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https://github.com/pmmp/PocketMine-MP.git
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start making network compressors dynamic
this will facilitate future multi version support where compression types are different between versions
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@@ -36,7 +36,7 @@ use pocketmine\math\Vector3;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\compression\CompressBatchPromise;
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use pocketmine\network\mcpe\compression\DecompressionException;
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use pocketmine\network\mcpe\compression\Zlib;
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use pocketmine\network\mcpe\compression\ZlibCompressor;
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use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\encryption\DecryptionException;
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@@ -283,7 +283,7 @@ class NetworkSession{
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Timings::$playerNetworkReceiveDecompressTimer->startTiming();
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try{
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$stream = new PacketBatch(Zlib::decompress($payload));
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$stream = new PacketBatch(ZlibCompressor::getInstance()->decompress($payload)); //TODO: make this dynamic
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}catch(DecompressionException $e){
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$this->logger->debug("Failed to decompress packet: " . base64_encode($payload));
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//TODO: this isn't incompatible game version if we already established protocol version
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