Place/Breaking/Activation logic separated from BlockAPI

This commit is contained in:
Shoghi Cervantes Pueyo
2013-02-03 18:55:59 +01:00
parent 6156baab85
commit d9c87161ba
37 changed files with 387 additions and 216 deletions

View File

@@ -48,13 +48,12 @@ class LevelAPI{
$this->setBlock($data["x"], $data["y"], $data["z"], $data["block"], $data["meta"]);
break;
case "player.block.break":
$block = $this->getBlock($data["x"], $data["y"], $data["z"]);
if($block[0] === 0){
if($data["block"]->getID() === 0){
break;
}
$b = BlockAPI::get($block[0], $block[1]);
console("[DEBUG] Player ".$data["entity"]->player->username." broke ".$b->getName()." (".$block[0].":".$block[1].") at (".$data["x"].", ".$data["y"].", ".$data["z"].")", true, true, 2);
$this->setBlock($data["x"], $data["y"], $data["z"], 0, 0, true, true);
console("[DEBUG] Player ".$data["player"]->username." broke ".$data["block"]->getName()." (".$data["block"]->getID().":".$data["block"]->getMetadata().") at (".$data["block"]->x.", ".$data["block"]->y.", ".$data["block"]->z.")", true, true, 2);
$this->setBlock($data["block"]->x, $data["block"]->y, $data["block"]->z, 0, 0, true, true);
break;
}
}