mirror of
https://github.com/pmmp/PocketMine-MP.git
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Fixed wrong paths
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92
src/pocketmine/block/Cactus.php
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92
src/pocketmine/block/Cactus.php
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@ -0,0 +1,92 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3 as Vector3;
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use pocketmine\Player;
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use pocketmine\Server;
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class Cactus extends Transparent{
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public function __construct($meta = 0){
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parent::__construct(self::CACTUS, $meta, "Cactus");
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$this->isFullBlock = false;
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$this->hardness = 2;
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}
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public function onUpdate($type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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$down = $this->getSide(0);
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if($down->getID() !== self::SAND and $down->getID() !== self::CACTUS){ //Replace with common break method
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$this->level->setBlock($this, new Air(), false);
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Server::getInstance()->api->entity->drop($this, Item::get($this->id));
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return Level::BLOCK_UPDATE_NORMAL;
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}
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}elseif($type === Level::BLOCK_UPDATE_RANDOM){
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if($this->getSide(0)->getID() !== self::CACTUS){
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if($this->meta == 0x0F){
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for($y = 1; $y < 3; ++$y){
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$b = $this->level->getBlock(new Vector3($this->x, $this->y + $y, $this->z));
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if($b->getID() === self::AIR){
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$this->level->setBlock($b, new Cactus(), true, false, true);
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break;
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}
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}
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$this->meta = 0;
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$this->level->setBlock($this, $this, false);
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}else{
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++$this->meta;
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$this->level->setBlock($this, $this, false);
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}
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return Level::BLOCK_UPDATE_RANDOM;
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}
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}
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return false;
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$down = $this->getSide(0);
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if($down->getID() === self::SAND or $down->getID() === self::CACTUS){
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$block0 = $this->getSide(2);
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$block1 = $this->getSide(3);
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$block2 = $this->getSide(4);
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$block3 = $this->getSide(5);
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if($block0->isTransparent === true and $block1->isTransparent === true and $block2->isTransparent === true and $block3->isTransparent === true){
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$this->level->setBlock($this, $this, true, false, true);
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return true;
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}
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}
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return false;
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}
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public function getDrops(Item $item){
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return array(
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array($this->id, 0, 1),
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);
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}
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}
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