mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-18 04:00:29 +00:00
Plant growth & scheduled updates!
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@@ -26,14 +26,15 @@ the Free Software Foundation, either version 3 of the License, or
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*/
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class Level{
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public $entities, $tiles, $nextSave, $players = array();
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public $entities, $tiles, $blockUpdates, $nextSave, $players = array();
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private $level, $time, $startCheck, $startTime, $server, $name, $usedChunks, $changedBlocks, $changedCount;
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public function __construct(PMFLevel $level, Config $entities, Config $tiles, $name){
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public function __construct(PMFLevel $level, Config $entities, Config $tiles, Config $blockUpdates, $name){
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$this->server = ServerAPI::request();
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$this->level = $level;
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$this->entities = $entities;
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$this->tiles = $tiles;
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$this->blockUpdates = $blockUpdates;
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$this->startTime = $this->time = (int) $this->level->getData("time");
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$this->nextSave = $this->startCheck = microtime(true);
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$this->nextSave += 90;
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@@ -116,7 +117,7 @@ class Level{
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$this->level->unloadChunk((int) array_pop($X), (int) $Z, $this->server->saveEnabled);
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}
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}
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$this->save();
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$this->save(false, false);
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}
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}
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@@ -126,40 +127,23 @@ class Level{
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unset($this->level);
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}
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public function save($force = false){
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public function save($force = false, $extra = true){
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if(!isset($this->level)){
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return false;
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}
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if($this->server->saveEnabled === false and $force === false){
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return;
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}
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$entities = array();
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foreach($this->server->api->entity->getAll($this) as $entity){
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if($entity->class === ENTITY_MOB){
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$entities[] = array(
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"id" => $entity->type,
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"Color" => @$entity->data["Color"],
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"Sheared" => @$entity->data["Sheared"],
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"Health" => $entity->health,
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => $entity->yaw,
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1 => $entity->pitch,
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),
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);
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}elseif($entity->class === ENTITY_OBJECT){
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if($entity->type === OBJECT_PAINTING){
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if($extra !== false){
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$entities = array();
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foreach($this->server->api->entity->getAll($this) as $entity){
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if($entity->class === ENTITY_MOB){
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$entities[] = array(
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"id" => $entity->type,
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"TileX" => $entity->x,
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"TileX" => $entity->y,
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"TileX" => $entity->z,
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"Color" => @$entity->data["Color"],
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"Sheared" => @$entity->data["Sheared"],
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"Health" => $entity->health,
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"Motive" => $entity->data["Motive"],
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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@@ -170,65 +154,99 @@ class Level{
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1 => $entity->pitch,
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),
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);
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}else{
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}elseif($entity->class === ENTITY_OBJECT){
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if($entity->type === OBJECT_PAINTING){
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$entities[] = array(
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"id" => $entity->type,
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"TileX" => $entity->x,
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"TileX" => $entity->y,
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"TileX" => $entity->z,
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"Health" => $entity->health,
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"Motive" => $entity->data["Motive"],
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => $entity->yaw,
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1 => $entity->pitch,
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),
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);
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}else{
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$entities[] = array(
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"id" => $entity->type,
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"Health" => $entity->health,
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => $entity->yaw,
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1 => $entity->pitch,
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),
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);
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}
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}elseif($entity->class === ENTITY_FALLING){
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$entities[] = array(
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"id" => $entity->type,
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"Health" => $entity->health,
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"Tile" => $entity->data["Tile"],
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => 0,
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1 => 0,
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),
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);
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}elseif($entity->class === ENTITY_ITEM){
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$entities[] = array(
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"id" => 64,
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"Item" => array(
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"id" => $entity->type,
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"Damage" => $entity->meta,
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"Count" => $entity->stack,
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),
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"Health" => $entity->health,
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => $entity->yaw,
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1 => $entity->pitch,
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0 => 0,
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1 => 0,
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),
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);
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}
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}elseif($entity->class === ENTITY_FALLING){
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$entities[] = array(
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"id" => $entity->type,
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"Health" => $entity->health,
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"Tile" => $entity->data["Tile"],
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => 0,
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1 => 0,
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),
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);
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}elseif($entity->class === ENTITY_ITEM){
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$entities[] = array(
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"id" => 64,
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"Item" => array(
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"id" => $entity->type,
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"Damage" => $entity->meta,
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"Count" => $entity->stack,
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),
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"Health" => $entity->health,
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"Pos" => array(
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0 => $entity->x,
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1 => $entity->y,
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2 => $entity->z,
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),
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"Rotation" => array(
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0 => 0,
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1 => 0,
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),
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);
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}
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$this->entities->setAll($entities);
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$this->entities->save();
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$tiles = array();
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foreach($this->server->api->tile->getAll($this) as $tile){
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$tiles[] = $tile->data;
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}
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$this->tiles->setAll($tiles);
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$this->tiles->save();
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$blockUpdates = array();
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$updates = $this->server->query("SELECT x,y,z,type,delay FROM blockUpdates WHERE level = '".$this->getName()."';");
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if($updates !== false and $updates !== true){
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$timeu = microtime(true);
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while(($bupdate = $updates->fetchArray(SQLITE3_ASSOC)) !== false){
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$bupdate["delay"] = max(1, ($bupdate["delay"] - $timeu) * 20);
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$blockUpdates[] = $bupdate;
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}
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}
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$this->blockUpdates->setAll($blockUpdates);
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$this->blockUpdates->save();
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}
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$this->entities->setAll($entities);
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$this->entities->save();
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$tiles = array();
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foreach($this->server->api->tile->getAll($this) as $tile){
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$tiles[] = $tile->data;
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}
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$this->tiles->setAll($tiles);
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$this->tiles->save();
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$this->level->setData("time", (int) $this->time);
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$this->level->doSaveRound();
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@@ -272,7 +290,7 @@ class Level{
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if((($pos instanceof Position) and $pos->level !== $this) or $pos->x < 0 or $pos->y < 0 or $pos->z < 0){
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return false;
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}
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$ret = $this->level->setBlock($pos->x, $pos->y, $pos->z, $block->getID(), $block->getMetadata());
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if($ret === true){
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if(!($pos instanceof Position)){
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@@ -72,7 +72,7 @@ class LevelImport{
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"width" => 16,
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"height" => 8
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));
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$chunks = new ChunkParser();
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$chunks = new PocketChunkParser();
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$chunks->loadFile($this->path."chunks.dat");
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$chunks->loadMap();
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for($Z = 0; $Z < 16; ++$Z){
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@@ -25,7 +25,7 @@ the Free Software Foundation, either version 3 of the License, or
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*/
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class ChunkParser{
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class PocketChunkParser{
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private $location, $raw = b"", $file;
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var $sectorLength = 4096; //16 * 16 * 16
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var $chunkLength = 86016; //21 * $sectorLength
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@@ -47,7 +47,8 @@ class WorldGenerator{
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));
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$entities = new Config($this->path."entities.yml", CONFIG_YAML);
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$tiles = new Config($this->path."tiles.yml", CONFIG_YAML);
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$this->level = new Level($level, $entities, $tiles, $name);
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$blockUpdates = new Config($this->path."bupdates.yml", CONFIG_YAML);
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$this->level = new Level($level, $entities, $tiles, $blockUpdates, $name);
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}
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public function generate(){
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@@ -66,5 +67,9 @@ class WorldGenerator{
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$this->level->setSpawn($this->generator->getSpawn());
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$this->level->save(true);
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}
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public function close(){
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$this->level->close();
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}
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}
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