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World: Remove incorrect isSolid() check for placement collision check
isSolid() != can be collided with. That's decided by the collision boxes provided, if any.
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@ -1813,7 +1813,6 @@ class World implements ChunkManager, Metadatable{
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return false;
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}
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if($hand->isSolid()){
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foreach($hand->getCollisionBoxes() as $collisionBox){
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if(!empty($this->getCollidingEntities($collisionBox))){
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return false; //Entity in block
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@ -1828,7 +1827,6 @@ class World implements ChunkManager, Metadatable{
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}
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}
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}
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}
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if($player !== null){
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