAllSlots();
public function getSlot($slot);
public function setSlot($slot, Item $item);
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
abstract class Living extends Entity implements Damageable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Minecart extends Vehicle{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
abstract class Monster extends Creature{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
interface NPC{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Ocelot extends Animal implements Tameable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Painting extends Hanging{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Pig extends Animal implements Rideable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class PigZombie extends Zombie{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
abstract class Projectile extends Entity{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
interface ProjectileSource{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
interface Rideable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Sheep extends Animal implements Colorable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Silverfish extends Monster{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Skeleton extends Monster implements ProjectileSource{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Slime extends Living{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Snowball extends Projectile{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Spider extends Monster{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class TNTPrimed extends Entity implements Explosive{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
interface Tameable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
abstract class Vehicle extends Entity implements Rideable{
}

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Villager extends Creature implements NPC, Ageable{
const FARMER = 0;
const LIBRARIAN = 1;
const PRIEST = 2;
const BLACKSMITH = 3;
const BUTCHER = 4;
/**
* Sets the villager profession
*
* @param $profession
*/
public function setProfession($profession){
}
}

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@@ -0,0 +1,27 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Wolf extends Animal implements Tameable{
}

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@@ -0,0 +1,27 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
class Zombie extends Monster{
}