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https://github.com/pmmp/PocketMine-MP.git
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Fixed wrong paths
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149
src/pocketmine/block/Chest.php
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149
src/pocketmine/block/Chest.php
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@ -0,0 +1,149 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Enum;
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use pocketmine\nbt\tag\Int;
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use pocketmine\nbt\tag\String;
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use pocketmine\Player;
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use pocketmine\tile\Chest as TileChest;
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use pocketmine\tile\Tile;
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class Chest extends Transparent{
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const SLOTS = 27;
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public function __construct($meta = 0){
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parent::__construct(self::CHEST, $meta, "Chest");
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$this->isActivable = true;
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$this->hardness = 15;
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$faces = array(
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0 => 4,
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1 => 2,
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2 => 5,
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3 => 3,
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);
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$chest = false;
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$this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0];
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for($side = 2; $side <= 5; ++$side){
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if(($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)){
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continue;
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}elseif(($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)){
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continue;
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}
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$c = $this->getSide($side);
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if(($c instanceof TileChest) and $c->getMetadata() === $this->meta){
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if((($tile = $this->level->getTile($c)) instanceof TileChest) and !$tile->isPaired()){
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$chest = $tile;
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break;
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}
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}
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}
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$this->level->setBlock($block, $this, true, false, true);
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$nbt = new Compound(false, array(
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new Enum("Items", array()),
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new String("id", Tile::CHEST),
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new Int("x", $this->x),
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new Int("y", $this->y),
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new Int("z", $this->z)
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));
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$nbt->Items->setTagType(NBT::TAG_Compound);
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$tile = new TileChest($this->level, $nbt);
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if($chest instanceof TileChest){
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$chest->pairWith($tile);
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$tile->pairWith($chest);
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}
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return true;
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}
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public function onBreak(Item $item){
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$t = $this->level->getTile($this);
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if($t instanceof TileChest){
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$t->unpair();
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}
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$this->level->setBlock($this, new Air(), true, true, true);
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return true;
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}
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public function onActivate(Item $item, Player $player = null){
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if($player instanceof Player){
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$top = $this->getSide(1);
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if($top->isTransparent !== true){
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return true;
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}
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$t = $this->level->getTile($this);
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$chest = false;
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if($t instanceof TileChest){
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$chest = $t;
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}else{
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$nbt = new Compound(false, array(
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new Enum("Items", array()),
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new String("id", Tile::CHEST),
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new Int("x", $this->x),
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new Int("y", $this->y),
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new Int("z", $this->z)
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));
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$nbt->Items->setTagType(NBT::TAG_Compound);
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$chest = new TileChest($this->level, $nbt);
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}
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if(($player->gamemode & 0x01) === 0x01){
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return true;
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}
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$chest->openInventory($player);
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}
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return true;
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}
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public function getDrops(Item $item){
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$drops = array(
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array($this->id, 0, 1),
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);
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$t = $this->level->getTile($this);
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if($t instanceof Chest){
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for($s = 0; $s < Chest::SLOTS; ++$s){
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$slot = $t->getSlot($s);
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if($slot->getID() > Item::AIR and $slot->getCount() > 0){
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$drops[] = array($slot->getID(), $slot->getMetadata(), $slot->getCount());
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}
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}
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}
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return $drops;
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}
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}
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