First look at using (very) basic tags for dynamic block properties

this allows plugins to, for example, add their own custom dirt-like blocks which support having flowers placed on them.
This commit is contained in:
Dylan K. Taylor
2022-07-24 00:08:02 +01:00
parent 817591910b
commit d9b050fb68
17 changed files with 158 additions and 98 deletions

View File

@ -63,7 +63,7 @@ class Sapling extends Flowable{
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$down = $this->getSide(Facing::DOWN);
if($down->getTypeId() === BlockTypeIds::GRASS || $down->getTypeId() === BlockTypeIds::DIRT || $down->getTypeId() === BlockTypeIds::FARMLAND){
if($down->hasTypeTag(BlockTypeTags::DIRT) || $down->hasTypeTag(BlockTypeTags::MUD)){
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
@ -81,7 +81,8 @@ class Sapling extends Flowable{
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->isTransparent()){
$down = $this->getSide(Facing::DOWN);
if(!$down->hasTypeTag(BlockTypeTags::DIRT) && !$down->hasTypeTag(BlockTypeTags::MUD)){
$this->position->getWorld()->useBreakOn($this->position);
}
}