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https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-19 23:37:45 +00:00
Fixed a bunch of missed Position->getLevel() usages
these were not in the usage search because PhpStorm decided to refer to ChunkLoader->getLevel() for any Player references, which caused them to only show when that was searched. There's also an undetected LSP violation with ChunkLoader because it requires returning Level and Position->getLevel() returns Level|null. I don't know why PHPStan doesn't complain about that.
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@@ -91,7 +91,7 @@ class ParticleCommand extends VanillaCommand{
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}
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if($sender instanceof Player){
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$level = $sender->getLevel();
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$level = $sender->getLevelNonNull();
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$pos = new Vector3(
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$this->getRelativeDouble($sender->getX(), $sender, $args[1]),
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$this->getRelativeDouble($sender->getY(), $sender, $args[2], 0, Level::Y_MAX),
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@@ -44,7 +44,7 @@ class SeedCommand extends VanillaCommand{
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}
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if($sender instanceof Player){
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$seed = $sender->getLevel()->getSeed();
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$seed = $sender->getLevelNonNull()->getSeed();
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}else{
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$seed = $sender->getServer()->getDefaultLevel()->getSeed();
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}
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@@ -51,7 +51,7 @@ class SetWorldSpawnCommand extends VanillaCommand{
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if(count($args) === 0){
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if($sender instanceof Player){
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$level = $sender->getLevel();
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$level = $sender->getLevelNonNull();
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$pos = (new Vector3($sender->x, $sender->y, $sender->z))->round();
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}else{
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$sender->sendMessage(TextFormat::RED . "You can only perform this command as a player");
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@@ -71,7 +71,7 @@ class SpawnpointCommand extends VanillaCommand{
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if(count($args) === 4){
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if($target->isValid()){
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$level = $target->getLevel();
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$level = $target->getLevelNonNull();
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$pos = $sender instanceof Player ? $sender->getPosition() : $level->getSpawnLocation();
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$x = $this->getRelativeDouble($pos->x, $sender, $args[1]);
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$y = $this->getRelativeDouble($pos->y, $sender, $args[2], 0, Level::Y_MAX);
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@@ -84,7 +84,7 @@ class SpawnpointCommand extends VanillaCommand{
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}
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}elseif(count($args) <= 1){
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if($sender instanceof Player){
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$pos = new Position($sender->getFloorX(), $sender->getFloorY(), $sender->getFloorZ(), $sender->getLevel());
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$pos = new Position($sender->getFloorX(), $sender->getFloorY(), $sender->getFloorZ(), $sender->getLevelNonNull());
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$target->setSpawn($pos);
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Command::broadcastCommandMessage($sender, new TranslationContainer("commands.spawnpoint.success", [$target->getName(), round($pos->x, 2), round($pos->y, 2), round($pos->z, 2)]));
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@@ -77,7 +77,7 @@ class TimeCommand extends VanillaCommand{
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return true;
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}
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if($sender instanceof Player){
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$level = $sender->getLevel();
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$level = $sender->getLevelNonNull();
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}else{
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$level = $sender->getServer()->getDefaultLevel();
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}
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